AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

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Aikouka

Lifer
Nov 27, 2001
30,383
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Caster DPS was too high and got nerfed... although, in some of the videos of 85 raids that I've seen... casters weren't on top. Although, they just nerfed the base damage rather than spellpower coefficients, so the spells will still scale the same.
 

Anubis

No Lifer
Aug 31, 2001
78,716
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tbqhwy.com
thats the general thought Aikouka its to nerf low level damage right now its pretty insane. as a lock when you get conflag (level 10 IIRC) it becomes a total joke. you crit mobs for like 10 times their health
 
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Lightflash

Senior member
Oct 12, 2010
274
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Casters DPS in beta was fine and still should be. The biggest problem was at lower levels where some classes are just two shotting everything (rogues are the biggest one).

Casters do need some love though after most of Wrath has been a melee heavy expansion. They need to really find a balance and stick to it and hopefully with their plans they can better account for heroic mode and any changes that come. This will alleviate the problems that came about in ICC all over again with gear levels that were beyond what they should have been and tanks getting another version of Sunwell Radiance.

I just need to figure out if I want to play and then what I really want to raid with. PvP was fun back before arenas and resilence, but I might get back into it with rated BGs coming and the need to only run an instance once instead of both 10 and 25 man.
 

Onita

Golden Member
Feb 24, 2004
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thats the general thought Aikouka its to nerf low level damage right now its pretty insane. as a lock when you get conflag (level 10 IIRC) it becomes a total joke. you crit mobs for like 10 times their health

IIRC, there was a blue post that low levels would be getting nerfed a few days ago. I'm trying to level up all my chars to at least 60 before the patch, since leveling seems to be much easier than it will be. I'll probly just leave 1 spot open to try out the new quests, etc.
 

RatboyX

Senior member
Oct 12, 2010
233
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As long as they nerf those damn rogues.

ROTFLMAO Yeah those Freaking Rogues…. I was actually considering leveling my rogue instead of my druid as a potential replacement for my Hunter in raiding, but the raid leader said he didn’t need another inside DPS, especially one in leather.
 

RatboyX

Senior member
Oct 12, 2010
233
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Long post from a resto druid (and some other classes) in premonition on what he thinks of all the first raid tier encounters from a healing perspective.

http://forums.worldofwarcraft.com/thread.html?sid=2000&topicId=27497536220

Well they really changed Druid healing a LOT, this according to our Druid healer. It will be interesting to see what this guy has to say. DPS can come and go but I like both the tanks and the healers to be as happy as possible while raiding.
 

Moonzi

Senior member
Nov 5, 2009
617
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Right now it hasn't changed for us all that much but longer WG cooldown and Swiftmend on CD on the melee....

at 83 we start seeing the mana change, but the recent changes to us in beta and the fight mechanics pretty much make us not fun to play.

Yay paladin tank alt.
 

RatboyX

Senior member
Oct 12, 2010
233
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Right now it hasn't changed for us all that much but longer WG cooldown and Swiftmend on CD on the melee....

at 83 we start seeing the mana change, but the recent changes to us in beta and the fight mechanics pretty much make us not fun to play.

Yay paladin tank alt.

Disclaimer – I don’t play a healer.

They messed with the tree of life, dropped HOT duration, and gave you what? A better group heal? Our Druid healer is pretty darn good but he already sees a lot of issues with how things are starting to shape up.

Seriously they need to make playing a healer more enticing. Everyone wants a challenge but when we get to the point where no one can raid because no one wants to heal, then maybe blizzard will get the idea.
 

kehlsi

Member
Mar 10, 2010
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everyone loves to dps b/c of big numbers. it's fun and no one can deny that. but being a great healer or tank is MUCH more satisfying than any form of dps. some people don't like the responsibility that comes with playing a tank or healing role. healers get blamed for tons of things where dps were to blame. it has always happened this way.

there is nothing more satisfying knowing that i can solo heal blood queen on heroic, or that i single handedly made defeating nefarian possible in vanilla, etc, etc. these are just simple examples. i am not one to boast, but i am an excellent healer. i make mistakes...everyone does...but i have made killing attempts possible on many many many MANY occasions that would have otherwise been failures. that in itself is what entices me to play a healer. tanking is also as satisfying as healing for many of the same reasons. being a paladin tank during this expansion was so very easy, lol. it's not anymore difficult now with the recent changes; it is simply different.

i am willing to bet that most people that do not heal or refuse to add helaing to their available specs do so not b/c they aren't enticed by the "fun-factor" it but b/c they simply don't like feeling responsible for making mistakes. dps get ridiculed for doing dumb things but tanks and healers get sat or removed from raid groups or roles much sooner if they do not perform well enough to succeed.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I don't think Paladin tanking was easy in all cases.. I absolutely hated tanking Valithria on my Paladin... it was just god awful with those stupid worms, because Consecrate just does not work well with them. Now with the modifications done to Holy Wrath and Hammer of the Righteous, it's a breeze. Not to mention threat being significantly easier to hold compared to before. I no longer have to feel gimped compared to a well-geared DPS warrior!

Although, I do remember this time I pretty much single-handily saved a LK attempt... a quick LoH on a healer that was Valk'd during the start of the second transition phase pretty much kept the person alive... and that being our best healer meant a fairly ensured victory. Those are the moments you get to feel good about .
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The design for combat resurrection effects has changed a good deal for Cataclysm, and we want to make sure players are clear on how spells like Rebirth and Create Soulstone now function. Rebirth has a 10-minute cooldown and Create Soulstone has a 15-minute cooldown. On raid boss encounters, you can only use one of these combat resurrection spells (so one Rebirth or one Soulstone) per attempt for 10-player raids. For 25-player raids you can use three forms of combat resurrection per raid boss attempt (so three of any combination of Rebirth and Soulstone). The count is incremented as soon as a player accepts a resurrection, so one can always choose not to accept if he or she wants someone else to get the resurrection instead. There is no equivalent of the Sated debuff (which tracks Bloodlust/Heroism usage), but you will get an error message if you try to resurrect too many players, and we might add tracking to our raid interface if there is demand for it. Outside of raid content, you can use as many battle resurrections as you have available.

For those of you currently participating in the World of Warcraft: Cataclysm beta test, please note that this functionality may not be fully implemented as of yet. If you notice combat resurrections are not currently functioning as explained here, this is just a heads-up about the updated design intent behind them.

Unless Soulstone is being changed, why does the harder to use combat rez (that being Soulstone, since you have to predict ahead of time who to Soulstone) have the longer cooldown?
One thing we're considering with Soulstone is making it possible, in addition to its current functionality, to be cast on a dead player to give them the option of joining the living again.
 

invidia

Platinum Member
Oct 8, 2006
2,151
1
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You guys actually think rogues are all that strong? I dunno, but my rogue has problems killing most classes as sub. I have to go assassin with a healer to out tank most melée classes.

And my gear isn't all that bad either. Almost BIS pvp gear just that I'm not 3 shotted by warriors.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
at lower levels they were massively broken OP, 1 shotting almost anyone, which is where a lot of the bitching came from i think. at 80 i didn't think they were that bad,
 

Moonzi

Senior member
Nov 5, 2009
617
0
76
Disclaimer – I don’t play a healer.

They messed with the tree of life, dropped HOT duration, and gave you what? A better group heal? Our Druid healer is pretty darn good but he already sees a lot of issues with how things are starting to shape up.

Seriously they need to make playing a healer more enticing. Everyone wants a challenge but when we get to the point where no one can raid because no one wants to heal, then maybe blizzard will get the idea.

Don't worry I saw the disclaimer

My HPS in Heroic ICC went up about 3k from the changes playing the same style 5X1 (5 rejuvs on targets and WG) while keeping 3 stack of lifebloom on the tank and regrowthing targets that need a quick heal. Swiftmend on cool down on the melee is a big HPS boost and there's no need to use nourish or HT at all at this point.

An example of the increase is I used to do around 9-10k hps on Fester and I was doing 12-13 the last time we raided. I used Rapid Rejuv glyph anyway so the rejuv duration didn't hurt, the increased cool downs on WG makes me mash the side mouse button a little more. Druid are the OP healers right now.
 

Moonzi

Senior member
Nov 5, 2009
617
0
76
wtf...they weren't before?!

lol on aura fights yes, but disc priests were the OP class (if you looked at absorbs and heal meters) effin people made hotting and topping meters impossible. Holy Paladins were insane for awhile as well.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Druids are great on fights with steady and expected damage and in some ways, Shamans can do well there too, but heavy spacing usually hurts them more even with the 11 yard chain heal.
 

Moonzi

Senior member
Nov 5, 2009
617
0
76
Sin, Fester, and BQL no one could touch me in ICC. Since the patch I was pretty much top healer.
 
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