Well, here's one thing: There's this (bug?) thing, that started in Win98SE, and is easier to activate in XP: it's a different combination of keys for every copy of Windows, but once pressed, (say you accidentally put a plate on your keyboard) it crashes your system
(And, the "unable to install XP over 8 times" was news I got from my dad, who knows more about these things than I could imagine.
Well, doesn't XP take up more system resources?
Originally posted by: Netopia
But hey, there's also one more thing that 98SE has over XP: native DOS support. I'm one of those guys who likes to run the oldest games next to the newest games, so I'm going for major compatibility, i.e., installing 98SE and 2K on different partitions
Have you TRIED XP in compatibility mode? There are many DOS games that I couldn't play on Win2K that play flawlessly on XP. Exactly which DOS based games have you tried to run in compatibility mode on XP that won't work?
Originally posted by: Nothinman
But one thing that's really fun to do is open enough windows to see Win9X run out of GDI resources, it uses a global pool for everything and doing something as simple as opening a lot of IE windows can exhaust that pool and screw up the entire OS until you reboot. And the pool size is set, you can't adjust it and it doesn't get larger if you have more memory. XP on the other hand has the right idea, each process has their own GDI resource pool so if you run out of resources you only screw one app, not the entire OS.
Originally posted by: malak
The OS isn't stable because of stable hardware or drivers. It's software that kills it. XP handles crashes much better than 98. Where 98 might blue screen, XP simply shuts the application down without any harm to the OS.