AT World of Warcraft Thread (Warlords, Where do you play, General BS and all that)

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Sonikku

Lifer
Jun 23, 2005
15,752
4,562
136
It's not like Mr.Moose offers a whole new dynamic on how to play the game. It's just a vanity item.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Odd, got another email about beta invite but it mentiones May 12 even though I got it yesterday. Can't seem to find any scammer links on it though.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
for the life of me, I can't decide what to level in Legion.

I want to play a hybrid (long DPS queue times are bumming me out and my guild is more of a chat room than anything else), and probably a healer because tanking always stresses me out but I wouldn't mind having the option to tank if it were really simple (either simple class mechanics, or a simple fight like a holiday event)... trying to figure out which healer has the simplest rotation and least amount of "things" to keep track of (ie: multiple CD's, multiple HoT's, etc)

whatever I'd be doing, it would likely be limited to heroics and maybe LFR.

currently debating between a holy priest, resto shaman, or resto/guardian druid.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
How will dungeons work - Normal, Heroic and Mythic again? And, if there is Mythic, will it still require using the group finder?
 

nurturedhate

Golden Member
Aug 27, 2011
1,762
761
136
for the life of me, I can't decide what to level in Legion.

I want to play a hybrid (long DPS queue times are bumming me out and my guild is more of a chat room than anything else), and probably a healer because tanking always stresses me out but I wouldn't mind having the option to tank if it were really simple (either simple class mechanics, or a simple fight like a holiday event)... trying to figure out which healer has the simplest rotation and least amount of "things" to keep track of (ie: multiple CD's, multiple HoT's, etc)

whatever I'd be doing, it would likely be limited to heroics and maybe LFR.

currently debating between a holy priest, resto shaman, or resto/guardian druid.

Roll a pally.
 

Sonikku

Lifer
Jun 23, 2005
15,752
4,562
136
Yeah that's going to suck ass. WoW sucks for melee but Blizzard seems obsessed with pushing as many into people into the role the design encounters people hold the most disdain for as possible. The bottleneck for groups has always been the tanks, followed by the healers. But certainly when it came to dps the ranged were always wanted more than the melee.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
you all got 1 day left to get your shit done

you've still got a month for pretty much everything, don't you? I'm hoping and praying to try and eek out completion of the legendary ring quest before Legion... "only" need 250 more elemental runes to finish Chapter III, then all of Chapter IV.

outside of the class changes, I thought the only big change coming tomorrow is the garrison gold nerf into the ground.

today would be a great day to trade in all your garrison resources for bags of gold, though. they're being removed tomorrow and all GR prices at the trading post vendor are being quadrupled.
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
Ring quest is the main thing impacted tomorrow can'take start it and if you haven't reached a certain point it will also be deleted from your log.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Ring quest is the main thing impacted tomorrow can'take start it and if you haven't reached a certain point it will also be deleted from your log.


ring quest
cutting edge achievements for Heroic and Mythic
Challenge modes
the ability to make gold from your garrison
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
better things then bag of gold which is 50 for 15 gold. herbs were selling on my server for 150-200g a stack as of yesterday
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
It depends on your spec, for me using http://legion.wowhead.com/artifact-calc I have a few values I care about

#1: what is the max artifact rank I can get without AP tokens before first raid? Assuming 15 days, from tab 3 of the spreadsheet: rank 18.
#2: how many points to get everything maxed except the passive that has 20 ranks? 34, from spreadsheet this will take me 100 days
#3: fully maxed single artifact: rank 54, 194 days.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
while people are being encouraged to level as their main spec to increase artifact power, tbh you can just level as whatever and respec before turning in quests.
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
better things then bag of gold which is 50 for 15 gold. herbs were selling on my server for 150-200g a stack as of yesterday
Bags of gold are better than 200g/stack for herbs.

A stack of herbs is, at cheapest, 800 resources. 800 resources/190 gold (AH cut) = 4.2 resources per gold.

A bag of gold is 50 resources for ~15 gold = 3.3 resources per gold.
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
As an engineer on my main, I drop Blingtron every day. I'm still missing Decoded Message 001-119. Stupid RNG.
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
Weapon and armor upgrades for followers are getting nerfed in vendor value, so sell them tonight before the patch hits (if you care about the gold).
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
The best ways to make money from garrison is now inscription and tailoring. If you have those two in combo, you get can get 800 gold in 10 minutes of work per day depending on the price of hexweave bags.

If you don't want to rely on the price of hexweave bags, ideal combo is inscription and alchemy using their respective shuffles. That still gives ~500 gold in 10 minutes of work which is still good.

I plan on having 5 guys be inscription + tailoring.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
how do you make a hexweave bag in 10 min? did they change it so they no longer take 100 cloth to make or something?

im sitting a 3 million gold so its not like I need much, sold everything I had from 8 toons with maxed garrisons in the past cpl weeks, then dumped all but 500 or so Gresources per toon on gold bags last night
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Didn't realize gold nerf was coming, damn. Nerf includes gold from naval missions right? I should have re-subbed earlier, only made 10k or so since re-subbing a week or so ago leading up to this patch. With many people having 100-1000k i'm guessing prices will push many items beyond my purchasing power.

Anyone able to reply on dungeons and how they are changing in Legion?
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Patch Notes



Legion Pre-Expansion Patch Notes - World of Warcraft

Blizzard Entertainment / Blog post
Table of Contents

  • New Transmogrification Collections System: Appearances
  • Revamped PvP and Honor System
  • Raids and Dungeons
  • Quests and World Events
  • Items and Itemization
  • Character Changes
  • Class Changes
  • Garrison
  • Collections
  • Professions
  • UI
  • Account
  • Graphics Engine
World of Warcraft: Legion Pre-Expansion Patch

Updated: July 18, 2016.
New Transmogrification Collections System: Appearances

  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.
Revamped PvP Progression and Honor System

  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.
Equalized PvP Gear

  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.
Arenas

  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
  • The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.
Battlegrounds

  • Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.
Raids and Dungeons

Hellfire Citadel

  • Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.
Legacy

  • Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.
Quests and World

Legendary Ring Quest Line

  • Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.
Tap Changes

  • All creatures and NPCs can now be tapped by up to 5 other characters.
World Events

  • The Brawler's Guild is taking a break and will return at a later date.
  • The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.
Items and Itemization

Itemization

  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
  • Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.
Items

  • Equipment limits on the amount of crafted gear that can be worn have been removed.
  • Potion of Luck and Greater Potion of Luck no longer have an effect.
  • Gladiator's Distinction set bonus has been removed from all PvP trinkets.
Character Changes

Specialization System Changes

  • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.
Updates to Combat Visuals and Audio

  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.
Talent System Changes

  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.
Glyph System Changes

  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.
Draenor Perks Removed

  • Draenor Perks have been removed from the game.
Armor Changes

  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.
Racial Abilities

Human

  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources
Class Changes



All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.
Garrison

  • Many sources of gold from the Garrison has been reduced or removed.
  • Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.
Collections

Toy Box

  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.
Professions

Inscription

  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
UI

  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.
Account

  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.
Graphics Engine

  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.
 
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nageov3t

Lifer
Feb 18, 2004
42,816
83
91
how do you make a hexweave bag in 10 min? did they change it so they no longer take 100 cloth to make or something?

I'm guessing the "10 minutes of work" isn't taking into account the sitting and waiting part.

I've got 700 tailors on both horde and alliance, as I'm not planning on either of them being my main in Legion I'm thinking I'll probably keep both in their Garrisons and log into them once/day to run hexweave work orders and use my daily CD's to make bags.

now if I could just decide on resto druid vs resto shaman for my main :\ if I could transmog the boomkin artifact staff over the resto druid twig, it'd be a done deal.

Didn't realize gold nerf was coming, damn. Nerf includes gold from naval missions right? I should have re-subbed earlier, only made 10k or so since re-subbing a week or so ago leading up to this patch. With many people having 100-1000k i'm guessing prices will push many items beyond my purchasing power.

yup... pretty much all direct ways of making gold via the Garrison are nerfed into the ground especially including all naval/follower missions that awarded gold.

only ways of using the garrison to make gold going forward will be farming WoD mats and/or crafting.

the good news for people like you and I who mostly missed out on WoD gold farming is that there are a bunch of cosmetic gold sinks in Legion which will hopefully take some gold out of the economy.
 
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Hacp

Lifer
Jun 8, 2005
13,923
2
81
how do you make a hexweave bag in 10 min? did they change it so they no longer take 100 cloth to make or something?

im sitting a 3 million gold so its not like I need much, sold everything I had from 8 toons with maxed garrisons in the past cpl weeks, then dumped all but 500 or so Gresources per toon on gold bags last night

10 minutes of work, not 10 minutes of time. It's just another option for a steady income source. I quit WOD at 1.7mil right before HFC was released so I don't need gold either, but it's useful to have more than less. Maybe they'll release a supergrandyak with insane perks at 5 million, you never know.
 
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