That puts us at 14 players right now. Need 11 more.
So there are 27 roles (including two mason members chosen from townies) and 25 spots... o.o and that leaves no room for townies, so I assume there are not going to be people for every role? And are there a minimum number of JUST townies (no powers/abilities)
zokudu said:Variant
Power Role Mafia: Every player has a power role.
It's like the third line in the OP.
So someone can be a mason AND have another role as well... seems almost over powered.
The mafia can be mafia and have a power role.
Seems pretty balanced to me considering there are so many mafia roles. (Each mafia is limited to 5 people)Yes but the mafia is limited to 5 people and can only gain a possible of one more (the persuader) the town has what, 15 people? 3 immediately can know each other and talk with others being recruited, play it safe and get lucky you could have 7 or 8 people talking and knowing each other for the townie, you get a cop, doc, roleblocker suddenly they become a force to really be reckoned with
Just seems it has the potential to over power anything if used right.
Somebody's got a case of the mondays!No thanks. I'm out on this one.
Well alright... I took the bait. Do we at least get cookies?