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1ceHacka

Senior member
Mar 3, 2006
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Originally posted by: lupi
Originally posted by: loki8481
we finally figured out a good pull strat for Auriaya... used our 3 rogues and a distract rotation to keep 2 cats in place while Auriaya + the other two cats pathed away. wtfzerged down the 2 cats when she was far out and had them dead before she got to us. simplified the pull a shitton. we also utilized the fearward rotation on a priest + mass dispell tactic.

took her down 2nd pull last night and jumped from server 11th to 6th :thumbsup: we'll be 3rd if we can take down Mimiron tonight I'm going to start pestering my raid leaders about starting hard modes too... I'm sure we can at least do FL pretty easily and XT as well with the right raid group.

decided to give up on my fist/sword experiment, though. respec'd back to fist/dagger and used my filler points to grab improved throwing for the thorim arena.

Is she that much harder in the 25 man version? My 10 man from last weekend did her in one attempt and as a ranged dps the fight was a bit boring.

She isn't "harder", but the pull takes more coordination. The adds' pounce attacks will wipe some of the raid on the pull if you aren't out of LoS. Also, having a tank try and gather the adds first doesn't work as even tanks die near insta death when they get pounced a few times.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
Originally posted by: 1ceHacka
Originally posted by: loki8481
we finally figured out a good pull strat for Auriaya... used our 3 rogues and a distract rotation to keep 2 cats in place while Auriaya + the other two cats pathed away. wtfzerged down the 2 cats when she was far out and had them dead before she got to us. simplified the pull a shitton. we also utilized the fearward rotation on a priest + mass dispell tactic.

took her down 2nd pull last night and jumped from server 11th to 6th :thumbsup: we'll be 3rd if we can take down Mimiron tonight I'm going to start pestering my raid leaders about starting hard modes too... I'm sure we can at least do FL pretty easily and XT as well with the right raid group.

decided to give up on my fist/sword experiment, though. respec'd back to fist/dagger and used my filler points to grab improved throwing for the thorim arena.

That strat sounds a bit crazy. Just have a DK tank (or dps DK) put down DnD and then run back to the group who is clumped together just out of LoS. We incur no pounce damage at all, and have an OT for each of the cats (feral druids in dps gear is enough). This spreads the damage out enough that it becomes a joke. That fight is much like High King, its all about the initial pull.

we have 2 DK's in our raiding core, but neither of them are known for having spectacular attendance records since they're both students... we learned in Sarth-3D that it's unwise for us to base strats around *having* to have a death knight around and our other pull attempts had less than successful results (tank using exploding sheep, bubbled pally, pain suppression, etc)
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
When we pulled the tank was the only one out, everyone else was sitting behind the pilar formed on an upper platform by the stair railing.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
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It's not the pounce that does high damage, it's the buff the cats get when they are in proximity of each other. Their regular melee hits for >20k with 1 sec speed when all 4 are together.

The way we do the pull is put a totem down to aggro the boss from range, and have 3 tanks spread out and each taunts 1 cat the instant it comes up the stairs into LOS.



Was anyone else screwed over by the mimiron heat-wave bug last night? We had to call it a night at only 9 pm because it was 100% impossible in its current state (4k raid-wide damage every 5 secs for the ENTIRE fight?)
 

Beev

Diamond Member
Apr 20, 2006
7,775
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Originally posted by: QuantumPion
The way we do the pull is put a totem down to aggro the boss from range, and have 3 tanks spread out and each taunts 1 cat the instant it comes up the stairs into LOS.

That's how we do it.

Was anyone else screwed over by the mimiron heat-wave bug last night? We had to call it a night at only 9 pm because it was 100% impossible in its current state (4k raid-wide damage every 5 secs for the ENTIRE fight?)

Hmm, we did it on 10 man last night and didn't have any trouble at all. We're doing it on 25 man tonight so I'll see how it goes...
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Heh, I think it's kind of amusing... we one shot Razorscale and took like 3 tries on Decon... yet we wiped to Flame Leviathan (yes, I'm not kidding) twice. I kept dying on my chopper when idiots stayed too close and ended up getting rammed while I was in the frontal cone. I should've just let them die ~_~. I mean, why the fuck is a demolisher on his ass anyway? Did you forget that you're a ranged unit? Why the fuck aren't siege engines moving away at the 5s mark as they just end up getting fucked up when they stay in so damn long.

It's no wonder we do it so damn easily in 10-man and 25-man is one huge clusterfuck... it seriously took us 10 minutes trying to get someone in the right vehicle and just ended up giving up and put him in a different vehicle.

Oh and I'd really love to actually kill Ignis instead of going for Kologarn (the supposed easier boss), so you know... we actually get ranked .
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: Beev
Originally posted by: QuantumPion
The way we do the pull is put a totem down to aggro the boss from range, and have 3 tanks spread out and each taunts 1 cat the instant it comes up the stairs into LOS.

That's how we do it.

Was anyone else screwed over by the mimiron heat-wave bug last night? We had to call it a night at only 9 pm because it was 100% impossible in its current state (4k raid-wide damage every 5 secs for the ENTIRE fight?)

Hmm, we did it on 10 man last night and didn't have any trouble at all. We're doing it on 25 man tonight so I'll see how it goes...

wo do the totem pull as well, i think we did a warrior shield wall+GS pull the first week

we were on mimir on tues but stopped there not because of the heat-wave bug but because if instance lag, he did his spinny lazer of death crap for like 3 min straight because of the lag
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Originally posted by: QuantumPion
It's not the pounce that does high damage, it's the buff the cats get when they are in proximity of each other. Their regular melee hits for >20k with 1 sec speed when all 4 are together.

The way we do the pull is put a totem down to aggro the boss from range, and have 3 tanks spread out and each taunts 1 cat the instant it comes up the stairs into LOS.



Was anyone else screwed over by the mimiron heat-wave bug last night? We had to call it a night at only 9 pm because it was 100% impossible in its current state (4k raid-wide damage every 5 secs for the ENTIRE fight?)

That's not completely true. In 25 man, the pounce is an issue. Otherwise, why would nearly every raid start out of LoS? The pounce is a factor as well as the melee swings. We don't seperate the adds at all since we have an OT for each.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Originally posted by: Aikouka
Heh, I think it's kind of amusing... we one shot Razorscale and took like 3 tries on Decon... yet we wiped to Flame Leviathan (yes, I'm not kidding) twice. I kept dying on my chopper when idiots stayed too close and ended up getting rammed while I was in the frontal cone. I should've just let them die ~_~. I mean, why the fuck is a demolisher on his ass anyway? Did you forget that you're a ranged unit? Why the fuck aren't siege engines moving away at the 5s mark as they just end up getting fucked up when they stay in so damn long.

It's no wonder we do it so damn easily in 10-man and 25-man is one huge clusterfuck... it seriously took us 10 minutes trying to get someone in the right vehicle and just ended up giving up and put him in a different vehicle.

Oh and I'd really love to actually kill Ignis instead of going for Kologarn (the supposed easier boss), so you know... we actually get ranked .

TBH, its groups like this that get content nerfed to the ground. If you can't follow simple instructions, go do heroics. I am not saying anything against you, because you seem to be knowledgable of the fights.

People complain when they can't just stand there and pew pew. BC saw the first hardcore nerfing of raids, and it has become over-done again in this expansion. At least there is still hope for Icecrown.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: 1ceHacka
Originally posted by: QuantumPion
It's not the pounce that does high damage, it's the buff the cats get when they are in proximity of each other. Their regular melee hits for >20k with 1 sec speed when all 4 are together.

The way we do the pull is put a totem down to aggro the boss from range, and have 3 tanks spread out and each taunts 1 cat the instant it comes up the stairs into LOS.



Was anyone else screwed over by the mimiron heat-wave bug last night? We had to call it a night at only 9 pm because it was 100% impossible in its current state (4k raid-wide damage every 5 secs for the ENTIRE fight?)

That's not completely true. In 25 man, the pounce is an issue. Otherwise, why would nearly every raid start out of LoS? The pounce is a factor as well as the melee swings. We don't seperate the adds at all since we have an OT for each.

The pounce only does ~6-8k on tanks. The reason why pounce is dangerous is because the cats practically teleport to the first person on their aggro table, and when grouped together with fast attack speed 2-shot anything (including shield-walled tanks).

Starting the fight out of LoS doesn't prevent the pounce, it controls it by allowing multiple tanks to taunt them at the exact same time. Otherwise all 4 would pounce the same tank.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: 1ceHacka
TBH, its groups like this that get content nerfed to the ground. If you can't follow simple instructions, go do heroics. I am not saying anything against you, because you seem to be knowledgable of the fights.

People complain when they can't just stand there and pew pew. BC saw the first hardcore nerfing of raids, and it has become over-done again in this expansion. At least there is still hope for Icecrown.

I actually agree with you... I'm a bit sad that the content got nerfed as it was actually fun to do. It's also sad to see such a schism in our players that we have, but we're starting to work toward fixing that (if it is possible to fix). I don't think Blizzard should be shooting for the lowest common denominator in WoW. How about we make it average difficulty and simply let the bads either get good or get out. I don't blame Blizzard for wanting people to see content, but making there essentially two difficulties... easy and super hard isn't a good move either. What about the people that just want something challenging but not bang-face-against-desk hard?
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
2
81
Originally posted by: 1ceHacka
That strat sounds a bit crazy. Just have a DK tank (or dps DK) put down DnD and then run back to the group who is clumped together just out of LoS. We incur no pounce damage at all, and have an OT for each of the cats (feral druids in dps gear is enough). This spreads the damage out enough that it becomes a joke. That fight is much like High King, its all about the initial pull.

This is exactly how we do Auriaya, as well. We have one of our DKs throw on tank gear and one of our Kitties swap to bear for the fight (in kitty gear), for a total of five tanks. Then we just have the kill order be "non-tank-specced DK->cat druid->real tanks" for the cat mobs.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Originally posted by: QuantumPion
Originally posted by: 1ceHacka
Originally posted by: QuantumPion
It's not the pounce that does high damage, it's the buff the cats get when they are in proximity of each other. Their regular melee hits for >20k with 1 sec speed when all 4 are together.

The way we do the pull is put a totem down to aggro the boss from range, and have 3 tanks spread out and each taunts 1 cat the instant it comes up the stairs into LOS.



Was anyone else screwed over by the mimiron heat-wave bug last night? We had to call it a night at only 9 pm because it was 100% impossible in its current state (4k raid-wide damage every 5 secs for the ENTIRE fight?)

That's not completely true. In 25 man, the pounce is an issue. Otherwise, why would nearly every raid start out of LoS? The pounce is a factor as well as the melee swings. We don't seperate the adds at all since we have an OT for each.

The pounce only does ~6-8k on tanks. The reason why pounce is dangerous is because the cats practically teleport to the first person on their aggro table, and when grouped together with fast attack speed 2-shot anything (including shield-walled tanks).

Starting the fight out of LoS doesn't prevent the pounce, it controls it by allowing multiple tanks to taunt them at the exact same time. Otherwise all 4 would pounce the same tank.

How does it not prevent the pounce? The pounce has a minimum range. Starting the fight clumped up just around a corner means that once they are in LoS of the raid, they are already in melee range and cannot pounce. I agree that the melee damage is higher than pounce, but pounce is a problem that can be eliminated.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: Baked
Ulduar is no longer challenging. Not that it was a challenge to begin with, but with all the rolling start nerfs, Bliz has turned Ulduar into another Naxx. I really need a good reason to keep me playing this game, 'cause it's sucking really hard right now.

Except Naxx has best in slot holy paladin gear and Ulduar does not.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Originally posted by: exdeath
Originally posted by: Baked
Ulduar is no longer challenging. Not that it was a challenge to begin with, but with all the rolling start nerfs, Bliz has turned Ulduar into another Naxx. I really need a good reason to keep me playing this game, 'cause it's sucking really hard right now.

Except Naxx has best in slot holy paladin gear and Ulduar does not.

Being a Holy Pally, there are in fact some bis items in Ulduar.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: 1ceHacka
Originally posted by: exdeath
Originally posted by: Baked
Ulduar is no longer challenging. Not that it was a challenge to begin with, but with all the rolling start nerfs, Bliz has turned Ulduar into another Naxx. I really need a good reason to keep me playing this game, 'cause it's sucking really hard right now.

Except Naxx has best in slot holy paladin gear and Ulduar does not.

Being a Holy Pally, there are in fact some bis items in Ulduar.

Some, as in a hard mode chest and the legendary. Two out of five Tier pieces are fine at the cost of the T7 4pc which is huge. You can get 2 more pieces if you don't have an elemental shaman.

The rest is junk.

In comparison to what other healers are able to get in Ulduar, it's a disgrace. Paladin nerf via gear itemization again.

The plus side is I don't care when conq doesn't drop 20 times in a row.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: exdeath
In comparison to what other healers are able to get in Ulduar, it's a disgrace. Paladin nerf via gear itemization again.

It's kind of amusing, because all that drops for us is holy pally plate .

EDIT:

Oh and Rogue Swords... which we either have no rogues with us or none of them want it. It's a rather large problem when they implement so many 1H swords and only one class really uses them (I don't see too many hunters DWing anymore), but even they don't want them over the fist weapons... which is pretty much all that's available for Enhancement Shamans (except the axe off Yoggy on 10-man).

With the resurgence of Arms warriors, combat rogues really aren't necessary anyway... they just bring the +physical damage debuff and Arms warriors bring that too. No one wants the fast daggers anymore (except rogues), so it makes it easier on us poor melee shamans .
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: exdeath

In comparison to what other healers are able to get in Ulduar, it's a disgrace. Paladin nerf via gear itemization again.

The plus side is I don't care when conq doesn't drop 20 times in a row.

At least you aren't a druid main tank. There are precisely zero feral tanking set pieces, off set pieces, accessories, trinkets, weapons, enchants, or craftables. In fact Blizzard made sure to rub in the fact by making all of the tanking items, enchants, and other goodies have only parry on them, making them automatically off-limits to us. They don't even give us a new tanking weapon over naxx, because by their reasoning "your tanking gear itemization will negate the need to have a special tank weapon that is only good for druids".... what tank gear are they talking about?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
combat rogues out DPS everyone

IMO they are pretty necessary

Singular DPS doesn't mean much in a multi-person environment when it comes to bringing buffs, or at least that's my opinion in it. I guarantee that my Shaman provides a lot more group DPS than almost any other class.

My Shaman also does more DPS than the combat rogue that we have... although I am better geared, but he is no slouch on the meters either. But damnit, I got used to not having any competition at all for my fist weapons .

Oh you want to know something that might make ya chuckle (or sigh @ people).... When we did Emalon last night on 25, I switched to my warlock for Archavon. I actually beat a couple of our mains and my warlock is in mostly blues and isn't even hit capped :laugh:. I even did a poor job at decimate weaving and still did that >_>.

For an idea of gear:
http://www.wowarmory.com/chara...ml?r=Alleria&n=Quirdan

Oh and I've been thinking about changing my warlock's name... any suggestions? I pronounce his name (right now) as Keer-dahn, but I think you can guess what other people call him . I think I wanted to use a 'K', but I believe the ones I wanted were taken. Maybe I should name him after my Felguard, Zurilkryz... "Zurilkryz <Zurilkryz's Minion>." Oh the redundancy!
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
Originally posted by: Aikouka

Oh and Rogue Swords... which we either have no rogues with us or none of them want it. It's a rather large problem when they implement so many 1H swords and only one class really uses them (I don't see too many hunters DWing anymore), but even they don't want them over the fist weapons... which is pretty much all that's available for Enhancement Shamans (except the axe off Yoggy on 10-man).

blame blizzard itemization... the best 1H sword comes from U-10, which not everyone is running, and the best fist weapon is significantly better than the best sword (also, fist specialization has synergy with the sinister strike glyph, while sword specialization took a gigantic nerf when windfury was changed to static haste)

Originally posted by: Anubis
combat rogues out DPS everyone

IMO they are pretty necessary

I held my own last night... http://www.wowmeteronline.com/combat/3629080#damageout

probably would have done better but I got wrecked on two boss pulls (exploded on iron council even though I was clearly out of range and standing next to someone who survived without a problem, and catraped on Auryia)

also, aoe interrupts.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
PTR Forums Open - New PTR Patch Soon
The official PTR forums are now open and it looks like a minor content patch will be deployed on test realms tonight. Some of these changes were announced a few days ago in the following announcement.
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
2
81
Man, I wish I could make Spike Flail's raid times, I'd app and so would my hunter girlfriend.

BTW, you listed Enhancement Shaman twice in your "mid priority" section.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Too bad I'm Alliance... and missing four pieces to be BiS for 3.0 .

I actually liked this part: "If you can't express yourself in a form that shows you have an education higher than a grade schooler, you probably aren't the type of person we're looking for. No "b4, u, r, sum1," every time you speak please."

That kind of stuff drives me bonkers when I read it .

EDIT:

Although, I have no qualms with it on a cell phone, since if you don't have a decent keyboard on your phone (which most don't), it can be a real bear to type a full word out (even though I did it just fine until I got my Tilt). But if you're sitting in front of a keyboard and not doing anything requiring you to not squander keyboard time (like typing while fighting a boss ), you shouldn't be so damned lazy.
 
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