Continuity28
Golden Member
- Jul 2, 2005
- 1,653
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Sounds like a game programming issue to me. When these games were made, only hyperthreading and dual processors were in mind, not dual-core processors. They likely used some code that depended on the fact you're dealing with single discrete processors. You can't really call it "bad" or "lazy" programming because that would call every program in existance into question... someone from 1984 shouldn't have to account for the PCs that would be around in 2195, for example. But it does seem like this particular issue only hovers around certain game manufacturers.... like SOE and a few others... I think all their games are affected, EQ2, SWG, Planetside...etc.