at what pricepoint should I buy GTA5

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
no random car missions if you find a car in the middle of nowhere, no stores to enter and rob (outside of missions), no hood takeovers or defends, and I could probably think of more things previous GTA games had that are missing.

There are car missions if you grab a random. I found one in Sandy Shores.(there's also lots more random missions that show up as blue dots)

You can enter convenience stores and rob them at gunpoint

You sometimes have to defend businesses you own which pretty much counts as defending your hood
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
It seems like poor form to post potential spoilers in a thread where someone is asking whether they should buy the game, but there's no way to address that question without including plenty, so fair warning.

***SPOILERS***

I actually liked GTA IV; I don't know why so many people like to hate on it after the fact. So I'm not going to bother trying to refute a point where you and I agree. But I strongly disagree with you about the plot build for GTA V. You have three distinct people with three distinct motivations; the young guy who wants to get out of poverty, the older guy who is struggling to make a straight life work but who can't outrun his past, and the psychopath whose pent-up frustration about his lack of career progress since the last big job he pulled has essentially driven him crazy. Their interactions all build around the fact that they have three different reasons for being involved with the story which culminates in a number of interactions where Trevor almost gets Michael killed, not to mention the choice at the end of who to kill (although, let's face it, you're always choosing the third way). I liked GTA IV and Niko, but I don't know how anyone could say with a straight face that Niko's story is somehow better than the protagonists of GTA V; they're both pretty cookie-cutter. And Claude? Anyone who thinks that a protagonist that never speaks somehow has more of a story arc than the characters in GTA V is either insane or watching The Miracle Worker.

As far as missions, though, GTA V absolutely blows GTA IV away. You have missions where you shoot down a plane and chase it across the country on a dirtbike, where you catch up to a plane in midair and crash a cropduster into it just so you can hijack it before getting shot down and parachuting to safety, where you break into and burn down a rival meth lab, where you rappel down the side of a building attached to a helicopter to snatch an informant, where you catch up to your stolen boat on the freeway so Franklin can jump on to it to get it back, or where you ride across the top of a train on a dirtbike to hijack it. People raved about the bank job in GTA IV that was ripped straight from Heat; now you get multiple heists reminiscent of Heat, including the scene where you literally knock over an armored car with a truck. You get a variety of assassination missions. You get large-scale shootouts. You get workable stealth sections. It's very, very well structured, even without the filler (and at least the filler this time doesn't involve an incessantly whiny cousin calling you every 12 seconds to hang out).

I liked GTA IV; GTA V is better in every conceivable way (except, ironically, the Online portion, which I thought was passable in IV and hate in V).

All you have provided is a series of random missions that have no over-arching plot or character development. Period. Those character briefs are barely developed. Sandy Shores is abandoned. So is Ron. So is Trevor Phillip Enterprises. Paleto Bay makes ONE appearance in the whole game and has a property to buy. There. Grapeseed? ONE. So some fancy setpieces. Great. As every AAA game which cost millions to make. You knock over that armoured car. WOW. How AMAZING. You also have no choice and the world isn't even that interactive outside of missions. You think ever wall you ram into splits like that? V was average if that.

III had Claude being stabbed in the back in the beginning with definite characters and an ending in the end. IV had an opening and an end with solid supporting characters, and a different one depending on choices. Remember the choices you made? V was random heists culled from online (really just play online already) with some other bits chucked in. Average at best. The three characters went nowhere. And that ending HA!. Some "choice".
 
Feb 6, 2007
16,432
1
81

As I've said before, we clearly disagree on a number of things, but for ****'s sake, put spoiler tags around things with the game that the OP is asking whether he should buy. There's no reason to intentionally spoil someone else's experience unless you're only interested in being an ***hole. You can hate something all you want, that's no excuse for ignoring decorum.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
I might buy it when it's $5, but I already bought it for the 360 when it came out.

I agree with most naysayers about 5; the world is a big set piece with little interaction. Nothing to enter, no random car missions if you find a car in the middle of nowhere, no stores to enter and rob (outside of missions), no hood takeovers or defends, and I could probably think of more things previous GTA games had that are missing.

So what do they give us? Yoga (yawn), tennis (yawn), golf(yawn), etc (yawn). GTA isn't really a sandbox game anymore, but a series of missions you have to travel to.

I played the hell out of 4's multiplayer, but got tired of 5's after about ten hours, which shouldn't make sense since 5 has much more options. It just feels boring grinding out cash, and the real money shop for in-game cash really put me off. I'll never buy another Rockstar game for full price.

You haven't played GTA 5 then, you can rob convenient stores and there are car stealing missions.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
They'd have to pay me to play it. Can't stand the GTA series and I have better things to do with my gaming time.
 

Raduque

Lifer
Aug 22, 2004
13,141
138
106
I enjoyed 5 (paid $42 for the 360 version) and hated 4. I forced myself to finish 4, it was just tedious and boring.

I won't re-purchase 5 till it hits around $30 or less.
 

stockwiz

Senior member
Sep 8, 2013
403
15
81
It's worth the price but it's summer.. I'm not buying the game until the Black Friday timeframe hopefully in the $20-30 range for PC. San Andreas was great while GTA IV was more boring but had enjoyable driving physics and could be modded to look pretty damn nice on a nice PC.
 

TechBoyJK

Lifer
Oct 17, 2002
16,701
60
91
Anyone who says "bargain bin" for GTA 5 is out of their mind. Seriously, it's worth the asking price.

This. Assuming I wasn't budget strapped, as I still appreciate the value of $1, this game could sell to those fiscally capable for $300. Even if you get one weekend binge out of it, it's way cheaper than a vacation and possibly just as memorable.
 

TechBoyJK

Lifer
Oct 17, 2002
16,701
60
91
Such as? 5 towing missions? Hunting down 50 scraps of paper? Yoga? And first person mode? HA!. Its worth $30 if that. Better yet, just replay III and the first San Andreas. Before Rockstar sold out and started focussing on multi-trash.

You mad bro?
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
- The world is empty, of course you can't enter any buildings or interact with anything unless Rockstar built it in.
Would you be so kind to give us a list of all the games you like and play, that have a "non-empty world" by your standards ? Larger, more freedom, more variety, more detail, better graphics, better artwork, more quests, etc.

Because if you think GTA V is empty, then I suspect there will be no games in the world that make your standards.

Just 30 years ago, we had Donkey Kong. Your character could run up slopes and jump over barrels. Look at GTA V now. Huge !!! Just huge. In all respects. If you can't appreciate that, and the game doesn't meet your standards, then I am afraid you will have a very frustrating and angry life ahead of you. Good luck with it.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
880
126
And why do people complain about the yoga stuff or hunting down bits of paper? Just don't do it. I never do those types of missions in any games I play. Like in the newest dragon age and hunting down those shards...screw that. It doesn't mean the rest of the game is not fun.

Just yesterday I was playing and there was some mission for trevor to smash up some real estate signs...not interesting. Not going to do. Had fun doing other missions instead. But other people may love that stuff and that's good for them.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
Regarding the lack of buildings you can go inside, it seems to be a theme among open world games, except for the Elder Scrolls/Fallout games which have loading screens between the interiors and the overworld.

I wonder if is there some kind of technical limitation that makes doing building interiors a challenge in a seamless open world. Or if it is really just a lack of time/desire type thing. Saint's Row and Just Cause and Sleeping Dogs and Assassin's Creed and all the others are all the same, 99% of buildings are a facade.

I think that's going to be the next big breakthrough in these games.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
880
126
Regarding the lack of buildings you can go inside, it seems to be a theme among open world games, except for the Elder Scrolls/Fallout games which have loading screens between the interiors and the overworld.

I wonder if is there some kind of technical limitation that makes doing building interiors a challenge in a seamless open world. Or if it is really just a lack of time/desire type thing. Saint's Row and Just Cause and Sleeping Dogs and Assassin's Creed and all the others are all the same, 99% of buildings are a facade.

I think that's going to be the next big breakthrough in these games.

I think it's just lack of time and it's as simple as that. What would they do with all those rooms and offices? Put in a table and chair etc and that's it. I guess it will be nice just to have it there for simulation purposes, but it probably greatly increases their work load. I don't think it's any technical limitation, rather just a people power limitation.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
I enjoyed 5 (paid $42 for the 360 version) and hated 4. I forced myself to finish 4, it was just tedious and boring.

I won't re-purchase 5 till it hits around $30 or less.

I found 4 boring as hell. Had no interest in things like the dating missions. 5 is holding me...for now. But it does feel disjointed with multiple people to control.


Then again, Vice City is the best game. I could do without going back to San Andreas and I could REALLY do without the gang/hood BS. It's why I couldn't stomach GTA:SA.
 
Feb 6, 2007
16,432
1
81
I found 4 boring as hell. Had no interest in things like the dating missions. 5 is holding me...for now. But it does feel disjointed with multiple people to control.

Then again, Vice City is the best game. I could do without going back to San Andreas and I could REALLY do without the gang/hood BS. It's why I couldn't stomach GTA:SA.

This is why the GTA series is so wonderful; it allows for such a diverse array of opinions. GTA: SA is my favorite of the bunch, and GTA: VC is my least favorite, the exact opposite of RA. I think that I was not well versed enough in 80s culture when I played VC, whereas now I want Doc Brown to show up in a Delorean strictly so I can relive the 1980s, so VC may hold a slightly stronger appeal. But I still don't see it comparing with GTA:SA or GTAV.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,450
10,119
126
Regarding the lack of buildings you can go inside, it seems to be a theme among open world games, except for the Elder Scrolls/Fallout games which have loading screens between the interiors and the overworld.

I wonder if is there some kind of technical limitation that makes doing building interiors a challenge in a seamless open world. Or if it is really just a lack of time/desire type thing. Saint's Row and Just Cause and Sleeping Dogs and Assassin's Creed and all the others are all the same, 99% of buildings are a facade.

I think that's going to be the next big breakthrough in these games.

Asheron's Call had that feature, years ago. Seamless outdoor / indoor roaming. It was one of the first MMOs on the market.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
Regarding the lack of buildings you can go inside, it seems to be a theme among open world games, except for the Elder Scrolls/Fallout games which have loading screens between the interiors and the overworld.

I wonder if is there some kind of technical limitation that makes doing building interiors a challenge in a seamless open world. Or if it is really just a lack of time/desire type thing. Saint's Row and Just Cause and Sleeping Dogs and Assassin's Creed and all the others are all the same, 99% of buildings are a facade.

I think that's going to be the next big breakthrough in these games.

Star Wars: Galaxies, you were able to enter 95% of the buildings in the entire game. I miss that game, well the version before SOE botched it. Least I still play the SWGemu once in a while.

And there was also Asherons Call.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
There a lot of buildings in GTA5 that should be enterable. There's a casino, why can't I go in and gamble? There should be about 10x as many convenience stores as well. And banks and things of this nature. They dont need to make every building enterable but there should be more types of enterable buildings. Why isnt there police departments and fire departments I can walk around in?
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
There a lot of buildings in GTA5 that should be enterable. There's a casino, why can't I go in and gamble? There should be about 10x as many convenience stores as well. And banks and things of this nature. They dont need to make every building enterable but there should be more types of enterable buildings. Why isnt there police departments and fire departments I can walk around in?

The game already takes 60GB, adding all that would push it to 80+ territory and not to mention tip over the 3GB mark for VRAM at 1080P.

Its a cost vs benefit scenario, we're at a point were its still not quite feasible for a world of this size to have much more detail.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Would you be so kind to give us a list of all the games you like and play, that have a "non-empty world" by your standards ? Larger, more freedom, more variety, more detail, better graphics, better artwork, more quests, etc.

Because if you think GTA V is empty, then I suspect there will be no games in the world that make your standards.

Just 30 years ago, we had Donkey Kong. Your character could run up slopes and jump over barrels. Look at GTA V now. Huge !!! Just huge. In all respects. If you can't appreciate that, and the game doesn't meet your standards, then I am afraid you will have a very frustrating and angry life ahead of you. Good luck with it.

That wasn't as important as the rest of the post. Online has heavily impacted single player and the campaign is short and piss poor.
 
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