Originally posted by: keysplayr2003
So does this mean that 4850 and 4870 are still going to be using the same VEC5 Shaders as the 3 series? But instead of 64 (320) they will have 160 (800)? Is this correct?
Sure it will. It?ll increase texturing performance which will help things like anisotropic filtering, super-sampled adaptive anti-aliasing and other texturing operations such as multiple render targets.So adding 16 more TMUs. will add nothing to the 4000series
This is absolutely false.No NV doesn't have unified shaders.
Possibly true but it has nothing to do with unified shaders.NV did manage to get MS to remove DX10.1 from the orginal DX10 spec. Because they didn't have the hardware.
It's looking that way.So does this mean that 4850 and 4870 are still going to be using the same VEC5 Shaders as the 3 series? But instead of 64 (320) they will have 160 (800)? Is this correct?
Anand himself bashed the shader design of R600 in his review of the 2900XT.Originally posted by: Nemesis 1
Originally posted by: SickBeast
I want proper shaders, not 800 crappy ones! :evil:Originally posted by: allies
Originally posted by: SickBeast
With the R600-based stuff as borked as it is, they should be more drastically revamping the architecture if not starting over. The shader architecture is horribly inefficient, the GPU lacks TMUs, it cannot perform proper AA, plus they wasted a ton of die space making the thing 512-bit unnecessarily.Originally posted by: taltamir
everyone is using older stuff in their architecture... rebuilding from scratch is an insane endeavor that will lead to nowhere fast.
NV started from scratch after their 5900-series cards and came out with the 6800-series which was much better. The G80 is also a new architecture, and again it performs quite well.
From what I understand, any semiconductor company pretty much has to 'start from scratch' every time there is a major die shrink involved. Usually they make a part, then to a minor die shrink refresh, then make a new part altogether.
By saying they should start over, I obviously don't mean that they should throw away everything they know about GPU design. I simply mean that the parts need to be completely revamped.
The R770 already addresses most of the points you make:
- (rumor)Revamped AA
2x TMUs
More shaders (maybe tweaking involve)
256mbit bus with GDDR5
What more do you want again
I suppose that's my main complaint with the recent AMD architectures. Their shader design is terrible. If they're simply adding 500 more crappy and inefficient shaders, I really don't see the point.
It just seems like it has taken AMD a long time to work the bugs out of R600. IMO a completely revamped GPU with better shaders and proper AA would have been the way to go. Hopefully the 4850/70 are just that. I'm not holding my breath. :beer:
This statement has me abit concerned as to whats actually happening here . In this thread.
I suppose that's my main complaint with the recent AMD architectures. Their shader design is terrible. If they're simply adding 500 more crappy and inefficient shaders, I really don't see the point.
So what do you know about the shaders in the new 4000seies of gpu's . If nothing why are you so intent at labling ATI shaders as shiity on the 4000's.
I was almost banned for talking about 10.1 and NV not having the capability to use it.
So in a DX10.1 game would those shitty shaders work better or not. OR are you to against unified shaders. Until we get a game that runs DX10.1 correctly we won't know how bad those ATI shaders are. NV can hold back progress only so long befor it catches up to them . AND it will. But once we get that game we can go back and see how NV held back progress threw the himtbp programm.
I had to look to see if I was in the ATI thread. With all the negitive remarks about a card you know next to nothing about.
I had the 800xtpe 4 months befor almost all others . it was great card. the 4870 isn't going to disappoint anyone. except NV .
Originally posted by: BFG10K
It's looking that way.So does this mean that 4850 and 4870 are still going to be using the same VEC5 Shaders as the 3 series? But instead of 64 (320) they will have 160 (800)? Is this correct?
NV did manage to get MS to remove DX10.1 from the orginal DX10 spec. Because they didn't have the hardware.
Originally posted by: taltamir
NV did manage to get MS to remove DX10.1 from the orginal DX10 spec. Because they didn't have the hardware.
is someone still claiming this?
I did a timeline...
Vista was released with DX10 support the same day as the first G80 DX10 part.
5 months later AMD released their first DX10 part.
6 months after THAT (11 months after DX10 came out) AMD released the first DX10.1 part. And two and a half months later MS released SP1, enabling DX10.1
so if cubic light mapping (DX10.1) was removed from DX10, it was not to help nvidia, it was to release vista 11 months earlier.
It is a BS claim. That originated with nemesis1 who PERSONALLY ADMITTED here on the forums that he has no read it anywhere, but he is GUESSING that is what happens based on his hunches...
Originally posted by: Extelleron
Originally posted by: chewietobbacca
No one is really saying GTX280 is going to be 80-120% faster than the 9800GX2. Most leaks and sources I've heard from say on average 50-60% faster and that can easily be double if the game doesn't scale well w/ SLI/multi-GPU configs and < 30-40% if the game does scale well
People are probably mistaking the nVidia slide comparing GTX 200 performance to the 3870 X2 as comparing performance to the 9800GX2. GTX 280 showed around that much of a performane lead over the GTX 280 in most apps. Most around 80%.
Well, the 280GTX has 240 shaders that are "50% better"...so...equivalent to an 8800GT with 320 shaders. That's double the number of 'proper shaders' that the 4850/70 will have (as far as we know). Time will tell, but like I keep saying, on paper the new NV cards look much, much better than what AMD is coming out with.Originally posted by: ronnn
Originally posted by: BFG10K
It's looking that way.So does this mean that 4850 and 4870 are still going to be using the same VEC5 Shaders as the 3 series? But instead of 64 (320) they will have 160 (800)? Is this correct?
Ha, Ha, I love pr battles. Ati says 800, but the nv says 160. Anyways at least twice as many, so lets see how this competes with the 50% better shaders.
Originally posted by: SickBeast
Well, the 280GTX has 240 shaders that are "50% better"...so...equivalent to an 8800GT with 320 shaders. That's double the number of 'proper shaders' that the 4850/70 will have (as far as we know). Time will tell, but like I keep saying, on paper the new NV cards look much, much better than what AMD is coming out with.Originally posted by: ronnn
Originally posted by: BFG10K
It's looking that way.So does this mean that 4850 and 4870 are still going to be using the same VEC5 Shaders as the 3 series? But instead of 64 (320) they will have 160 (800)? Is this correct?
Ha, Ha, I love pr battles. Ati says 800, but the nv says 160. Anyways at least twice as many, so lets see how this competes with the 50% better shaders.
Yeah, I think so.Originally posted by: ronnn
Isn't just information put in by the gpu-z guy?
Originally posted by: Cookie Monster
Its not really a vec5 shader. Think of this way. One shader packs 5 ALUs, where 4 of them are generic and 1 of them are special. So technically speaking, you cant really say that they are vec5 shaders in terms of functionality but the appearance/layout is strikingly similar to that of a vec5 shader. So people claiming that it has 800 ALUs is correct, and at the same time, those who say it has 160 shaders is also correct.
Originally posted by: SickBeast
Look at the die size of a 9600GT. It has 96 shaders. Do you really think it's feasable to produce a GPU that has 8X the number of that type of shader?
Originally posted by: SickBeast
Well, the 280GTX has 240 shaders that are "50% better"...so...equivalent to an 8800GT with 320 shaders.
PR or not the fact remains four out of the five units are limited compared to the fifth one, unlike nVdia's SPs that can do everything. This requires a lot more massaging from the driver unlike nVidia's solution which almost dynamically balances itself.Ha, Ha, I love pr battles. Ati says 800, but the nv says 160.