AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

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OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
It's become way, way too easy and there's virtually no class identity anymore. PvP ruined WoW PvE.

I kinda agree. So many times one class will have a talent that another class has a virtually identical talent, as far as effect. I understand the desire to have "balance" among classes, but let that show up via parses, or other creative ways, instead of identical effects within the different talent trees. Example: Shadow Priest Shadowform reduces your incoming damage by 15%. Now Mages have a similar self-buff that has the identical 15% damage reduction. Example #2: When talented, the Warlock's Fel Armor heals the Warlock for 6% of single-target damage done. The Shadow Priest has a virtually identical effect with Vampiric Embrace. I think it was cool where before the Warlock's Fel Armor regenerated a % of health every few seconds, not needing to be actively damaging a monster to have healing. That made it a unique ability, and therefore, to me at least, much more appealing.

I just wish there was a little more creativity with each respective class' talents, instead of cutting/pasting percentages in the name of boring balance.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
I just wish there was a little more creativity with each respective class' talents, instead of cutting/pasting percentages in the name of boring balance.



The game used to be like that.

Unfortunately - Homogeneity, under the guise of "balance" is what the player base (kids) wanted. It wasn't "fair" that one class brought a certain buff the players perceived necessary for an encounter or run. It wasn't "fair" that one class had cooldown X, when others didn't. It wasn't "Fair" that a certain class did Task 1, and another does task 2.

Hell - Just look on the long, long running campaigns to make give Shaman and (especially Demonology) Warlocks the ability to Tank.

So now we color a Frost Bolt or a Fireball Black, and call it a 'Shadowbolt'. And if it doesn't have a damage~doing after effect, it leaves a vulnerability to subsequent attacks - (read - similar effect with a different name) We make GoTW and BoK do exactly the same thing. Tank CD's all amount to roughly the same.. etc etc...

I understand the changes to a certain extent: With 40 mans long gone, and 25 mans dying**, giving alternate sources of key buffs helps raid leaders put together perfectly viable raid comps since they can generally get what they need. And that has the side benefit of reducing the endless crying about "...I can't raid because my class doesn't do 'X'..."


I agree with the sentiment that it's gotten to the point where a lot of the uniqueness is gone from the game. After all, none of the original game designers ever considered that a perfectly competitive progression raid group could be put together with just 1 class (Druid).




**(Nobody seriously runs 25's on my server - neither Alliance, nor Horde),
 
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Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
man what server are you on? 25 mans across the game still dominate for serious raiding. However i think a lot of that has to do with how poorly tuned the 10 man raids were. may guilds thought of going 10 man and then went back to 25 because some of the 10 man fights were impossible for a few months

also Shamans way back in the orig alpha/beta could tank, they were originally thought of as a hybrid tanking class

also rogues could use shields
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
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I'm on The Scryers (an RP server where there is very little RP). I chose it because it had the lowest latency I could find (15ms on avg for me). As far as progression, it's one of the worst in the Americas - bottom 5, surely. Even the best guilds there would be painfully average most places.

At Scryers, 25s pretty much died with the release of Cataclysm. Mostly because no guild has 25 reasonably good players who are willing to commit to a schedule. I do understand this is not the case in most places. But on <TS>, 25's are pretty much done for.


As an (un?)interesting side note: 'Scryers also eats transfer guilds alive. Every good guild which has moved there (usually in quest of a string of server firsts) has imploded in a matter of months.

Been Tanking since release - And I do remember when Shammys were the alternate tank - That was also when Paladins were Alliance~exclusive, and the best Warrior "Tank" build was actually Arms (to mortal strike), then Avoidance, Toughness, and Last Stand from Prot. There's stuff I miss from those days, but there was also dumb sh*t - Like the Warrior Protection tree being essentially worthless in a game where Protection Warriors were the only raid~viable tanks.


< Insert Annoying Droid/Tapatalk Message Here >
 
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jhbball

Platinum Member
Mar 20, 2002
2,917
23
81
I'm on The Scryers (an RP server where there is very little RP). I chose it because it had the lowest latency I could find (15ms on avg for me). As far as progression, it's one of the worst in the Americas - bottom 5, surely. Even the best guilds there would be painfully average most places.

At Scryers, 25s pretty much died with the release of Cataclysm. Mostly because no guild has 25 reasonably good players who are willing to commit to a schedule. I do understand this is not the case in most places. But on <TS>, 25's are pretty much done for.


As an (un?)interesting side note: 'Scryers also eats transfer guilds alive. Every good guild which has moved there (usually in quest of a string of server firsts) has imploded in a matter of months.

Been Tanking since release - And I do remember when Shammys were the alternate tank - That was also when Paladins were Alliance~exclusive, and the best Warrior "Tank" build was actually Arms (to mortal strike), then Avoidance, Toughness, and Last Stand from Prot. There's stuff I miss from those days, but there was also dumb sh*t - Like the Warrior Protection tree being essentially worthless in a game where Protection Warriors were the only raid~viable tanks.


< Insert Annoying Droid/Tapatalk Message Here >

Ahh, I've been playing a warrior since release as well, and I remember that arms/prot hybrid tanking spec. I tanked BWL as that spec, and eventually just tanked it as full arms dps spec once I got some gear.

I still love playing as a prot warrior, it's a shame it's completely terrible in PVP ( <<<< Prot warrior hero of Wotlk)
 

RatboyX

Senior member
Oct 12, 2010
233
0
0
*crickets*


The Scryers is that bad, huh??

Heh

No idea I’ve had characters on several servers but the majority of my time has been spent on Shadowsong. Alliance population is heavy there, but my main and my guild is Alliance so that’s okay.

So does every server have a larger than life troll that everyone loves to hate? Shadowsong had one for a long time named “Pennypaste.” I think I’m spelling it correctly.

I’m not talking about the average teenage troll who blathers on about Chuck Norris, makes constant “Anal” jokes, or tries to stir things up by saying “Girls don’t play WoW.”

No I’m talking about the above average intelligence, well informed Troll that takes delight debating controversial issues and making people angry. PennyPaste was a troll of this caliber.

Allegedly he also had a Horde Alt that he used to Troll with but seeing as the Alliance on Shaowsong had a higher population he tended to spend more time in Alliance chat channels.
 

Lightflash

Senior member
Oct 12, 2010
274
0
71
I think every server had at least one smart troll or that one guy that would camp a certain zone every day for hours on end.
 

randomrogue

Diamond Member
Jan 15, 2011
5,462
0
0
We're only 5/13H right now and workin' on Double Dragons . Unfortunately, we lack a rogue to cheese the fight!

You can use other classes . Go down on the first set of Dazzling (3rd one) with a Paladin healer, and a mix of 4 Mages and Warlocks. Then bring down another set at the 2nd Dazzling. I'd imagine it would be fine. If you're on 10 man it should be even easier. What I'd really suggest though is that you use someone's alt Rogue. It's not a dps check down there. Just spec, glyph, use the prismatic elixir, healthstone and health pot and you're fine to go down for the whole fight with a Paladin healer coming down 2 times. My effective DPS down there is between 8K and 9K on the adds and I tear it up just fine. It's all about surviving and just killing them in a steady and controlled fashion.

We're hoping to be 10/13 by the patch and I'm fine with that.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
We were fairly ranged-heavy tonight (I was the only dedicated melee), so we pretty much stuck the 2 ranged + 1 healer in each of the two groups and did it that way. The tank would switch right when the dragons would switch via a 5 stack of the debuff.

I think the mistake we made was we still stacked people with Theralion, which isn't necessarily bad, but we stacked a healer on us. Problem there is that you get two of those magic-go-boom debuffs on heroic, and with 2 healers and 3 DPS (which could be 1-2 ranged and hunters don't count)... there's a good chance that stacking anyone will cause extraneous damage.

I'll probably have to bring that up.
 

randomrogue

Diamond Member
Jan 15, 2011
5,462
0
0
You want to split the damage for meteor and blackout. However due to engulfing magic and the void zones you want x number of players out at ranged. I don't know how many for 10 man but do 1+n just to be on the safe side. Then have everyone use a range meter set to 8-10 yards so that they aren't too far out and can stack up quickly and effectively.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
You want to split the damage for meteor and blackout. However due to engulfing magic and the void zones you want x number of players out at ranged. I don't know how many for 10 man but do 1+n just to be on the safe side. Then have everyone use a range meter set to 8-10 yards so that they aren't too far out and can stack up quickly and effectively.

Yeah, we just need our ranged casters/healers to stay out and only move in on meteor. We had some of them stacking on the tank/melee group. Albeit it's only two of us until the other tank gets back out of the twilight realm. We definitely died once because of being blown up.
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
When 4.2 hits and valor points are depreciated into justice points, will current Valor items simply be purchasable for the same number of JP? Will existing ilevel JP items have their prices lowered?

I'm trying to decide if I need to spend what I have before the patch.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
When 4.2 hits and valor points are depreciated into justice points, will current Valor items simply be purchasable for the same number of JP? Will existing ilevel JP items have their prices lowered?

I'm trying to decide if I need to spend what I have before the patch.

I'm pretty certain that it is a 1:1 conversion of prices, but I'm not sure what will happen to the previous stuff. Unfortunately, I can't look now, but check out wowhead and look up the current justice point vendor to see what she sells on the PTR. I have a feeling that Blizzard may remove items if an epic of the same slot is being moved down (so epic tier gloves/pants/chest would remove any item in the same slot).
 

randomrogue

Diamond Member
Jan 15, 2011
5,462
0
0
Don't forget the 4000 JP cap is still in effect. VP that are push you above 4000 JP will be converted to roughly 47 silver each.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
man what server are you on? 25 mans across the game still dominate for serious raiding. However i think a lot of that has to do with how poorly tuned the 10 man raids were. may guilds thought of going 10 man and then went back to 25 because some of the 10 man fights were impossible for a few months

also Shamans way back in the orig alpha/beta could tank, they were originally thought of as a hybrid tanking class

also rogues could use shields

We are stuck in 10 man hell due to the original GM not doing crap and his #2 was doing the same. We have enough tanks and healers just not enough ranged dps and it has been pure heck trying to recruit them so we can move on to 25 man.

We are 10/12 and have gotten to phase 3 on Nef and Al'akir, along with 1/13.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
We are 10/12 and have gotten to phase 3 on Nef and Al'akir, along with 1/13.

We originally had some trouble on phase 3 on Nefarian, but what we did was try and shorten the phase as much as possible. We entered phase 2 with Nef at 72%, then after 2/3 of the adds in phase 2 were dead, we took Nef to 62%. The reason is that his Shadowflame Ball thing that he uses in phase 3 originally has a 30 second cooldown, after after each use, it reduces by 5 seconds. So the longer you take, the more hectic it becomes as I think it goes down to 5 seconds.

I like the Al'Akir fight. We recently 2-healed that because one of our healers didn't show up, and phase 1 is probably the worst part to do with 2 healers . Mostly because you can't spread out as much or you'll out-range your healers. Phase 3 is probably the easiest phase in Al'Akir, but it requires your people to be good at noticing the dark-gray clouds and to try to stay at the same vertical point. You also need to make sure you move back in after every Cloud Burst (or the storm circling the outside will pick you up).

We tried Coucil of Three Winds on heroic... ugh. I got placed on wind dude as melee and I don't like him so much . It kinda sucks being melee with the tornadoes, because they can spawn right on top of you. Then there's the beam of doom that's practically transparent :|. At least I know when it's coming.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Tempting.

Aye... probably would have considered it awhile ago, but I only log in for raids now, so it's not really worth it. I actually wanted to play my Rogue on Sunday, but I realized I'd have to sit in a queue, so I just logged and played Borderlands instead.

Nothing like going from one highly repetitive game to another .
 

wheresmybacon

Diamond Member
Sep 10, 2004
3,899
0
76
One of these is not like the other. Why is this the common "I'm a pro you noobs" comment when you haven't actually achieved the game being "too easy".

I'm not sure what you mean by this. I wasn't bragging. The point of the comment was to inform the reader that my guild was about halfway through heroic 10m raids, and it wasn't just a case of me getting to 85 and quitting because there's "nothing to do".
 
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