TakeNoPrisoners
Platinum Member
- Jun 3, 2011
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Yes they are all Phishing attempts. I don't trust anything unless it comes straight from my official Battle.net login pages.
On Alysrazor, is it a bug when those casters cast Fieroblast (always makes me think of this) right after I just interrupted one from being cast? I assume that they're supposed to alternate, but randomly, they'll cast another one that I can't interrupt :\.
We killed her anyway... a kind of sloppy kill, but it worked. Tornado dodging is fun.
We've had this happen too. Sometimes we have 4 interrupts and can have 2 per side, but often we only have 3, so we just heal through whatever fiero's get through. Our main problem was our OT not having the gear to down his chicken before tornadoes. Since then we've gotten him a bunch of hit/exp tank gear so next week should be much cleaner.
On Alysrazor, is it a bug when those casters cast Fieroblast (always makes me think of this) right after I just interrupted one from being cast? I assume that they're supposed to alternate, but randomly, they'll cast another one that I can't interrupt :\.
We killed her anyway... a kind of sloppy kill, but it worked. Tornado dodging is fun.
Well, we had a lot of bad luck with one of our healers just having a bad time trying to stay alive during the tornado phase. I think this last time, the healer actually went out too far, which will automatically kill you. But anyway, this fight is fairly spread out, and the adds are all the way on the edge. It used about 3 Fieroblasts (that I couldn't interrupt) in a row, and no healer was in range of me.
I'm also the only person that attacks them, but since they only have 600k HP (in 10-man), they're really not that hard to kill, and I can usually get them a few seconds before another one comes.
So, we get around any big chicken killing by having other ranged and such help out with them a little bit.
It alternates between brushfire and fieroblast. They get a stacking buff when you let them successfully cast fieroblast. The buff increases their cast speed and I think damage. Never had the issue you are saying, however there is a bug where if you un-target it and target it again you can't see their current casting bar if they are casting when you re-target them.
for tornados you basically follow a tornado, when the one next to it goes past you, follow it.
Both of us Shamans saw the same problem while interrupting them. There's a chance it has to deal with the very short interrupt period that Shamans have (2 second lockout).
That's probably why then I doubt it though, usually in 10 mans Blizzard knows there will probably only be 1 interrupter on a target, if there is multiple targets to be interrupted. Halfus, Nef on N, not sure about heroic on 10m, etc.
Aikouka said:So, we get around any big chicken killing by having other ranged and such help out with them a little bit.
The encounter isn't tuned with the mindset that every fieroblast will be interrupted. You can take one in the face every other and still easily beat it. We usually have our ret paladin solo one druid and then rogue/hunter do the other.
What class of tanks are you using? We have two paladins tanking the chickens. They both have hit/exp cap for level 87 mobs and neither has any problem soloing the chickens. Both chickens are usually dead almost too early as sometimes we get an extra worm at the end that causes issues during tornado's.
What class of tanks are you using? We have two paladins tanking the chickens. They both have hit/exp cap for level 87 mobs and neither has any problem soloing the chickens. Both chickens are usually dead almost too early as sometimes we get an extra worm at the end that causes issues during tornado's.
At least a Retadin can remove the debuff off himself if he has at least one point in that talent that lets you remove magic off yourself with Cleanse.
False. All you can do with Acts of Sacrifice is remove movement impairing effects. (roots/slows etc) But cleanse it's self can only get rid of diseases/poinsons, unless spec'd for Magic in Holy.
If they are exp/hit capped they are doing it wrong, that fight is MAYBE the only one you should trade out gear for extra damage. The most I would do on that fight is put on some "threat" trinkets, or other gear with "threat" stats, in 10m though they are soloable for the most part. 25m they only go down to 1/9th of their health or so, which is kind of a lot, but as I said before they give some time to finish them off.