AT World of Warcraft Thread (Mists, Where do you play, General BS and all that)

Page 9 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
how's tanking in MoP?

I got kinda turned off from it because the step up from WotLK (where I enjoyed mindlessly tanking 5-mans) to Cat (where I suddenly had to start knowing stuff and researching boss tactics for 5-mans) was so steep.



I'm hard-pressed to find how that's a bad thing. Well, unless you count how people are usually not very nice to anyone screwing up or aren't patient enough to explain anything.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91


I'm hard-pressed to find how that's a bad thing. Well, unless you count how people are usually not very nice to anyone screwing up or aren't patient enough to explain anything.
it's a stress thing

I'm comfortable enough DPS'ing that I can generally drop into any dungeon or raid and pickup on what needs to be done (either intuitively or by seeing what the other DPS'ers are doing).

and I felt that way tanking in WotLK too, but in Cat, I felt like I had to sit down and memorize boss strats before queueing up.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
how's tanking in MoP?

I got kinda turned off from it because the step up from WotLK (where I enjoyed mindlessly tanking 5-mans) to Cat (where I suddenly had to start knowing stuff and researching boss tactics for 5-mans) was so steep.

Honestly, I dont know. I just face tank stuff, and move if I feel like I need to via aoe / whirlwind like ability happening.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
They previously said they made cata dungeons to difficult (tuned more towards known groups with better than average gear). This time they should be easier and the challenge mode stuff is the replacement for dungeons lasting towards end of expansion cycle.
 

jhbball

Platinum Member
Mar 20, 2002
2,917
23
81
I finally quit this game. There wasn't much left for me to accomplish. My stat sheet:

-Main tank for Naxx 40 guild that killed Kel'Thuzard in Vanilla
-10 time Gladiator with 2 rank titles in the 3v3 bracket
-Rank 1 player US in rated battlegrounds season 10

It's been real. Who wants my stuff?
 

Cutterhead

Senior member
Jul 13, 2005
527
0
76
I leveled my first two 60s by grinding, and my first three 70s also by grinding.Questing was about as fast, but you needed to look up thottbot which was a chore.

Hey Hacp, it's Xanthum. Me and Hitahu are over on Bleeding Hollow these days.
 

Xonim

Golden Member
Jul 13, 2011
1,131
0
0
I got kinda turned off from it because the step up from WotLK (where I enjoyed mindlessly tanking 5-mans) to Cat (where I suddenly had to start knowing stuff and researching boss tactics for 5-mans) was so steep.

In the couple dungeons I've done, the fight mechanics in heroics are no harder than "face boss away, don't stand in stuff". That's about it.

For me it was more about finding a tank class that I enjoyed during Cata. I only played 1 tank in Cata (druid). I kept my warrior specced arms/fury, paladin holy/ret, and dk was frost with a blood OS but no tank gear. In MoP so far, I started building a tank set on my warrior from quest gear in the first few quests, but I think I'm gonna wait til Kunlai / Dread wastes to actually do it. I'll probably get some tank stuff for my DK too, but my paladin will probably remain holy/ret. I like healing more thank tanking, you can carry more baddies that way =)

I've also been leveling my monk as a brewmaster. I'm not entirely sure how I feel about tanking on that yet, even though I've leveled 15-33 so far solely in dungeons. I'll wait to pass judgement until I have all/most of the main abilities.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
We’ve recently implemented several hot fixes to adjust tank damage output, particularly area of effect (AoE) damage. Now that Mogu’Shan Vaults is available, and the first week of Mists of Pandaria raiding is about to begin, we wanted to call out what’s changing.

Warrior (Forums / Skills / Talent Calculator)
Warriors have several mechanics that improve their tanking performance when dealing with multiple foes, as well as their damage output against them. Their damage against packs of creatures, especially when three targets were present, was much higher than other tanking classes. While some variance is expected, it was clear that an adjustment was necessary.
The primary culprits here were Revenge and Deep Wounds:

•Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
•Deep Wounds now does 50% less damage for Protection Warriors only.

Paladin (Forums / Skills / Talent Calculator)
One of our goals with our active mitigation tanking model is that you have opportunities to trade significant survivability for more damage when maximum survivability isn’t required. For example, a Warrior could opt to use their rage for Heroic Strike instead of Shield Block or Shield Barrier. This damage gain is intended to be relatively small, and not worth the loss in survivability when actively tanking.

However, for Protection Paladins, this trade-off was much too lucrative. For maximum survivability, Protection Paladins are intended to use Seal of Insight, since it provides a buff to their self-healing, and also provides a significant self-heal on their melee in combination with Vengeance. Unfortunately, when using Seal of Insight, their damage was too low compared to the other tanks. When using Seal of Truth, their damage was too high. So, we’ve increased Protection Paladin damage in general to compensate for Seal of Insight’s relatively low output, while simultaneously reducing the damage of Seal of Truth to bring it into line.

•Holy Wrath now deals 100% more damage.
•Avenger's Shield now deals 50% more damage.
•Seal of Truth and Censure now deal 80% less damage for Protection Paladins only.

Druid (Forums / Skills / Talent Calculator)
Bear tanks have been in a decent place, but we were a little concerned about their sustained area of effect damage. This update to Thrash should address that.

•The periodic damage of Thrash (Bear) now deals 60% more damage. Initial direct damage remains un-changed.

Monk (Forums / Skills / Talent Calculator)
We’re really excited about how Brewmaster Monks are turning out. They can still stand a few tweaks though. Their damage, especially AoE damage, was relatively low, and they lacked a way to apply Weakened Blows to a large pack of creatures (which all of the other tanks have).

•Keg Smash now deals 50% more damage and strikes all nearby targets, rather than three.
•Swift Reflexes now deals 100% more damage.

Death Knight (Forums / Skills / Talent Calculator)
While Blood Death Knights have been higher on damage than most other tanks, we’re expecting that the adjustments we’re making to the other tanking classes will close the gap. While we haven’t made any changes to Blood lately, we will be keeping a close eye on it.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Patch 5.0.5 Hotfixes - October 2





Originally Posted by Blizzard (Blue Tracker / Official Forums)

General
•Players no longer require Honored reputation with Mists of Pandaria factions to purchase gear with Justice Points.

•The reputation requirement to purchase certain pieces of Mists of Pandaria Valor Point gear have been reduced from Revered to Honored. These include:
•Klaxxi - neck items
•Golden Lotus - rings
•Shado-Pan - cloaks
•August Celestials - bracers



•The item level of Mists of Pandaria gear that is purchased with Justice Points has been raised from 450 to 458.

•The item level of Mists of Pandaria gear that is purchased with Honor Points has been lowered from 464 to 458. As a result, the quality color of these items has been changed from Epic to Rare. However, the PvP Power and PvP resilience of these items has been increased significantly so these items retain their previous degree of effectiveness in PvP.

•Mists of Pandaria PvP item vendors were tired of getting the dook kicked out of them. Their health has been increased significantly.

•The item level requirement to queue for Mists of Pandaria Heroic dungeons has been reduced from 440 to 435.


Classes
Druid (Forums / Skills / Talent Calculator)
• The area of effect damage from Nature's Vigil will no longer hit stealthed targets.

• Fixed an issue with Incarnation that could allow flight without using Flight Form.

•Dream of Cenarius now correctly increases the healing from Cenarion Ward by 30% instead of 70%.

•Starsurge casts that trigger an Eclipse now deal the correct amount of damage.

• Mojo is now removed properly when a druid assumes Flight Form.

•Symbiosis has been changed, and now grants the following abilities:
• Protection warriors - Stampeding Shout

• Blood death knights - Wild Mushroom: Plague

• Protection paladins - Wrath

• Brewmaster monks - Bear Hug



•The periodic damage of Thrash (Bear) now deals 60% more damage. Initial direct damage remains un-changed.


Death Knight (Forums / Skills / Talent Calculator)
•Death and Decay will no longer trigger the Runic Return two piece PvP set bonus.

•Howling Blast and Unholy Blight now properly spread their diseases to the primary target as well as other targets within range.


Mage (Forums / Skills / Talent Calculator)
•Nether Tempest no longer strikes targets the Mage is not already in combat with.

• Charges of Ice Floes are no longer consumed when the Chilled effect from Frost Armor is applied to enemies.


Monk (Forums / Skills / Talent Calculator)
• Casting Roll while accepting an Arena queue will no longer prevent the monk from taking actions once within the arena.

• Glyphed and un-glyphed versions of Spinning Fire Blossom now deal the same amount of damage.

• Missing with Blackout Kick after the Mastery: Combo Breaker activates will no longer grant two free Chi.

•Swift Reflexes now deals 100% more damage.

•Keg Smash now deals 50% more damage and strikes all nearby targets, rather than three.


Warrior (Forums / Skills / Talent Calculator)
• Protection warrior damage values has been adjusted:
•Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.

•Deep Wounds now does 50% less damage for Protection warriors only.


•Warbringer will now stun the correct target when using macros.

•Wild Strike that consume the last charge of Bloodsurge will now properly cause a one second global cooldown, rather than a 1.5 second global cooldown.


Hunter (Forums / Skills / Talent Calculator)
•Many beasts are now properly able to be tamed.

•Deterrence now properly prevents the stun effect from the Warrior talent Warbringer.

•Explosive Shot can now properly trigger Thrill of the Hunt. Explosive Shot that have no cost due to the effects of Lock and Load can not trigger this effect.


Paladin (Forums / Skills / Talent Calculator)
•Holy Wrath now deals 100% more damage.

•Avenger's Shield now deals 50% more damage.

•Seal of Truth and Censure now deal 80% less damage for Protection Paladins only.


Priest (Forums / Skills / Talent Calculator)
•Flash Heal will now consume both Surge of Light and Inner Focus when both buffs are active.

•Void Tendrils root effect is now subject to diminishing returns in PvP.

•The Shadow version of Divine Insight no longer procs for Holy or Discipline priests.

•Healing from the Divine Star spell no longer breaks channeling for the caster or friendly players.


Warlock (Forums / Skills / Talent Calculator)
•Hellfire no longer does damage immediately when it is initially cast, and now does the correct amount of damage over its 14 second duration.


Creatures
•Players visiting other realms via RealID or Battletag parties will no longer receive loot from Galleon/Salyis's Warband.

•Mutated Silkmoths and Tiny Mutated Silkmoths are now more abundant.

•Sprites will now only stack the Spritely buff to 20 (was 40).

•Orchard Wasps will no longer attack critters in the area.

•Creatures slain in the Krasarang Wilds will no longer clutter the environment.

•Groundbreaker Brojai in Krasarang Wilds is no longer quite so loud.

•Captain Doren will now correctly respawn if players leave his cave after he enters his Sha form.

• Cheerful Jessu and the mailbox are now always available in Pearlfin Village.

•Birds and beasts in Kun-Lai Summit are now meatier.

• Various NPCs in Kun-Lai Summit now respawn less frequently.

•Fixed an issue that could cause the Sha of Anger to despawn under certain certain circumstances.

•Captain Ripflesh should no longer despawn unexpectedly.

•Creature respawn rates in Howlingwind Cavern has been adjusted when many players are in the area.

•Giant Cave Bats now award significantly less experience.

•King Spineclaws now award significantly less experience.

•Captive breeding programs have brought the endangered Briny Clacker and Brineshell Snappers back to sustainable populations.

• The Shuffling Mistlurker's Smash attack no longer has a knock-back effect. They are still jerks.

•Osul Sharphorns in Townlong Steppes now leash properly, and no longer knock themselves silly when using Gored or Demolish.

•Ordo Overseers now leash properly and reset if they stray too far away from the farm.


Items
•The Cremating Torch effect no longer affects players or pets.

•The Mithril Stopwatch trinket's effect Now is the Time! activates properly from spell damage.

•Puntable Marmot may no longer be used in Rated Battlegrounds and Arenas. The Puntable Marmot may no longer be used as the target of a Warrior's Intervene or a Druid's Wild Charge.

•Merchants will no longer buy certain pets or mounts.

•The Amber Sledge of Klaxxi'vess is now correctly be purchased from The Klaxxi at Exalted reputation.

•Reward satchels can no longer be sold to vendors.

•The Umbrella of Chi-Ji has had its stats improved.

•The Malevolent Gladiator's Touch of Defeat, Malevolent Gladiator's Heavy Crossbow, and Malevolent Gladiator's Baton of Light are no longer available for sale from arena vendors.

•Season 12 off-hand items and shields have been adjusted to match other, equivalent PvP gear.

•Bloodthirsty Gladiator's Plate Gauntlets no longer have Spirit.

•Voodoo Brew no longer allows players to attack others of the same faction.

•The Price of Progress Price of Progress - Item - Proc Mana Energize been adjusted to occur less frequently.

• The Hozen Peace Pipe now only grants 100 reputation for Shado-Pan, Klaxxi, Golden Lotus, and the August Celestials. This item will continue to grant 1000 reputation for other Pandaren factions.


Pet Battles
•Many pet abilities have been improved.

•Wild battle pets in The Veiled Stair now spawn at the correct level.

•The Clockwork Gnome's ability, Build Turret, now properly has a 2 round cooldown.

•A wayward Tiny Harvester can now be battled normally.

•Turns should no longer inadvertently be skipped when multi-round abilities are used in a Pet Battle.

•Fixed several issues that could occur when using offensive pet abilities in PvP, Tamer and Wild Pet battles.


Quests
•Fixed several issues involving daily quests and Cross Realm Zones.

•Players are now able to complete the quest "Mimicking Nature's Call".

•Anduin Wrynn should now return if he wanders off during quests in the Krasarang Wilds.

•Players are no longer able to obtain multiple Teng Appleblooms during the quest "Priorities!".

•The Silk Cocoon Bucket for the quest "Where Silk Comes From" can now be looted multiple times by different players.

•Players who have completed the quest "Weed War" no longer leave a weedy lawn in their wake.

•The Diabolical Plans that start the quest "Diabolical Plans" now drop properly for Horde players.

•Chen Stormstout and Li Li Stormstout will no longer disappear unexpectedly during the quest "Chen and Li Li".

•Hao Mann is no longer quite so loud.

• Hatchling Poop for the daily quest "Pooped" is now slightly more... persistent.

• Players can no longer be interrupted by enemy attacks when looting the Big Bag of Poop and the Tiny Bag of Poop for the daily quest "Pooped".

• Turning in the repeatable quest "Replenishing the Pantry" no longer fulfills daily quests completed achievement criteria.

• Fixed an issue that could prevent players from turning in the quest "Immortality?".

• Players must now properly earn the right to Lao-Chin the Iron Belly's company by completing "The Challenger's Ring: Lao-Chin the Iron Belly".

• Peat Clumps for the quest "Golgoss", and Peat Mounds for the quest "Arconiss", can both now be interacted with properly.

• Shao-Tien Ritual Statues for the quest "Smashing Impression" have been fixed so that they can once again be broken.

• All players attacking Aetha, Leechfingers, and The Ook of Dook will now properly receive credit for their respective quests.

• Players should now receive credit for the quest "Free From Her Clutches" when freeing Kunchong Hatchlings, and Kunchong Cages will now reset properly once opened.

• The following quest items can now be looted by all party members: Clacker Tails for the quest "Fine Dining", Volatile Blood for the quest "A Bloody Delight", Pristine Mire Beast Eye for the quest "Putting and Eye Out", Amber-Encrusted Brain for the quest "A Little Brain Work", and Thresher Jaws for the quest "Shark Week". In addition, players can now obtain up to ten un-opened Thresher Jaw at one time.

• The daily quest, "My Town, It's on Fire Again" is now more fiery.

• The daily gift quest granted by "Blingtron 4000" is now only available to players of level 80 and above.

• Terracotta Defenders now properly attack the player who looted the Bottom Fragment of Lei Shen's Tablet for the quest "Stealing Their Thunder King".

• Shao-Tien Surveyors are now easier to spot from a distance.

• The Claw of Anger, which begins the quest "Remnants of Anger", can now be looted by all members of the party or raid that slew the Sha of Anger.


Dungeons & Raids
•Level 85 players should be able to queue for random normal difficulty Cataclysm dungeons.

•Cannons in the Gate of the Setting Sun now properly propel players precisely.

•Zao Sunseeker can no longer be encountered in the Temple of the Jade Serpent.

•Level 90 players can now join the random queue for normal versions of lower level Mists of Pandaria dungeons.

•Striking Ook Ook with multiple barrels simultaneously now awards the correct number of stacks for the achievement, "Keep Rollin' Rollin' Rollin'".

•The doors leading to Master Snowdrift in the Shado-Pan Monastery should now remain open to prevent players from becoming locked out during the gauntlet. The inner doors will still close once Master Snowdrift himself is engaged.

•Hateful Essence in the Shado-Pan Monastery will no longer cause players to become stuck in combat.

•The High Inquisitor Whitemane encounter in the Scarlet Monastery now properly awards reputation upon completion.


Bug Fixes
•Player resources are now properly set to default values when the arena preparation phase ends.

•Players can no longer stack on top of the Season 12 PvP item vendors, PvE item vendors and Challenge Mode item vendors.

•Portal: Vale of Eternal Blossoms and Teleport: Vale of Eternal Blossoms are now properly retained after a paid faction transfer.

•Players are now ported directly to The Grim Guzzler tavern after accepting the queue for Coren Direbrew.

•All players that slay Warbringer Qobi are now properly awarded the Brewmoon Festival achievement.

•Turning in the quest "Flying Colors" will now properly complete the Tian Monastery portion of the Upjade Complete achievement.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
We’re working to adjust current Justice and Honor gear to better align with intended values. Currently it’s more lucrative to run Battelgrounds for ilvl 464 epics, and convert all Justice to Honor to gear up. While some crossover is fine, the most optimal way to gear for PvE doesn’t make sense to happen through PvP.

This hotfix will ideally go out today, and once applied will change all Justice and Honor items (including those already purchased) in the following ways:

Justice Items
Current – ilvl 450 Rare
New – ilvl 458 Rare

Honor Items
Current – ilvl 464 Epic
New – ilvl 458 Rare

We’ll be increasing the PvP Power and Resilience on the Honor items by 15% to compensate for this change.

Again, our design in Mists of Pandaria is to allow for a greater degree of crossover between PvE and PvP using the same gear, but the original item levels simply made Honor gear (through Battlegrounds or conversion of Justice to Honor) a far better route to gear up for PvE. Players who enjoy PvE shouldn’t feel forced to PvP to get the best gear, and vice versa.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
I'm not sure whether to congratulate or console you.

prob depends on how much i end up playing.

played for a few hours last night and holy crap it feels weird. i havet played in well over a year, i quit before firelands came out in cata.

talents/spells are all jacked but aftrer some reading it makes some sense now, not casting shadow bolt is very odd, and destro is even more boring then before, its almost back to the spam shadowbolt & win days havent tried demo yet

account bound mounts is fun, hurray for being able to use my tiger on my main toon again, bout damn time.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
prob depends on how much i end up playing.

played for a few hours last night and holy crap it feels weird. i havet played in well over a year, i quit before firelands came out in cata.

talents/spells are all jacked but aftrer some reading it makes some sense now, not casting shadow bolt is very odd, and destro is even more boring then before, its almost back to the spam shadowbolt & win days havent tried demo yet

account bound mounts is fun, hurray for being able to use my tiger on my main toon again, bout damn time.

I am just glad my shaman I have not played in years can finally share the "undying" and "immortal titles" with my toons that were removed.

And all the mounts I had spread amongst 3 characters...

Yea, warlocks are an interesting thing right now. Did an 87 dungeon last night healing on my paladin. And damn one of their pets can take a licking without dying. (tanked half the instance as the tank kept afking, without dying. I was able to heal him through it. so that was cool)
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
given the option between warrior, DK, and paladin, which tank has the fewest buttons they need to press? /lol
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
given the option between warrior, DK, and paladin, which tank has the fewest buttons they need to press? /lol

None, they all have plenty of buttons. Tanking still requires one to be aware of what to press when.

However the #1 tank currently in mitigation wise at the moment is the Blood DK.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
I am just glad my shaman I have not played in years can finally share the "undying" and "immortal titles" with my toons that were removed.

And all the mounts I had spread amongst 3 characters...

Yea, warlocks are an interesting thing right now. Did an 87 dungeon last night healing on my paladin. And damn one of their pets can take a licking without dying. (tanked half the instance as the tank kept afking, without dying. I was able to heal him through it. so that was cool)

yea the voidwalker is is a giant blue tank, can hold agro like a boss now, i actually remember doing undead strath back at 60 with a buddy tanking it with his lock/void walker, was pretty funny 1 healer and 4 DPS, actually worked better then some tanks in that place
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
yea the voidwalker is is a giant blue tank, can hold agro like a boss now, i actually remember doing undead strath back at 60 with a buddy tanking it with his lock/void walker, was pretty funny 1 healer and 4 DPS, actually worked better then some tanks in that place

Wasn't the voidwalker.

It was the ... updated version of it? The ... um... it uses an energy bar, and we killed it a lot in BC in those demon camps?

Also got server first 3drake 10man OS because of use of a voidwalker tank. Lol. Oh warlocks. Always finding ways to tank.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Wasn't the voidwalker.

It was the ... updated version of it? The ... um... it uses an energy bar, and we killed it a lot in BC in those demon camps?

Also got server first 3drake 10man OS because of use of a voidwalker tank. Lol. Oh warlocks. Always finding ways to tank.

Did it have 6 arms? Upgraded void still looks like a void
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
assuming its the upgraded felguard, i havent summoned it yet

the floating eye is the fellhunter
and void is void
infernal is first
shiva is something i shoudl prob read on
cant tell what the mid right is - new doomguard?

dont see fel imp
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |