Patch 3.1.3 deployed on live servers this week
Patch 3.1.3 will be deployed on live servers this week. This is mostly a class balancing patch with a few changes to Ulduar.
New Pet
A new pet has been added to the game, according to the name this is most likely a China-only pet. (Keep in mind that WotLK isn't available yet in China)
Jade Panda Cub - Right Click to summon and dismiss your jade panda cub.
New Achievement
Two Feats of Strength have been added.
Murkimus the Gladiator - Proud owner of a Murkimus the Gladiator pet.
Jade Panda Cub - Logged in during the Jade Panda Cub giveaway.
Patch Notes
Quote from: Zarhym (Source)
Below you will find the patch notes for the next minor content patch. As we do not intend to release this patch on the public test realms, we thought we?d share the notes with you ahead of time. Please be aware that these changes are subject to revision until the patch is officially released.
World of Warcraft Client Patch 3.1.3
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com...-realm-patchnotes.html
Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Frost Presence: Armor bonus is now 60% down from 80%.
Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
Improved Tree of Life: The armor bonus to Tree of Life Form from this talent has been reduced to 67/133/200% bonus armor.
Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Hunter's Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%.
Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker.
Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds.
Rogue (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.
Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Chaos Bolt: This spell no longer ignores damage reduction effects of the target.
Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.
Items
Death Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting Chains of Ice has been removed. When equipped, these gloves now generate 5 additional runic power whenever Chains of Ice is used.
Raids & Dungeons
Ulduar - Mimiron
The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability.
Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation.
Bug Fixes
Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate.
Ice Layered Barrier: Upgraded to item level 232. In addition, the stats in the tooltip have been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50 Stamina.
Pulsing Spellshield: The stats listed in the tooltip for this item were incorrect and have been adjusted. This item provides 69 spell power, 34 haste rating, 42 critical strike rating, 45 intellect, and 45 stamina.
Blue posts
Quote from Blizzard staffIronbound/Rusted Proto-Drake Achievement Rewards removed in the future
Sorry if there was any confusion on these mounts being removed in the future. I am working on getting an official response put together that covers the situation. There are some factors to consider, but we do plan to remove them. I have not heard of any plans to put in a replacement reward. (Source)
All instances are full!
The limit on the number of instances has been around for awhile now. We feel this was needed to preserve the game play for those already in the instances as it would eventually deteriorate when too many instances were up.
That said, we do not feel feel this is a permanent fix and have been working on a more long term solution for quite awhile now.
[...] There are no specifics I can provide at this time, but I can assure you we knew about this issue quite awhile ago when we had to start limiting the number of instances. This was never meant to be something we would put in and just ignore until players complained about it enough. I can assure you we are actively in the process of a more long term solution but these take a lot of time to plan out and implement so it won't be done overnight. (Source)
Is there any plan to remove some of the Argent Tournament rewards in 3.2?
There are no plans to remove any of the rewards at this time. A couple of goblin quests though may be disappearing because, well, they will be done. (Source)
Pure vs Hybrid classes
At a grossly simplistic level, the two buckets we use are classes with single role ("pures") versus multiple roles ("hybrids"). We don't make much of a distinction beyond that of how many healing specs a class can have or how many healing roles they can fill on a fight. The question is "Can you reroll to fill a different role?" For all healers, the answer is yes.
You might see slightly more priests just because they can fulfill two different healing roles, but to be honest we are seeing a pretty big diversity in who is brought into Ulduar to heal (even for hardmodes) that has a lot to do with guild style, tradition, player skill and synergy. (Source)
Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Hotfixing Heroic Strike
We haven't changed Heroic Strike yet because just inflating its rage cost (or nerfing rage generation in general) would hurt warrior threat generation. This isn't in the zone of simple hotfix material. (Source)
Generating rage from damage only
Having warriors only or mostly generate rage from damage done is an intriguing idea that has come up a few times. It would help the problem where better gear leads to rage starvation (at least in lower instances) and where warriors have trouble OT'ing because they aren't getting hit. It might also get warriors to care slightly more about dps stats instead of focusing mostly on survival stats. This would all apply to druids too. This isn't a change we have in the pipe, but it is something we discuss from time to time. (Source)