This is starting to get interesting.
Another frontier for competition between ATi and nVidia. It'll be interesting to see how their physics solutions pan out.
I have a feeling quad SLI will become a lot more viable if they had at least one GPU doing physics work. Now, they just need to get started on dimensional audio processing, and we might have something. Maybe one GPU doing physics work and one processing the new objects that results from the physics is what will be needed for a worthwhile physics experience in games.
I still think they would be better off developing a more dedicated physics processor, but this is just the start of things, so we'll have to see where things go from here. Then again, it might be better to have, in this case, 4 GPUs and then let the game developers dynamically balance how each one gets used.