AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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Beev

Diamond Member
Apr 20, 2006
7,775
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We use:

Paladin tank
Druid tank
Paladin healer
Shaman healer
Shaman caster dps
Priest shadow
Warlock
DK dps
Hunter
Rogue
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: Chimley
Originally posted by: DangerAardvark
Originally posted by: Anubis
nice 0% wipe on Council Steelbreaker last on 10 man today

and then BAM back at 15% when someone dies due to detonate

fight is gonna be a PITA on 25 man

The 25 man fight is easymode if you kill the big guy first, then middle, then small. Only the big guy hits hard at all, and that's easily dealt with by rotating cooldowns and being quick to dispel fusion punch.


I think they were attempting the hard mode So far I haven't seen many reports from guilds completing this mode with Steelbreaker last on 25 man.

Yes steel breaker last is the hard mode. its basicially a DPS race where no one can die, its doable on 10 with naxx gear with really good DPS. 25 man might be abother story

we only run 2 healers in 10 man. sometimes we have a shadow priest but its normally shaman/priest or shaman/druid doing all the healing
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I'm a little disappointed that things are being nerfed so much... it actually felt good to not being able to afkezloot everything in an instance.

Originally posted by: StepUp
Im curious what everyone's raid comp is for 10 man Ulduar.

We start off 2 Tanks (Prot Warrior, Feral Druid), Melee DPS (Arms Warrior, Enh Shaman, DK, Rogue), Ranged DPS (Mage, Warlock) and 2 Healers (Resto Shaman, Holy Pally).

We 1 shot the 1st 4 bosses, but found Kologarn and Iron Council to be particularly unfriendly to 2 healers and end up swapping arms warrior's main for his disc priest alt. Beyond the 1st 4 bosses, in Uld 10, do you all see 3 healers as a necessity?

We were doing 10-man Ulduar last night with...

2 Tanks: Prot Warrior, Feral Druid
3 Melee: Arms Warrior, Unholy DK, Enh Shaman
3 Ranged: Feltard-Ember Warlock, Demon Warlock, FFB Mage
2 Healers: Holy Priest, Resto Druid

We did FL, Razor and XT yet we wouldn't even try Ignis (this annoys me), but went straight to Kologarn where we wiped every time. The warrior tank isn't nearly as geared as the druid tank, which the healers kept complaining about (I have no idea why he came rather than our well-geared prot pally, but whatever). The one healer protested that he couldn't keep up with the amount of damage that was being output. I mean, it was possible that I (enh shaman) could've switched to healing and helped them out, but since I also topped the damage meters and not all of our people can pull an equal amount of weight, we may've also suffered a DPS issue if I did. Although, I did switch to healing on Emalon when we had issues keeping up the warrior tank.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: caivoma
Originally posted by: lupi
Hmmmm, sent in a ticket about so many of my chars talent points being fubared, and I don't see an email from blizz this morning. Either they are at the point of blowing these type of reports off, or they are really backlogged with tickets.

I sent a ticket in for my warlock and got the talent reset in couple hours. Then I went to Ulduar on my priest on tuesday, get in vehicle for flame levithan and when we get to XT, half of my talent point got reset. /sigh

My main wasn't bad, he was just a couple points short. Used my hearth and they reappeared.

Hunter has some spots marked as 0 bought even though I have the ability and am missing that amount of points (although I haven't lost them yet in a skill that has a follow on where it may be a bigger factor).

I logged on the mage and his window was blank like you'd expect; spent points and all was fine. Come back the next day and his entire window is grayed out as if you had spent all you points, except nothing showed the previous points I had spent. When I dinged a level only the very first level became select able really making the situation fubared.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
Originally posted by: StepUp
Im curious what everyone's raid comp is for 10 man Ulduar.

We start off 2 Tanks (Prot Warrior, Feral Druid), Melee DPS (Arms Warrior, Enh Shaman, DK, Rogue), Ranged DPS (Mage, Warlock) and 2 Healers (Resto Shaman, Holy Pally).

We 1 shot the 1st 4 bosses, but found Kologarn and Iron Council to be particularly unfriendly to 2 healers and end up swapping arms warrior's main for his disc priest alt. Beyond the 1st 4 bosses, in Uld 10, do you all see 3 healers as a necessity?

my last 10-man (cleared everything up to General) was:

2 tanks: prot warrior, feral druid
3 healers: druid, pally, priest (pally 2nd spec'd prot, priest 2nd spec'd shadow)
2 melee dps: rogue, ret pally
3 ranged dps: ele shaman, hunter, warlock
 

NaOH

Diamond Member
Mar 2, 2006
5,015
0
0
Downed 10-man emalon last night for the first time. It was ridiculously easy compared to 25 man. Got my first 10man T8 piece. It barely outshines my Leggings of Failed Escape and has a dash of haste instead of the hit rating I no longer need. After I got the pyrite infuser trinket and black ice (hopefully replace this with journey's end some day...) I'm well over 300 hit rating, which seems like a complete waste =(.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Did they nerf Emalon's Lightning Nova? I've done him on 25-man and it's like Loken's (has infinite range), but last night on 10 man, I moved maybe 15 yards out and took no damage from the nova.

Also, the nerfs to his adds make them so fucking easy that if you have all competent people, you can simply range them down (given a decent amount of ranged). We were killing them at maybe 5 stacks of the buff and not all of our DPS was uber.

Originally posted by: loki8481
2 tanks: prot warrior, feral druid
3 healers: druid, pally, priest (pally 2nd spec'd prot, priest 2nd spec'd shadow)
2 melee dps: rogue, ret pally
3 ranged dps: ele shaman, hunter, warlock

So are you commonly switching between 2-3 healers depending on fight? Like would it be better if during the Kologarn fight that I would go Resto and help heal (since there's a ton of AoE damage)?
 

SupaDupaPan

Golden Member
Jun 1, 2004
1,071
0
76
Did a 10 man Ulduar run last night, finished up at Freya. Is it just me, or did they nerf the hell out of everything and make it simple for players? When it originally came out, it just seemed like everything took a lot longer to kill. It's not like any of us had any major gear upgrade which make it easier or anything...
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: SupaDupaPan
Did a 10 man Ulduar run last night, finished up at Freya. Is it just me, or did they nerf the hell out of everything and make it simple for players? When it originally came out, it just seemed like everything took a lot longer to kill. It's not like any of us had any major gear upgrade which make it easier or anything...

Yeah, they've either been nerfing it or trying to flatten the damage output of bosses (mostly Ignis). I'm not exactly far in the content right now, but I wish they'd stop making it so easy. Maybe then people would start shaping up for once.
 

SupaDupaPan

Golden Member
Jun 1, 2004
1,071
0
76
Well, it wasn't just Ignis I noticed, but we one shot a lot of the bosses, where as about a maintenance or two ago, it would take 3-4 tries, purely because it was challenging and the trash and everything was so beefy. It's actually to the point of being pretty much on par of the difficulty of Naxx. And we all know how "difficult" Naxx is.

I thought they only nerfed a few things here and there though, and not dumb the whole raid instance down
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
Originally posted by: Aikouka
Did they nerf Emalon's Lightning Nova? I've done him on 25-man and it's like Loken's (has infinite range), but last night on 10 man, I moved maybe 15 yards out and took no damage from the nova.

Also, the nerfs to his adds make them so fucking easy that if you have all competent people, you can simply range them down (given a decent amount of ranged). We were killing them at maybe 5 stacks of the buff and not all of our DPS was uber.

we've always kept our rogues 100% on emalon... between feint and CloS, we can mostly ignore the lightning novas.

Originally posted by: loki8481
2 tanks: prot warrior, feral druid
3 healers: druid, pally, priest (pally 2nd spec'd prot, priest 2nd spec'd shadow)
2 melee dps: rogue, ret pally
3 ranged dps: ele shaman, hunter, warlock

So are you commonly switching between 2-3 healers depending on fight? Like would it be better if during the Kologarn fight that I would go Resto and help heal (since there's a ton of AoE damage)?

pretty much. our 25-man DKP system makes it easy for 2nd specs to gear up decently, so we take advantage of it as much as possible.
 

Baked

Lifer
Dec 28, 2004
36,152
17
81
Ulduar is no longer challenging. Not that it was a challenge to begin with, but with all the rolling start nerfs, Bliz has turned Ulduar into another Naxx. I really need a good reason to keep me playing this game, 'cause it's sucking really hard right now.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Baked
Ulduar is no longer challenging. Not that it was a challenge to begin with, but with all the rolling start nerfs, Bliz has turned Ulduar into another Naxx. I really need a good reason to keep me playing this game, 'cause it's sucking really hard right now.

Blizzard's answer would be, "Go do the hard modes." But honestly, I don't think that's a good answer. Especially when they consider you being Ulduar geared to even do these modes, so you have to pound your way through the boring instance for a bit just to get what gear level they suspect is necessary and then do it. Also, you have the superimposed restrictions like on Algalon and how you can only fight him once a week for an hour. That isn't a difficulty restriction... that's just idiotic.

Originally posted by: loki8481
we've always kept our rogues 100% on emalon... between feint and CloS, we can mostly ignore the lightning novas.

Well, I guess even a DK could stay in even with AMS being nerfed so heavily. We normally move out, but I wasn't sure if the lightning nova having a limited range was a nerf or if that's a 10-man only thing? Honestly, I think Emalon had a nice difficulty level to him originally... he was definitely harder than Archavon, which was a nice change.

Originally posted by: loki8481
pretty much. our 25-man DKP system makes it easy for 2nd specs to gear up decently, so we take advantage of it as much as possible.

Well, my Shaman is geared enough to heal (2222sp (with EL), 450 haste, 450 mp5), but it'd hurt a bit to pull me off DPS. One of our DPS'ers was performing a bit low... when I looked at her armory, she only had 8% hit :shocked:! Then there was only 1 point in precision, which meant 9% out of 17% (no spriest or moonkin).
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
random question... I'm thinking about starting a DK:

-what's the best spec for leveling? (100% solo questing)
-any heirloom items worth it other than the shoulders? the 2H axe looks cool but you can't runeforge it; I was also thinking about the +haste trinket that restores 2% HP after each kill.
 

SupaDupaPan

Golden Member
Jun 1, 2004
1,071
0
76
DK:

Best leveling spec: Preference really. I prefer blood however, the heals are really nice since you have less downtime.

Heirloom items:
Not that hard leveling a DK so I never really bothered with heirloom items.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: loki8481
-what's the best spec for leveling? (100% solo questing)

This depends a bit on play style. If you prefer multi-mob pulls more than anything, you may prefer unholy as it has superior AoE capabilities. I always leveled as Blood myself.

Originally posted by: loki8481
-any heirloom items worth it other than the shoulders? the 2H axe looks cool but you can't runeforge it; I was also thinking about the +haste trinket that restores 2% HP after each kill.

The Axe isn't so bad, but you'll probably have to put Crusader on it instead, which obviously doesn't scale nearly as well since Crusader gets worse as you level.

Haste is kind of useless to a DK and you probably will have no health problems to begin with. I can't be certain since I leveled long before the Death Strike nerf though.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Did some reading of blue stuff about ulduar. Looks like they are planning on getting it so it's just slightly more of a challenge than naxx as they liked the number of people that went there. So if you are in a progression guild expect the changes to continue till you're farming the place in the next week or so.

For the raiding is srs buiz epeen crowd, they are totally relying on the hard modes to be the progression challenge (and only giving you an hour per week to work on it is one way of doing that. )

 

lupi

Lifer
Apr 8, 2001
32,539
260
126
blah, those blizz bastards did respond on in game mail. sent me some form letter and reset all talent points for the char i sent the ticket from.
 

caivoma

Senior member
Sep 3, 2004
957
0
0
Originally posted by: lupi
Did some reading of blue stuff about ulduar. Looks like they are planning on getting it so it's just slightly more of a challenge than naxx as they liked the number of people that went there. So if you are in a progression guild expect the changes to continue till you're farming the place in the next week or so.

For the raiding is srs buiz epeen crowd, they are totally relying on the hard modes to be the progression challenge (and only giving you an hour per week to work on it is one way of doing that. )

Yeah, as much I like those phat loots, I was a bit disappointed when blizzard hit ulduar with a nerf stick yet again. My guild was only able to cleared to Airynua (spell?) so we aren't that good or hardcore but the challenge was a really refreshing experience compare to Naxx. We won't do ulduar on 25 man till tomorrow but I guess everything should be more easy now .
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Recent In-Game Fixes - 04/29
Quote from: Bornakk (Source)
Keep in mind that some of these changes my require the realm to be restarted to take effect.
? Fixed an issue where Mimiron could randomly change targets while casting P3Wx2 Laser Barrage in phase 4. It is still possible for it to appear that he is turning quickly for an instant to shoot another direction, but this is just a visual bug that will be resolved in a future patch.
? The Auriaya encounter has received the following changes: the damage of Strength of the Pack has been increased, the duration of Terrifying Screech has been reduced, the damage of Sonic Screech has been reduced, and the damage from Seeping Feral Essence has been reduced.

Blue posts
Quote from Blizzard staff
Argent Tournament Champion's Seals
The current plan is to add more ways to get champion seals in future patch. How many? Even we aren't sure at this time. Yes, it takes a lot of seals to collect everything, but we are okay with that as players will prioritize what they want to get so not everybody will have everything in one month and players who want everything will be able to get it all... eventually. (Source)

Fishing - Monsterbelly Appetite daily quest
Last time I did this I didn't hit any fishing node and it took me about 5 casts. Currently we are okay with the number of casts it takes to complete the Terrorfish fishing daily which tends to take me a lot longer, so the monsterbelly one is fine. The fishing daily requires fishing time. [...] The character I do these on is maxed and gets no gray items and the fishing dailies are done fairly quickly - I think the longest any of them have taken (and I have done them every day) is like 25 casts and that was for the Terrorfish. I would say to keep working on leveling your fishing and it should get faster over time. (Source)

Ulduar Nerfs
Daelo summed it up pretty well in his post on the Raid and Dungeon forum: "We want to allow additional players to experience more of the cool Ulduar content."We want dungeons, including Ulduar, to be accessible for players. If everything is difficult then few players will experience the content that we have been working on for several months now. At the same time a lot of the hard modes have been increased in difficulty to give players something more challenging to work toward.

10-Man Ulduar Difficulty
It was to provide another progression path for players who aren't interested in trying to find a bigger group to run with. A lot of players have just enough friends online to fit into a 10 player group and we didn't want to force the need to get another 15 players to see the raid content as we want it to be more accessible.
Yes, the 10 player raids are meant to be a bit easier, but they are still challenging and not meant to just be the easy mode that people close their eyes and walk through. (Source)
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
we finally figured out a good pull strat for Auriaya... used our 3 rogues and a distract rotation to keep 2 cats in place while Auriaya + the other two cats pathed away. wtfzerged down the 2 cats when she was far out and had them dead before she got to us. simplified the pull a shitton. we also utilized the fearward rotation on a priest + mass dispell tactic.

took her down 2nd pull last night and jumped from server 11th to 6th :thumbsup: we'll be 3rd if we can take down Mimiron tonight I'm going to start pestering my raid leaders about starting hard modes too... I'm sure we can at least do FL pretty easily and XT as well with the right raid group.

decided to give up on my fist/sword experiment, though. respec'd back to fist/dagger and used my filler points to grab improved throwing for the thorim arena.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Originally posted by: Baked
Ulduar is no longer challenging. Not that it was a challenge to begin with, but with all the rolling start nerfs, Bliz has turned Ulduar into another Naxx. I really need a good reason to keep me playing this game, 'cause it's sucking really hard right now.

Ulduar is going to be the latest joke Blizzard calls a raid. Our 10 man team cleared to mimiron in the 2nd week (we didn't run first week due to 25man and server crashes). Granted, the hard modes are just that. They will require a bit of gearing up.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Originally posted by: loki8481
we finally figured out a good pull strat for Auriaya... used our 3 rogues and a distract rotation to keep 2 cats in place while Auriaya + the other two cats pathed away. wtfzerged down the 2 cats when she was far out and had them dead before she got to us. simplified the pull a shitton. we also utilized the fearward rotation on a priest + mass dispell tactic.

took her down 2nd pull last night and jumped from server 11th to 6th :thumbsup: we'll be 3rd if we can take down Mimiron tonight I'm going to start pestering my raid leaders about starting hard modes too... I'm sure we can at least do FL pretty easily and XT as well with the right raid group.

decided to give up on my fist/sword experiment, though. respec'd back to fist/dagger and used my filler points to grab improved throwing for the thorim arena.

That strat sounds a bit crazy. Just have a DK tank (or dps DK) put down DnD and then run back to the group who is clumped together just out of LoS. We incur no pounce damage at all, and have an OT for each of the cats (feral druids in dps gear is enough). This spreads the damage out enough that it becomes a joke. That fight is much like High King, its all about the initial pull.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: loki8481
we finally figured out a good pull strat for Auriaya... used our 3 rogues and a distract rotation to keep 2 cats in place while Auriaya + the other two cats pathed away. wtfzerged down the 2 cats when she was far out and had them dead before she got to us. simplified the pull a shitton. we also utilized the fearward rotation on a priest + mass dispell tactic.

took her down 2nd pull last night and jumped from server 11th to 6th :thumbsup: we'll be 3rd if we can take down Mimiron tonight I'm going to start pestering my raid leaders about starting hard modes too... I'm sure we can at least do FL pretty easily and XT as well with the right raid group.

decided to give up on my fist/sword experiment, though. respec'd back to fist/dagger and used my filler points to grab improved throwing for the thorim arena.

Is she that much harder in the 25 man version? My 10 man from last weekend did her in one attempt and as a ranged dps the fight was a bit boring.
 
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