Those that do know are key players of the guild, i just have no paitence to deal with a PMSing foul at this time lol
2) no, i might need it in the future
PM sent.
Those that do know are key players of the guild, i just have no paitence to deal with a PMSing foul at this time lol
2) no, i might need it in the future
Oh I do that all the time, as I have the targets bound to my F keys...but people still ignore them when I do AoE pulls for some reason. You'd think people would have common sense when I mark Skull, X, and so forth but alas, they do not...
Those are probably the same people that look at dps meters in a 5 man pug. Instead of going for a smooth run they just try to top dps meters. I once was healing in a group where a fire mage was doing his dps at melee range. He kept taking aoe dmg from the mobs so I asked him why he was doing that. He promptly told me to stfu because dragon breath adds to his overall dps and i shouldn't be telling him how to play his class. :\
Nope, thats not how a DPS talks to a healer not if he wants to stay alive. The proper response to his STFU should have been, I didnt know that mages could heal themselves now, but it should be interesting to watch.
Or perhaps even better dont say anything and let him feel the full pain of his stupidity as he keeps falling over dead.
just put those skull targets on mobs before pulls. it's universally understood that those should be put down first.
I'm trying to gear up a shadowpriest for raids. Haven't played much since BC but i noticed a lot of mechanics have changed. What should be the optimal hit rating? should it be capped or can other stats take some space? personally i think priority should be int -> crit -> mastery -> haste but any advice will be appreciated.
Still don't know why people refuse to use the "assist" button...
People don't always pay attention to marks.
Last I heard, hit capping wasn't that important on a Shadow Priest. I believe hit, haste and crit all had a fairly similar EP value and mastery was slightly worse.
I prefer if people assist off me, and I assist off tanks in heroics, but sometimes, the tanks will just switch their target randomly and I'll end up easily pulling the original target :\.
50% of PUGs pay no attention to marks.
I prefer if people assist off me, and I assist off tanks in heroics, but sometimes, the tanks will just switch their target randomly and I'll end up easily pulling the original target :\.
As a Warrior tank
Is haste as important as the rest for an spriest? If a mind flay will tick faster with haste I might see the advantage but other than an occasional mind blast spriests don't really cast as much as say a mage. Unless there are boss fights that removes dots on themselves where then you relegated to mindspike mindblast combos. But even then if you can stack crit close 30-35% you can get an almost guaranteed mind blast insta crit after 2 mind spikes instead of 3.
Those that do know are key players of the guild, i just have no paitence to deal with a PMSing foul at this time lol
It would have been a funnier Typo if you had said a PMSing Fowl. Then I would have suspected a Moonkin.
The annoyance that I run into is that people don't realize that I'm not doing much until the pull is done, which is usually when the mobs are all crowded around me. Sometimes this takes awhile with a large spaced-out pull like the one before the second boss in VP..
I swear, the {cross} dies last in half of the pulls in any given heroic.
unless an order is specified after Skull the rest up for grabs, simply because everyone does shit differently, back when i still played and we still marked targets we did Skull - circle - triangle-.... pretty sure X was close to the end
As a Warrior tank: My AoE Threat generation has always been the worst of all the tanking classes/specs. So out of long, long habit, I constantly tab through the mobs I'm working in order to give each a little personal attention. Kind of need to do that, at least a little. I do mark my Primary - both for the DDs and for me to find it again.
As a Deathknight Tank: I still switch around sometimes, but it's not necessary at all unless I have a DD who can't (or won't) assist and insists on single~target Molestifying a secondary mob.
Huh, I knew some servers treated the CC differently, but thought skull then X was pretty universal.
Play a bear tank. I dare you.
Me and my friends normally use the skull for the first target and cross for second. green triangle is for hex, blue square for frost trap and moon for sheep. Seems to work well enough and most the people I play with use that setup.
Play a bear tank. I dare you.
You might be better off checking shadowpriest.com ... it's been awhile since I've kept up with the stats and opinions may have changed.
Haste affects dots/hots ticks. I find it hard to believe that hit isn't the highest weighted stat for shadowpriests as well. Who cares if you can get an 80k mindblast if you aren't hit capped.
Me and my friends normally use the skull for the first target and cross for second. green triangle is for hex, blue square for frost trap and moon for sheep. Seems to work well enough and most the people I play with use that setup.
I think I feel different from most people, in the rare chance I do an actual random without guildies I'd rather have higher dps pulling aggro than low dps attacking the correct targets.
When I'm healing a weak tank with low dps I constantly run out of mana, but if I have high dps I have to pay attention more, but stuff dies so much quicker and the instance is still overall faster which is what I care about when it comes down to it.
A lot of classes have great cleave dmg that some tanks just don't have the skill to hold aggro because of their bad targeting skills. Obviously targeting the wrong mob entirely is not cool, but what I'm saying is if you have a mage they should be living bomb 3 targets to maximize dps and if a tank can't hold aggro over some cleave dmg and a living bomb then that is the tanks fault not the DPS.
-Mike
Doesn't Spirit add to a Shadowpriest's hit? The + hit gained form spirit allows other stats to move up in the priority since its easy to have enough hit.