Originally posted by: taltamir
well, considering that a single 8800 GPU has several times the performance of an ageia PPU, it will be a while until such a thing is required, at first only a few percent will be dedicated to PPU while the rest double up on graphics.
Personally I predict that in a couple of years you would be running multiple cards for phisics, and a few percent will be dedicated to graphics...
Originally posted by: superbooga
Originally posted by: Extelleron
How do you plan on diverting shading resources needed for graphics processing to physics processing without reducing performance?
Just think of physics as another graphical option. When you set shader and object quality of a game from Medium to High, you increasing the amount of shader resources needed. How is physics any different?
That is exactly it... AA, Shadows, View range, Texture sizes, Filtering (of the non AA kind), Light sources, Reflections, viewable distance, etc etc etc. In many games you can increase and decrease those various settings, and they all compete for GPU resources. With physx you just add another calculating competing for said resources. Turning it on or off (or to different quality levels) would be done to balance visual benefits with overall FPS.