AT World of Warcraft Thread (Cataclysm, Where do you play, General BS and all that)

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TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,600
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Yes they are all Phishing attempts. I don't trust anything unless it comes straight from my official Battle.net login pages.
 

Lightflash

Senior member
Oct 12, 2010
274
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71
I remember AQ40 and Naxx before BC came out. It may be vague in some parts, but I would love to get another old god fight with more than just mob in center of floor style like the previous encounters.
 

rh71

No Lifer
Aug 28, 2001
52,856
1,048
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is it me or is everyone doing BGs these days? Is it a summer thing when raiding is far less prominent? Or maybe because gear is easier now for some reason?
 

Lightflash

Senior member
Oct 12, 2010
274
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BGs are usually more prominent during school breaks/new content/arena season along with raiding or anything else in the game AFAIK.

Making the weapons require a certain amount of points gained for the season may be another reason as you cannot just farm up the honor and buy a decent weapon for most uses like was possible in season 9.
 

rh71

No Lifer
Aug 28, 2001
52,856
1,048
126
curious - the conquest points requirement of 7800 for the season, can i get that via trading in valor? Does that make it meet the req?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
On Alysrazor, is it a bug when those casters cast Fieroblast (always makes me think of this) right after I just interrupted one from being cast? I assume that they're supposed to alternate, but randomly, they'll cast another one that I can't interrupt :\.

We killed her anyway... a kind of sloppy kill, but it worked. Tornado dodging is fun.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I'm pretty sure it's just a random drop from the holiday boss.

Btw, damn it's the classic barman shanker. I still remember when I solo'd that thing back at level 60
 

1ceHacka

Senior member
Mar 3, 2006
565
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On Alysrazor, is it a bug when those casters cast Fieroblast (always makes me think of this) right after I just interrupted one from being cast? I assume that they're supposed to alternate, but randomly, they'll cast another one that I can't interrupt :\.

We killed her anyway... a kind of sloppy kill, but it worked. Tornado dodging is fun.

We've had this happen too. Sometimes we have 4 interrupts and can have 2 per side, but often we only have 3, so we just heal through whatever fiero's get through. Our main problem was our OT not having the gear to down his chicken before tornadoes. Since then we've gotten him a bunch of hit/exp tank gear so next week should be much cleaner.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
We've had this happen too. Sometimes we have 4 interrupts and can have 2 per side, but often we only have 3, so we just heal through whatever fiero's get through. Our main problem was our OT not having the gear to down his chicken before tornadoes. Since then we've gotten him a bunch of hit/exp tank gear so next week should be much cleaner.

Well, we had a lot of bad luck with one of our healers just having a bad time trying to stay alive during the tornado phase. I think this last time, the healer actually went out too far, which will automatically kill you. But anyway, this fight is fairly spread out, and the adds are all the way on the edge. It used about 3 Fieroblasts (that I couldn't interrupt) in a row, and no healer was in range of me.

I'm also the only person that attacks them, but since they only have 600k HP (in 10-man), they're really not that hard to kill, and I can usually get them a few seconds before another one comes.

So, we get around any big chicken killing by having other ranged and such help out with them a little bit.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Blizzard Leaked Product Slate (Mostly) Confirmed
Blizzard finally announced the release of World of Warcraft in Brazil (see the press release below) 5 months after I first mentioned it in a news post, proving once again that if I throw enough random stuff on the front page I will eventually be right every now and then!

 

montypythizzle

Diamond Member
Nov 12, 2006
3,699
0
71
On Alysrazor, is it a bug when those casters cast Fieroblast (always makes me think of this) right after I just interrupted one from being cast? I assume that they're supposed to alternate, but randomly, they'll cast another one that I can't interrupt :\.

We killed her anyway... a kind of sloppy kill, but it worked. Tornado dodging is fun.

It alternates between brushfire and fieroblast. They get a stacking buff when you let them successfully cast fieroblast. The buff increases their cast speed and I think damage. Never had the issue you are saying, however there is a bug where if you un-target it and target it again you can't see their current casting bar if they are casting when you re-target them.

Well, we had a lot of bad luck with one of our healers just having a bad time trying to stay alive during the tornado phase. I think this last time, the healer actually went out too far, which will automatically kill you. But anyway, this fight is fairly spread out, and the adds are all the way on the edge. It used about 3 Fieroblasts (that I couldn't interrupt) in a row, and no healer was in range of me.

I'm also the only person that attacks them, but since they only have 600k HP (in 10-man), they're really not that hard to kill, and I can usually get them a few seconds before another one comes.

So, we get around any big chicken killing by having other ranged and such help out with them a little bit.

10 man lol, but anyway for tornados you basically follow a tornado, when the one next to it goes past you, follow it.
http://www.youtube.com/watch?v=Ue7UCVdY6Fs
The nerd says how to do it.

On 25 you have some break time before she comes down for ranged/some melee to finish her off. I figure 10m is even easier.







Oh, another rant, 25ms being way overtuned compared to 10m.
1 shot Majordomo on 10m, like 10 wipes on 25. No CDs used on 10m, ALL raid CDs used on 25m. The difference is stupidly joke.

Even Paragon 25/10HM rag kills, granted it's going to be easier after you kill it, but even they had the overtone of it being easier in their post.
500 attempts 25, 32 in 10m.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
It alternates between brushfire and fieroblast. They get a stacking buff when you let them successfully cast fieroblast. The buff increases their cast speed and I think damage. Never had the issue you are saying, however there is a bug where if you un-target it and target it again you can't see their current casting bar if they are casting when you re-target them.

Both of us Shamans saw the same problem while interrupting them. There's a chance it has to deal with the very short interrupt period that Shamans have (2 second lockout).

for tornados you basically follow a tornado, when the one next to it goes past you, follow it.

I know how to do tornadoes. The only time that I'll get hit is when I'm bein' all crazy trying to get the haste buff from the rings.
 

montypythizzle

Diamond Member
Nov 12, 2006
3,699
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71
Both of us Shamans saw the same problem while interrupting them. There's a chance it has to deal with the very short interrupt period that Shamans have (2 second lockout).

That's probably why then I doubt it though, usually in 10 mans Blizzard knows there will probably only be 1 interrupter on a target, if there is multiple targets to be interrupted. Halfus, Nef on N, not sure about heroic on 10m, etc.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Halfus only needed one interrupt, and Nefarian isn't much of a problem, because all tanks can interrupt.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
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Not that it's probably a big deal any more, and certainly not anywhere that has an actual raiding culture...

But FWIW: Rags Down, Server First - The Scryers(RP) - roughly 9:45PM EST (6:45 server time)
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
That's probably why then I doubt it though, usually in 10 mans Blizzard knows there will probably only be 1 interrupter on a target, if there is multiple targets to be interrupted. Halfus, Nef on N, not sure about heroic on 10m, etc.

The encounter isn't tuned with the mindset that every fieroblast will be interrupted. You can take one in the face every other and still easily beat it. We usually have our ret paladin solo one druid and then rogue/hunter do the other.

Aikouka said:
So, we get around any big chicken killing by having other ranged and such help out with them a little bit.

What class of tanks are you using? We have two paladins tanking the chickens. They both have hit/exp cap for level 87 mobs and neither has any problem soloing the chickens. Both chickens are usually dead almost too early as sometimes we get an extra worm at the end that causes issues during tornado's.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The encounter isn't tuned with the mindset that every fieroblast will be interrupted. You can take one in the face every other and still easily beat it. We usually have our ret paladin solo one druid and then rogue/hunter do the other.

I took two in the face within 10 seconds of each other (they cast it again after I interrupted it twice in a row). Given the one healer was dead, no one was in range to me but myself. I did some light healing and used GotN, but it wasn't enough to keep me alive. I could have probably got a few Healing Surges off and maybe stayed alive, but I would have had two casters up if I delayed it too much.

At least a Retadin can remove the debuff off himself if he has at least one point in that talent that lets you remove magic off yourself with Cleanse.

What class of tanks are you using? We have two paladins tanking the chickens. They both have hit/exp cap for level 87 mobs and neither has any problem soloing the chickens. Both chickens are usually dead almost too early as sometimes we get an extra worm at the end that causes issues during tornado's.

The class depends... it may be a Paladin, Druid or Death Knight.

I actually don't mind soloing the casters though. The timing is good enough so that I kill one and the other is about to come. If not, then I have to wait, and I don't want to sit around, so I may attack the bird who is all over the damn place. One time I did that and I was so far away from the next spawn point (11-o-clock) that I couldn't even see the mob come down. :\
 

montypythizzle

Diamond Member
Nov 12, 2006
3,699
0
71
What class of tanks are you using? We have two paladins tanking the chickens. They both have hit/exp cap for level 87 mobs and neither has any problem soloing the chickens. Both chickens are usually dead almost too early as sometimes we get an extra worm at the end that causes issues during tornado's.

If they are exp/hit capped they are doing it wrong, that fight is MAYBE the only one you should trade out gear for extra damage. The most I would do on that fight is put on some "threat" trinkets, or other gear with "threat" stats, in 10m though they are soloable for the most part. 25m they only go down to 1/9th of their health or so, which is kind of a lot, but as I said before they give some time to finish them off.

At least a Retadin can remove the debuff off himself if he has at least one point in that talent that lets you remove magic off yourself with Cleanse.

False. All you can do with Acts of Sacrifice is remove movement impairing effects. (roots/slows etc) But cleanse it's self can only get rid of diseases/poinsons, unless spec'd for Magic in Holy.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
False. All you can do with Acts of Sacrifice is remove movement impairing effects. (roots/slows etc) But cleanse it's self can only get rid of diseases/poinsons, unless spec'd for Magic in Holy.

Ah, that's right. I think I was mixing up the Static Cling effect, and how my friend would always complain to me that people would tell him to remove it from others (he's a Paladin Tank), and I'd always remark in party chat, "he'd have to be Ret... and it'd only work on himself." Must've mixed the fact that it's a magic effect up with the fact that it's also a movement impairing effect.

Woopsies!
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
If they are exp/hit capped they are doing it wrong, that fight is MAYBE the only one you should trade out gear for extra damage. The most I would do on that fight is put on some "threat" trinkets, or other gear with "threat" stats, in 10m though they are soloable for the most part. 25m they only go down to 1/9th of their health or so, which is kind of a lot, but as I said before they give some time to finish them off.

How is being hit/exp capped for an 87 doing it wrong? Strength < hit/exp until you hit the cap just like DPS. Also, they are 100% soloable in 10m. Our two tanks aren't even in 372 gear and can have them dead before last worms come out (they have to stop dpsing them to wait for worms). This let's our DPS focus on druids quickly and then switch to the bird when she's flying low.
 
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