ATI Catalyst Controll Center settings

LittleNemoNES

Diamond Member
Oct 7, 2005
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NO WAY!
1st of all, your link doesn't work correctly

BF2: set AA to App Preference. Mip Map should always be @ max. You CAN set Anisotropic to 16x and also have the High Quality option on. Cat AI should be left to standard. Advanced makes everything look crappy (this along with mip maps makes a huge difference)

Edit for typo
 

StevenNevets

Senior member
Jul 7, 2006
915
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0
Originally posted by: gersson
NO WAY!
1st of all, your link doesn't work correctly

BF2: set App Preference.
Mip Map should always be @ max.
You CAN set Anisotropic to 16x and also have the High Quality option on.
Cat AI should be left to standard.
Set to let the application decide for both AA and AF?

My mini map is at max, isn't it?

It is

Done



 

hmorphone

Senior member
Oct 14, 2005
345
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Yes, and yes it is, and set Catalyst AI back to standard, then turn AA and AF on in the ingame control panel to your liking.
 

LittleNemoNES

Diamond Member
Oct 7, 2005
4,142
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If you set AA to anything in Catalyst Center, BF2 will not use AA...unless you disable Cat AI (Bad idea in your situation). I use 10xSSAAA, 16xHQAF @ 1680x1050 with Cat AI disabled to force SLI AA
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I see you've activated both Adaptive A-A and Temporal A-A.

I highly suggest you to activate only Adaptive A-A to Quality, and actually set the amount of Anti-Aliasing from within the in-game settings. And disable Temporal A-A completely. So, you leave Adaptive A-A, and make sure that Anti-Aliasing is set to Application Controlled. Then you start up BF2, access the options, look for Anti-Aliasing, set it to 4x or 6x depending on your personal preferences of course.

That way you'll avoid some potential glitches caused by having both Temporal A-A and Adaptive A-A going on at the same time.

Technically speaking I believe it should work. But in my case, I have experienced visual anomalies in such a situation, while playing Battlefield 2. Perhaps in other games it'd be alright. But do that at least for BF2. Well ... at least to start with. That way it'll be playing smooth I tell you.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
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The blurry effect is normal and to be expected. It's a direct result of A-A. Since it actually has to blur the jagged edges to give the illusion that there isn't. But the more A-A you apply (like, 6x or more with CrossFire for example), and the less it'd be noticeable. It's always a matter of preferences in the end. Personally I don't like A-A, and prefer A-F. I will admit however that BF2 without any A-A does look ... say ... problematic. In other games sometimes no A-A at all isn't bad.

And, well according to your picture everything seems alright. Which A-A method did you choose ? Did you follow my suggestions ?
 

StevenNevets

Senior member
Jul 7, 2006
915
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First I used gersons then I used yours after to finish it off...

Personaly I don't mind to much, was just wondering if that blur was normal and if there was anyway to fix it yet keep sharp lines

_____
_________

Currently running 6x AA and AF on high (In BF2)
 

LittleNemoNES

Diamond Member
Oct 7, 2005
4,142
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Force 16xHQAF in CCC. That will fix the bluriness.
What resolution is your monitor? Maybe it's scaling it (=blurry)
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
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Ok, I think I might have misunderstood what you meant by blurry, StevenNevets.

There is technically two types of blurry effects. The one I was describing, occuring when Anti-Aliasing is applied.

The second type is what I now think you were refering to. That type of blurry effect is seen on actual surfaces/textures, onto the polygons themselves (ground, walls, ceilings, windows, etc). That blur occurs when there is very little (2x or 4x) or no Anisotropic-Filtering applied at all. Usually when there is none, then the only texture filtering you'll get is the default driver's, which is Trilinear Filtering, which in turn isn't very good in terms of image quality, especially in the distance.

What Anisotropic-Filtering does, basically, is to clear out the texture for a long distance (8x or 16x). And indeed, to apply any amount of Anisotropic-Filtering in Battlefield 2, you have to actually activate it in the Catalyst Control Center, since BF2's in-game options do not feature any A-F activation (just like in sooooo many games out there, God knows why), just like gersson mentioned.

Something else I'd like to mention about Anisotropic-Filtering, is that you can activate a new type of A-F with ATi's current generation (X1800 and X1900 series), which is High Quality A-F (just a square you need to click to activate the feature, and then simply set the amount of A-F you desire, which will automatically apply that chosen amount as "HQ A-F" over regular A-F). If you do select HQ A-F, then, from what I know (correct me if I am wrong anyone), it will help clear any curved surfaces, since it isn't angle-dependent for filtering textures (as in fences or roads with curved lines and such). That feature will cost you some extra frames-per-second, so don't be surprised if your performance is decreased a little (or a lot, depending on how much A-F you apply, like 16x HQ A-F, for example). But in return, the overall visual quality of the rendered/filtered scene will be worth it, believe me. And I see from the CCC picture that it shows "X1900 Series" so you'll be able to use it.

So, briefly said, leave Anti-Aliasing to Application Controlled in the CCC, but do activate Adaptive A-A in the CCC. Then set the amount of A-A from BF2's in-game options.

As for A-F (which is quite a must for BF2 indeed), set it to 8x or 16x in the CCC, and activate HQ A-F as well if you wanna try it.

Start up the game and see how it changes BF2's graphics

And thanks gersson for pointing to A-F, I was focused on A-A for some reasons.

 

StevenNevets

Senior member
Jul 7, 2006
915
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so I should uncheck pet the application decide for AF? it's currently on 16x but it doesn't appear as that meens anything (faded)

and if I do that out of game do I leave ingame settings alone for AF?

It may say low/off/high I don't know
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Ok.

Open up the CCC. Now keep in mind that each time you change a setting, just one, then click "apply" right after to make sure it applies, of course. Do that each time you change anything.

Disable Temporal A-A (un-check the box)
Let the application decide (check that box)
Leave the Catalyst A.I box un-checked (to activate it)
Set Catalyst A.I to "Standard" (according to your picture it's current set at Advanced, which isn't good, known to be potentially problematic)
Activate Adaptive A-A (check the box)
Set Adaptive A-A to Quality
Activate High Quality A-F
Set Anisotropic-Filtering to 8x or 16x

Now, start up the game, go in options, and set Anti-Aliasing to 4x or 6x there (since the CCC lets the application, namely BF2, decide). But since there is no options in BF2 for Anisotropic-Filtering, you had to "force" it via CCC in order to apply it in BF2.

Hope it helps.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
There, since I was bored, I decided to make my own comparative screenshots. That's in Half-Life 2: Deathmatch. Six pictures showing three levels, for two different settings each. The in-game resolution was 1280 x 960.

Overwatch: No A-A / Bilinear Filtering (No A-F)
http://img82.imageshack.us/img82/7864/overwatchnoaanoaffk0.jpg
Overwatch: 4x Adaptive A-A / 16x HQ A-F
http://img82.imageshack.us/img82/7952/overwatch4aa16afrj2.jpg

Lockdown: No A-A / Bilinear Filtering (No A-F)
http://img85.imageshack.us/img85/7371/lockdownnoaanoafsg9.jpg
Lockdown: 4x Adaptive A-A / 16x HQ A-F
http://img82.imageshack.us/img82/9417/lockdown4aa16afeb3.jpg

Runoff: No A-A / Bilinear Filtering (No A-F)
http://img85.imageshack.us/img85/2893/runoffnoaanoafur1.jpg
Runoff: 4x Adaptive A-A / 16x HQ A-F
http://img85.imageshack.us/img85/969/runoff4aa16afda8.jpg
 

StevenNevets

Senior member
Jul 7, 2006
915
0
0
ok... and still lines are incredibly sharp but many textures appear blurry (soldiers, ground, walls)...

But now I unchecked let the application decide (for AF)

Let's see if it helps
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Yes ! Of course. You must un-check "Let application decide" for A-F, and then set it to 8x or 16x on the slide bar, and then apply.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Actually that seems alright.

Technically speaking, the textures in BF2 aren't very sharp, very detailed, to start with, and that isn't the fault of any A-F out there. The developers couldn't do much better anyway with that engine. I have seen Mods out there using custom textures that are indeed better, but vanilla BF2's textures aren't photo-realistic that's for sure.

You took a screenshot on a Carrier, I can do that as well, many maps I know have one.

Let me start up my own BF2 with my settings, I'll take a screenshot on a Carrier as well to compare. But as I said I think it's alright. I'll be back in a few minutes.
 

StevenNevets

Senior member
Jul 7, 2006
915
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0
k thx very much for this, just trying to find the perfect settings for me - it's my favorite game (need to get it right)
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
There we go.

Took screenshots, 4x Adaptive A-A, 16x HQ A-F, at 1280 x 960.

http://img88.imageshack.us/img88/7622/4dd2.jpg
http://img95.imageshack.us/img95/1366/3ql2.jpg
http://img153.imageshack.us/img153/1604/2on0.jpg
http://img153.imageshack.us/img153/4926/1ac5.jpg

It could give you ideas about how it looks with A-F. But as I said, the Carrier shots, your shots, seem ok to me. And the screenshots I took were on Wake Island 2007. Thanks God I logged On just for the purpose of taking screenshots though, because right after I took that shot of those three Marines waiting for the Heli, they were all team-killed by the anti-air, some prick doing it on purpose, of course, that's now a normality in so many games, especially BF2. But that has nothing to do with your topic I know, I just had to say it.
 
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