Cookie Monster
Diamond Member
- May 7, 2005
- 5,161
- 32
- 86
Originally posted by: BFG10K
PR or not the fact remains four out of the five units are limited compared to the fifth one, unlike nVdia's SPs that can do everything. This requires a lot more massaging from the driver unlike nVidia's solution which almost dynamically balances itself.Ha, Ha, I love pr battles. Ati says 800, but the nv says 160.
I dont know about this one. Although nVIDIA's scalar ALUs can perform the tasks, it requires not 1 but several cycles when performing those special functions unlike ATi's where it takes 1 cycle thanks to its special ALU.
I think the 50% number comes from the missing MUL, where nVIDIA has finally learned how to take advantage of it.
And i dont think theres any shader domain in the RV770. Its not as easy to implement then some people may have led to believe. nVIDIA has been doing this since the G7x days. But heres a reason why you dont need it:
800 x 650MHz x 2 = 1.04 TFLOPs
It fits with the 1TFLOP ("terascale" engine according to AMD/ATI PR) and the 800ALUs rumours. However im just wondering how they've managed to jam all that in there. I find it weird since the ALU:TEX ratio has gone from 4:1 to 5:1. We all know that texturing is its biggest pitfall yet the rumours suggest that they've increased the ALU count by 250%!. I guess this would help in AA situations but i just wait to find out how they've managed to fit so many of them in if this is true. Maybe they aren't as costly.
2 weeks to go!