AT World of Warcraft Thread (Mists, Where do you play, General BS and all that)

Page 116 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
I think no flying will really rekindle what I loved about vanilla. The sense of exploration, distance, and actually knowing a map and the way from A to B, is the key to immersion for me. I'm not nostalgic about the rest of vanilla (I'm not one of them) but this is something I had hoped for but never dared to believe they would try again. I hope they skip flying altogether from now TBH.
Funny, I literally feel the exact opposite. I might quit WoW, and one of the reasons is no flying until at least 6.1. You're more than welcome to never use a flyer, let those of us who enjoy it keep what we love about the game.
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
I bet you are the type of player who has no problem to pay $50 to boost a new character from 1 to 90. So much more convenient than having to level aaaaallllll the way through that boring game.

You are the type of player that has ruined WoW in so many respect. You changed it from a living fantasy world where you could have adventures, to "just a game".

But don't worry. Blizzard loves you. The whole game is slowly catering towards you and your buddies. Within 24 months you will be able to buy your max-level pvp and pve gear. With dollars. Soooooo much more convenient than having to do that boring battleground and raiding grind.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
I bet you are the type of player who has no problem to pay $50 to boost a new character from 1 to 90. So much more convenient than having to level aaaaallllll the way through that boring game.

You are the type of player that has ruined WoW in so many respect. You changed it from a living fantasy world where you could have adventures, to "just a game".

But don't worry. Blizzard loves you. The whole game is slowly catering towards you and your buddies. Within 24 months you will be able to buy your max-level pvp and pve gear. With dollars. Soooooo much more convenient than having to do that boring battleground and raiding grind.

Old MMO content does become a grind over time, and a terrible one at that. How many people do you see doing old raids, except solo or small grouping them at 90 for transmog gear? Do you do a lot of adventuring with other intrepid explorers into Molten Core?

Do you really believe that every alt should have to go through the same painful grind? Are account-wide mounts a bad idea too? Should you be allowed to give gold and equipment to your other toons? Or should every character need to be fully self sufficient, playing the game from scratch each time?

Things like bind on account, heirlooms, and flying have kept the game alive, not killed it.
 

Peppered

Senior member
Jul 3, 2009
397
0
0
I bet you are the type of player who has no problem to pay $50 to boost a new character from 1 to 90. So much more convenient than having to level aaaaallllll the way through that boring game.

You are the type of player that has ruined WoW in so many respect. You changed it from a living fantasy world where you could have adventures, to "just a game".

But don't worry. Blizzard loves you. The whole game is slowly catering towards you and your buddies. Within 24 months you will be able to buy your max-level pvp and pve gear. With dollars. Soooooo much more convenient than having to do that boring battleground and raiding grind.

NO I stated that I could not get into pug raids, they would inspect your gear and kick you off the raid if you didn't already have some decent gear.

The guild I was in we did fine in group content and I did fine healing in group content.

But at some point you had have some one let you be the weak link in a raid until you wear able to get some decent gear i just wasn't having such luck and it was longer than 3 weeks of waiting it was something like 2 months.

I was at the point wear crafting and raiding was all I had to look forward too.

The point I was saying at least this will give you the opportunity at a point wear you could have a chance at healing a tank and others in a raid.

If i remember right our server sucked at pvp the horde seemed to dominate pvp on the server i was on.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
I bet you are the type of player who has no problem to pay $50 to boost a new character from 1 to 90. So much more convenient than having to level aaaaallllll the way through that boring game.

You are the type of player that has ruined WoW in so many respect. You changed it from a living fantasy world where you could have adventures, to "just a game".

But don't worry. Blizzard loves you. The whole game is slowly catering towards you and your buddies. Within 24 months you will be able to buy your max-level pvp and pve gear. With dollars. Soooooo much more convenient than having to do that boring battleground and raiding grind.
"Your the type of player that ruined my game".

Aside from the immense amount of irony in that statement I'll point out another super important part: how quickly someone else levels doesn't affect your experience. How does me buying a lvl 90 affect your leveling experience?

Are you the same guy who wanted a vanilla server?
 

robvp

Senior member
Aug 7, 2013
544
0
41
I just stepped into the timeless isle for the first time, i gotta say gearing for raids have never been easier, a couple of minutes in and i already had a chest token, the random packs of assholes killing everything in their path can get annoying but i remember having to run a shit ton of 5mans to get geared for molten core, same when TBC came out, I had the luck of having to do the black temple access quest, heroic Shattered Halls was such a pain in the ass, new players have it so easy now with all the stuff added in the last couple of expacs, LFG is an amazing tool, and LFR is quite good as well
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Read through some of the class comments for the beta. Seems several have many thinking they are near broke or at least need massive changes still.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
Read through some of the class comments for the beta. Seems several have many thinking they are near broke or at least need massive changes still.
When you strip what people perceive as "core" abilities from a class people will cry "I'm broken!". When you step back and realize everyone is claiming the same thing, you can start to realize there's a new "base" level of abilities and you may not be so broken after all. Rather, you're just as broken as everyone else.

That doesn't mean you're broken. It also doesn't mean Blizzard will get it right.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
I fully expect things to be broken upon launch. I can't speak for PvP, but in PvE things feel good right now, relatively balanced, aside from the massive stat bloat at top levels. The stat squish along with massive changes to classes plus removing entire combat stats and replacing them with brand new ones is bound to result in problems. That's way to many variables to change at once. The minmaxers will quickly identify unintentionally overpowered builds which will result in a whole new cycle of nerfs and rebalancing.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
I fully expect things to be broken upon launch. I can't speak for PvP, but in PvE things feel good right now, relatively balanced, aside from the massive stat bloat at top levels. The stat squish along with massive changes to classes plus removing entire combat stats and replacing them with brand new ones is bound to result in problems. That's way to many variables to change at once. The minmaxers will quickly identify unintentionally overpowered builds which will result in a whole new cycle of nerfs and rebalancing.
Absolutely, the pre-LK ability patch was like this. Because abilities/talents were so jacked up they just straight buffed the shit out of damage while they reworked them. Some cases it broke pvp so bad like divine storm as holy damage was 1 shotting people with buffs, cleaved for 100%. You could take out 3-4 people at once.
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
Do you really believe that every alt should have to go through the same painful grind?
If you don't enjoy leveling an alt, then why do you want to level an alt ? If people find leveling or playing an alt takes too much time, why do they keep crying that playing an alt should be more time-friendly ? The only result is that instead of playing a main and an alt, they will play a main and 10 alts. And then they will cry that it takes too much effort to maintain all their 10+ characters.

I don't mind a lot of "quality of life improvements". Being able to trade items for 2 hours after winning a roll is an awesome change. There are a few more small changes I like. There are many small changes I don't mind. But there is enough stuff that I think devaluates the game for everybody.

Things like bind on account, heirlooms, and flying have kept the game alive, not killed it.
Heirlooms are a ridiculous idea. They basically remove the whole gearing up during leveling. They make professions useless. Old content has been nerfed to hell already. And with heirlooms it becomes really ridiculous. Heirlooms are also not fun at all for new players playing their first character (dungeons, battlegrounds, etc).

Peppered said:
NO I stated that I could not get into pug raids
I am sorry for the confusion, but I responded to JujuFish who will quit WoW if he can't fly in WoD.

Phoenix86 said:
how quickly someone else levels doesn't affect your experience. How does me buying a lvl 90 affect your leveling experience?
It does. WoW is not a single-player game. If you don't see that at all, there is no point in discussing with you.

When people play WoW, they have many goals. Consciously and subconciously. You might want to achieve a goal as quick as possible. But at the same time you enjoy playing, fighting and traveling through Azeroth. When the quickest way become a boring way, the game loses a huge part of its attraction. Many people don't see this, because they are totally focused on getting their goals achieved. And they don't care about quests, lore, fantasy, the graphics, the landscapes, nothing. They just want 1m xp per hour, 800 honor per hour, 120 valor for a run that should not never noway last more than 15 minutes per dungeon. Those people are not playing a fantasy game. They live in a Skinner's box. Blizzard is right to try bring those players from living in a spreadsheet full of numbers, back into the fantasy world of Azeroth.
 
Last edited:

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
I am sorry for the confusion, but I responded to JujuFish who will quit WoW if he can't fly in WoD..
Oh, that was to me? How laughable. Well then, let me respond.

I bet you are the type of player who has no problem to pay $50 to boost a new character from 1 to 90. So much more convenient than having to level aaaaallllll the way through that boring game.
No, I am quite the opposite. I actually like to quest, and I have 5 horde and 5 alliance 90s, and another horde soon to be added to the tally.

You are the type of player that has ruined WoW in so many respect. You changed it from a living fantasy world where you could have adventures, to "just a game".
Explain to me how having flight changes it from a living fantasy world? Hint: it doesn't. In fact, it does the opposite. Forcing ground mounts is illogical and breaks the illusion of the world. YOU want to change it from a living fantasy world where you could have adventures to "just a game".

But don't worry. Blizzard loves you. The whole game is slowly catering towards you and your buddies.
I can only hope so.

Within 24 months you will be able to buy your max-level pvp and pve gear. With dollars. Soooooo much more convenient than having to do that boring battleground and raiding grind.
I don't PVP nor do I have an interest there. Your assumption (you know what they say when you assume) about my stance on PVE is particularly funny considering I raid heroics and have an 585 item level. How about you?


What I fail to see in your tirade above is what flying has anything to do with buying character boosts or grinding. You know why? Because it has absolutely nothing to do with them and you look like a fool for going off on a tangent in which you were incorrect in every single assumption. Good job.
 

Peppered

Senior member
Jul 3, 2009
397
0
0
Been away from Wow some time after the expansion with the Death Knights.

Wondered how hard it would be to lv up or solo a Mage?

I may return as a Mage if they are not to hard to solo being I have no friends that play wow
and work a 12 swing so it makes it hard to be on with others at a certain time of the day .
Liked the Idea of playing a Monk but figured there wear very overpopulated class
 

styrafoam

Platinum Member
Jun 18, 2002
2,684
0
0
Been away from Wow some time after the expansion with the Death Knights.

Wondered how hard it would be to lv up or solo a Mage?

I may return as a Mage if they are not to hard to solo being I have no friends that play wow
and work a 12 swing so it makes it hard to be on with others at a certain time of the day .
Liked the Idea of playing a Monk but figured there wear very overpopulated class

Mages are easy to solo with if you can adjust to kiting everything. Normal questing is completely doable. They aren't the easiest class to solo overall though, they probably have the worst self heal abilities. Quest chains that end with mobs that are immune to stun and slow can be troublesome, but those are uncommon and won't stop you from leveling. If you haven't played since the introduction of connected realms and cross realm zones then you can pretty much count on always seeing a few people online, plus the looking for group tool makes it easy to get tons of exp by running instances.

You can log in to your Bnet account and give yourself a free week trial if you are curious about things.
 

styrafoam

Platinum Member
Jun 18, 2002
2,684
0
0
Absolutely, the pre-LK ability patch was like this. Because abilities/talents were so jacked up they just straight buffed the shit out of damage while they reworked them. Some cases it broke pvp so bad like divine storm as holy damage was 1 shotting people with buffs, cleaved for 100%. You could take out 3-4 people at once.

Oh man that was a fun time. I remember reading the patch notes on the ret tree and thinking that it was too insane to be true. If you had your hammer of justice off cooldown you could pick someone and almost guarantee that they would die.
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
Explain to me how having flight changes it from a living fantasy world? Hint: it doesn't. In fact, it does the opposite. Forcing ground mounts is illogical and breaks the illusion of the world.
Are you serious ? That's the first time ever I hear someone say that. Usually the argument is: "it doesn't matter, let me fly". You are reversing it, and I have no idea how you would justify that.

As I wrote before, the whole game is a Skinner-box. You are a hamster in a thread-mill. In itself, that's not fun. Blizzard needs to make the game attractive. It does so by changing it from an abstract numbers-based game, to an entertaining fantasy game. Where you are a hero in an medieval world with dragons, wielding a sword, or shooting fireballs. All those elements are fluff. Each of those elements is not essential to the game-mechanics. But they are essential to the game. Without the fluff, nothing remains. Imho the game world is a *huge* factor in the attractiveness of the game. The size, the diversity, the danger, the surprises, the views, everything. Of course this was the strongest in vanilla. I remember seeing the world map, when I was lvl-10 in Tirisfall Glades. And I realized how huge the world was. I couldn't believe it. When I was lvl33 or so, I bought a mount. With a friend we traveled from Undercity to Booty Bay. Took us 3 hours. That was 9 years ago, and I still remember that trip.

Raids have changed from "fighting scary monsters" to looking mostly at your UI. I know I do. I've tweaked my UI a lot, I now know what I'm doing during a fight. It's efficient, but I'm not sure it adds to the fantasy feel of the game. Same with the world. When you fly over it, you don't feel the world anymore. You don't feel the size. You don't get surprised. You don't feel attached to the world anymore. I think the majority of Blizzard's financial budget for an expansion-pack goes into designing the world and the NPCs in it. That money is not well used. Because as soon as you hit max-level, you stand in your city and wait for queues to pop. And that expensive world adds little to the game anymore.

I don't know what item-level has to do with all of this. I started MoP after a 2-year break. Cataclysm was just terrible. MoP is a lot better. I've been in the same guild since 2005. (A guild of The Older Gamers, where every player is at least 25 years old). So I don't want to change guild. But the heroic group in my guild is tight, and there's no spot for me. I've been depending on pugs. I found a pug I joined for flex a few times. Only 1 night a week. Then when cross-realm normal raiding became available, we started doing normals. And then later heroics. We've got Shamans down, but not on farm yet. I think the group will soon be able to kill up to Nazgrim in our one night per week. But that's probably the limit. Wing-3 seems too hard if you don't have a 2nd night for progress. Especially with a pug. My item-level is 579 now. Nothing to be ashamed of. If I keep playing for the next 2 months, I'm sure I will get 583-584, missing only T16-shoulders and legs. If I wanted to be quicker/better, I would have to leave my guild, and I don't wanna do that.

What I fail to see in your tirade above is what flying has anything to do with buying character boosts or grinding.
It does. There are 2 kinds of players in WoW. Those who play because it's a fantasy game. And those who play because it's a numbers game. For me it's something in between. But I am aware that the fantasy part is very important.

I give you a small example. As a rogue I enjoyed making my own poisons. A small relaxing ritual after every raid. But it had to be removed. Because it was tedious, was not a challenge, etc, no idea why people wanted it removed. Rogues are now so convenient, that they are the least played class. In fact, WoW has become so convenient, the player-base has been cut in half.
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
Are you serious ? That's the first time ever I hear someone say that. Usually the argument is: "it doesn't matter, let me fly". You are reversing it, and I have no idea how you would justify that.

As I wrote before, the whole game is a Skinner-box. You are a hamster in a thread-mill. In itself, that's not fun. Blizzard needs to make the game attractive. It does so by changing it from an abstract numbers-based game, to an entertaining fantasy game. Where you are a hero in an medieval world with dragons, wielding a sword, or shooting fireballs. All those elements are fluff. Each of those elements is not essential to the game-mechanics. But they are essential to the game. Without the fluff, nothing remains. Imho the game world is a *huge* factor in the attractiveness of the game. The size, the diversity, the danger, the surprises, the views, everything. Of course this was the strongest in vanilla. I remember seeing the world map, when I was lvl-10 in Tirisfall Glades. And I realized how huge the world was. I couldn't believe it. When I was lvl33 or so, I bought a mount. With a friend we traveled from Undercity to Booty Bay. Took us 3 hours. That was 9 years ago, and I still remember that trip.

Raids have changed from "fighting scary monsters" to looking mostly at your UI. I know I do. I've tweaked my UI a lot, I now know what I'm doing during a fight. It's efficient, but I'm not sure it adds to the fantasy feel of the game.
Everything above has absolutely zero to do with flight and lack thereof, except your 3 hour trip. If spending 3 hours to travel on a 60% mount across a continent is what makes a game good for you, that's great. It's a completely subjective reason to like the world. Perhaps I was less blown away by the size of it because of other game worlds that dwarf it, like Asheron's Call or, of course, Daggerfall.

By the way, your story either didn't happened in vanilla as you're implying or you're misremembering the level. Mounts were 40+ in vanilla.


Same with the world. When you fly over it, you don't feel the world anymore. You don't feel the size.
I completely disagree with everything here. Of course, it's also all completely subjective.

You don't get surprised.
I think this part does have some merit in a sense. Being able to see all around you does take away much of the chances for surprises. Having said that, I'm not the type of person to get surprised, so lack of flight doesn't bring any for me.

You don't feel attached to the world anymore.
Again something I disagree with and something that's entirely subjective.

I think the majority of Blizzard's financial budget for an expansion-pack goes into designing the world and the NPCs in it. That money is not well used. Because as soon as you hit max-level, you stand in your city and wait for queues to pop. And that expensive world adds little to the game anymore.
I would agree with this in general. A lot of people do hit max level and ignore the rest of the world. I'm not one of those people, but I see it a lot. What I don't understand is why you appear to believe that removing flight will cause people to get out more. I think it will do the exact opposite. I know it will for me if I decide to play WoD, and it will for several people I've talked to.

I don't know what item-level has to do with all of this. I started MoP after a 2-year break. Cataclysm was just terrible. MoP is a lot better. I've been in the same guild since 2005. (A guild of The Older Gamers, where every player is at least 25 years old). So I don't want to change guild. But the heroic group in my guild is tight, and there's no spot for me. I've been depending on pugs. I found a pug I joined for flex a few times. Only 1 night a week. Then when cross-realm normal raiding became available, we started doing normals. And then later heroics. We've got Shamans down, but not on farm yet. I think the group will soon be able to kill up to Nazgrim in our one night per week. But that's probably the limit. Wing-3 seems too hard if you don't have a 2nd night for progress. Especially with a pug. My item-level is 579 now. Nothing to be ashamed of. If I keep playing for the next 2 months, I'm sure I will get 583-584, missing only T16-shoulders and legs. If I wanted to be quicker/better, I would have to leave my guild, and I don't wanna do that.
It was there to show that I do not shy away from the raid grind, since that's what you were talking about. It wasn't to say I'm better than you because my item level is high, it was to say "Hey, I do the grind, here's my proof. Do you have proof you do the grind, or were you just hypocritically blowing smoke to complain about something?" As for your final sentence, I'm in a similar situation. My guild raids 3 nights a week and I'm frustrated at our slow progression and how often we carry less-than-stellar people. I know I could move onto a guild that's better, perhaps 14/14h, and get to see all the content, maybe grab a heroic boa or two before the expansion. But this guild is where my friends are, and my biggest reason for playing WoW (and the biggest reason I would play WoD) is to game with friends. No leaving for greener pastures.


It does. There are 2 kinds of players in WoW. Those who play because it's a fantasy game. And those who play because it's a numbers game. For me it's something in between. But I am aware that the fantasy part is very important.

I give you a small example. As a rogue I enjoyed making my own poisons. A small relaxing ritual after every raid. But it had to be removed. Because it was tedious, was not a challenge, etc, no idea why people wanted it removed. Rogues are now so convenient, that they are the least played class.
It was removed because it was a tedious bit of the game that few, I imagine, enjoyed. Like having to buy arrows/bullets on your hunter, it didn't add to the game play at all. I can understand why you'd dislike that from a role-playing perspective, but I would imagine you like the RP part of MMORPG more than most.

In fact, WoW has become so convenient, the player-base has been cut in half.
This has little to nothing to do with convenience and a lot to do with the combination of having a 10 year old game and a general shift in gamers away from MMOs. There were nearly 50% more people playing MMOs in 2010 than there are now.
 

Rebel_L

Senior member
Nov 9, 2009
451
63
91
I have always found the conversations about time sinks in games rather interesting... Its been a while since I have played wow (last expansion I played was wotlk). When I played with nearly unlimited time I didn't really mind most time sinks in game, when I have had much less time to play I wish that more of them were gone. I have both fond and bad memories of having to travel to dungeons to run them, of being able to fly vs having to ride along the ground. My personal immersion into the world has never really been affected by those limits, I can just as easily enjoy riding through the scenery as I can fly over the soaring peaks of mountains.

The only real difference that I have noticed once games (not just wow, but mmorpgs in general) make travel and group finding so much faster is that people also tend be in much more of a hurry. New people can now have a chance at doing things they couldn't before because they are only on for a half hour at a time and that adds something to the game, but all the people who tend to be on the jerk side (and you have those regardless) become even more jerk like. People with little patience become people with no patience because they have almost not time invested in finding a group so to leave and start over is that much easier.

Overall I don't think the impact of the speed ups in is negative, you tend to meet more jerks, but also more decent folks as you meet more players in general. If you are more of a take your time and smell the roses kind of person then the added rush usually seems more negative, if you have looked at the scenery often enough already and just want to get some things done or that part of the game doesn't interest you much to begin with it usually is more of a positive.

You can never make both camps happy at the same time, but mmorpgs are time sinks, when we enjoy the time sinks we call it fun, when we don't we call the time sinks grinds. If the whole game feels like a grind you are probably better off taking a break from the game for a while and finding something actually fun to do with your spare time.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
You can choose to go slow, you can't choose to go fast if the game requires a long, slow grind. The only answer is to provide a fast path, and if people want to take it, it's there.

Take the raid model with LFR. The heroic crowd went crazy over this, catering to casuals, etc. Of course, LFR doesn't impact heroic groups at all, they are on another level, but they still complained. There are ways to make something easier, or harder, without impacting people who don't want that change. Want hard? Do heroics. Want easy? Do LFR. Both camps should be happy, but of course someone will always bitch.

@Gryz
The poison example is a joke, it has to be, right? If you were really that interested in it, you could role play the scenario (ie choose to go slow). Hell you can even role play obtain the mats AND make it far more interesting.

The main problem you have is the same one your accusing everyone else of. "My vision of the game is better than yours", because of that, I'm right and your wrong.
 
Last edited:

Rebel_L

Senior member
Nov 9, 2009
451
63
91
You can choose to go slow, you can't choose to go fast if the game requires a long, slow grind. The only answer is to provide a fast path, and if people want to take it, it's there.

Take the raid model with LFR. The heroic crowd went crazy over this, catering to casuals, etc. Of course, LFR doesn't impact heroic groups at all, they are on another level, but they still complained. There are ways to make something easier, or harder, without impacting people who don't want that change. Want hard? Do heroics. Want easy? Do LFR. Both camps should be happy, but of course someone will always bitch.

While what you say is 100% true in a single player game it is not the whole story in a multiplayer game. You can only truly go slow if you have people willing to go slow with you. Once fast is available the slow path becomes one of isolation. I wonder if its even possible to hang around in a capital city and use general chat to find a group to go travel to a dungeon by mount and run it at this point in the games life.

You could argue that if the slow way disappears that it was obviously not popular among enough people that play the game to have been worthwhile keeping, but in a multiplayer game where there is some competition against other players to see who gets things done the fastest the slow way is a handicap that even players who had no problem with the slow way are not willing to accept to compete in the game at large. If the developers came out and said that paladins will from now on have a very noticeable edge over all other classes in tanking do you think it will still really be an option to tank as a non paladin when playing with other people?

LFR impacts heroic raids. The overall pool of people and time for doing heroics decreases when you give players something else to do, this makes it harder to find people who are willing to take on the greater challenge of heroics. Time is the commodity that is traded by everyone in the game. Trying to balance the game to keep as many people as possible entertained for enough of their time that they keep playing is blizzards main focus.

I have seen many people argue over what parts of the game are a slow grind, it really comes down to what people enjoy, and its ok for people to enjoy different parts. Freely advocating for changes that push the game into a direction that make it enjoyable for you is great, just do yourself a favor and don't discount that others like other parts of the game and that they may reasonably and legitimately be unhappy with changes you find good and vice versa. The point of the game in the end is to occupy your time, and when you want to do that with others you have to be open to what others want to do as well. If you don't you will soon find that the others all leave because they are not having fun.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
LFR impacts heroics, but not as yiu say. Doesn't lower the heroics pool, but "requires" those raiders to do LFR to increase their RNG for loot upgrades as they attempt the heroic content. This is the main reason the tier and trinkets removed from LFR.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
LFR impacts heroics, but not as yiu say. Doesn't lower the heroics pool, but "requires" those raiders to do LFR to increase their RNG for loot upgrades as they attempt the heroic content. This is the main reason the tier and trinkets removed from LFR.

Say what?
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |