- Dec 29, 1999
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I hadn't played H-L in a while and downloaded some single-player level packs. Upon starting up H-L there was some image flickering at the bottom third of the screen that went away after moving around for a little while. Later I noticed that all the decals (blood, burn marks etc.) were corrupted with black streaks or the background texture leaking through in streaks. The textures behind, and everywhere else, looked fine.
This is weird because I had not updated the drivers (5.22) since last time I played. I updated to 5.30 and patched H-L to 1.1.0 and no change. This is running at 1024x768 using OpenGL on a Guillemot Xentor 32 TNT2U @ 175/183 (spec for this card). It's running on a BX6r2 w/ 128MB PC100SDRAM and a C533A @ 825. AGP is set to 2/3.
Other Q2 based games (Kingpin, Sin) ran fine in OpenGL, as does Q3A. UT also runs fine in D3D. It's really only the decals in H-L that look corrupt. I should note that I did install and/or uninstall several games (mostly those noted above) prior to all this happening. DirectX is v7.0.
Any thoughts appreciated.
This is weird because I had not updated the drivers (5.22) since last time I played. I updated to 5.30 and patched H-L to 1.1.0 and no change. This is running at 1024x768 using OpenGL on a Guillemot Xentor 32 TNT2U @ 175/183 (spec for this card). It's running on a BX6r2 w/ 128MB PC100SDRAM and a C533A @ 825. AGP is set to 2/3.
Other Q2 based games (Kingpin, Sin) ran fine in OpenGL, as does Q3A. UT also runs fine in D3D. It's really only the decals in H-L that look corrupt. I should note that I did install and/or uninstall several games (mostly those noted above) prior to all this happening. DirectX is v7.0.
Any thoughts appreciated.