ViRGE
Elite Member, Moderator Emeritus
- Oct 9, 1999
- 31,516
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My question is that if this is true, what exactly is Valve doing that breaks multi-sampling FSAA. It's a perfectly valid form of FSAA, and by far and wide, most games work fine with it, so what is Valve doing all of a sudden that breaks this?
PS Ironically enough, if MSAA is the problem, then the GeForce 1/2 can run it just fine, they use SSAA
PS Ironically enough, if MSAA is the problem, then the GeForce 1/2 can run it just fine, they use SSAA