Originally Posted by Celestalon
Hunters, we're not ignoring you, or satisfied with the current situation. New data helps us find the issue. We just need to work through the discrepancies, and find out what is disguising the issue on our side. Maybe we assume this is obvious, but it'll help to hear: The goal is equality. We'll continue working toward that goal. Obviously, we are not there yet. Nor do we expect to get there at 90 (but will get closer). We *do* expect to get there at 100.
I hope you do the same for all classes.
We are. Hunters are just at the top of our list right now.
Blasted Lands Quest Rewards
If you were eager to do the Blasted Lands event quests, you may have completed them before rewards were hotfixed in. The quests are now correctly rewarding item level 520 trinkets. If you actually need the trinket and did the quest early on, you may have to wait for a fix:
Level Type Spec Slot Name
520 Trinket Trinket Bloodburn Protector
520 Trinket Melee Trinket Bladespike Charm
520 Trinket Spell Spirit Trinket Ironmender's Totem
520 Trinket Physical DPS Trinket Talisman of the Invader
520 Trinket Spell DPS Trinket Bloodcaster's Charm
Originally Posted by Vrakthris (Blue Tracker)
I don't have a specific update, but the potential resolution will be one available to all those affected and not something that we'd "fix" on an individual level.
Developmental implementation can take a little time though so it will likely be a few days before they can create, test and implement their resolution. I'll provide any updates I am able to pass along.
Patch 6.0.2 Hotfixes - October 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Event: Iron Horde Incursion
Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
Slightly thinned out Okril'lon patrols around Nethergarde Keep.
Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.
Premade Groups
Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.
Toy Box
Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).
Classes
Death Knight
General
Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
Talents
Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
Mage
Frost
Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
Monk
Mistweaver
Revival healing is no longer split amongst multiple party or raid members.
World Environment
Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
Creatures
[Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
The damage dealt by several of Ordos's abilities has been reduced.
Quests
Legendary Cloak Quest Line
[Requires a realm restart.] Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.
Raids, Dungeons, and Scenarios
Raids
Siege of Orgrimmar
The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
Damage of Stone Statue's Animated Strike ability has been squished.
Garrosh Hellscream now has 15% less health on Mythic difficulty.
Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
Throne of Thunder
Damage of Thunder Lord's Conductive Shield ability has been squished.
Damage of Lei Shen's Crashing Thunder ability has been squished.
Terrace of Endless Spring
Damage of Protectors of the Endless' Lightning Prison ability has been squished.
Damage of Apparition of Fear's Unleashed Terror ability has been squished.
Blackwing Lair
Self-healing for Ebonroc's Shadow of Ebonroc ability has been squished.
Scenarios
The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.
Proving Grounds
Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.
PvP
Level 90 players now deal 25% less damage against other Level 90 players.
Battlegrounds and Arenas
[Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.
Items
For Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.
Bug Fixes
Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.
Group Finder
Several players have expressed concerns about the new Group Finder, such as the 25 visible groups cap and timers on different things.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When we design our default UI elements we follow some core design philosophies to ensure we have a consistent, approachable, unobtrusive, and easy-to-use interface. And, also like most default UI elements, the Premade Groups tool is fully moddable. We'd fully expect that, much like unit frames, raid frames, etc., that those who are looking for different layouts and additional functionality will turn to creating and using addons. Which is of course largely the point and focus of addon support--allowing people to gain additional customization and functionality beyond what the default UI might offer. Quite a few players prefer that additional functionality and customization, and that's awesome, that's what makes addons great. But it is early still, the patch hasn't been out long, and mods tend to spring from a personal or collective desire for specific functionality or customization. Maybe you can help inspire an addon author?
That said, we're still definitely looking for feedback on what changes or features people want to see made to the default UI in future updates, and any constructive feedback on layout improvements or changes are more than welcome. In this case the UI and Macro forum is probably the best place to help consolidate feedback.
Patch 6.0.2 Stat Squish and Leveling Concerns
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have a hotfix in testing that will adjust creature scaling to better account for the stat squish.
To elaborate a bit, this isn't just about the stat squish. That was actually a relatively straightforward process numerically. But we made three separate changes that all affected the pacing and danger level of legacy content throughout the game:
The "stat squish" wherein items from level 60 through Mists of Pandaria dungeon gear were changed to use a linear instead of an exponential scale.
Doubling player health, enabling us to remove resilience from PvP and also make damage and healing less "spiky" in general.
Removing base points from spells to allow for better scaling and tuning across classes - previously a Frostbolt might have done X damage plus Y% of your spell power; now, in 6.0.2, it just does Z% of your spell power.
Any tuning issues that are being seen, particularly in level-up content (especially dungeons), aren't a result of the squish alone but rather the combination of all three changes. We've been following data and feedback closely, and are testing internally the change that Lore mentioned, which should hopefully be deployed within a day or so (it will require server restarts). In the meantime, if there are particular creature abilities that you encounter that seem disproportionately deadly, it's quite helpful to keep pointing those out.