BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
- 67
- 91
Dave-
I'll keep it simple this post. Answer three short questions-
What are all of the 'numerous games' that support PS 2.0?
Why is it you don't think the DooM3 engine will be as popular as prior id engines?
How many games have you played through, start to finish, in the last two years?
BFG-
B3D is already using a game that doesn't support AA for benching, Halo could bring any of the last gen parts to their knees without AA and AF thanks to its shader load.
But none of them were PS 2.0 level shaders which is what they were pushing so hard.
Only GeForce for DX7 level hardware, it won't run at all on the others.
Just saw that for Thief3, DeusEX2 doesn't claim to have any shader requirement that I can find anywhere.
I'll keep it simple this post. Answer three short questions-
What are all of the 'numerous games' that support PS 2.0?
Why is it you don't think the DooM3 engine will be as popular as prior id engines?
How many games have you played through, start to finish, in the last two years?
BFG-
B3D is already using a game that doesn't support AA for benching, Halo could bring any of the last gen parts to their knees without AA and AF thanks to its shader load.
Some of the later Quake III engined games like SOF2, Jedi Academy, COD and Elite Force 2 were using shaders reasonably extensively.
But none of them were PS 2.0 level shaders which is what they were pushing so hard.
Doom III will actually run on DX7 parts and have most IQ present.
Only GeForce for DX7 level hardware, it won't run at all on the others.
OTOH a game built around shaders like Far Cry looks nothing it should on a DX7 part and games like Deus Ex2 and Thief 3 will not launch on hardware that doesn't support DirectX 8.0 shaders or higher.
Just saw that for Thief3, DeusEX2 doesn't claim to have any shader requirement that I can find anywhere.