Another thing to keep in mind the Bard's Tale had a different philosophy on how to handle gameplay. If you had level 30 guys. You might have a thousand hit points. And in battles your guy's are getting hit by 20 points per round. You can see that no single battle would really do much to your guy. Unless you were fighting a special mob like a stone golem that would turn your guys to stone (which is much like death, but you'd have to get unstoned at the temple but it wouldn't give you the stat decrease). So the idea is not about surviving a single battle. It's about the endurance of your party through a dungeon. If you had enough hit points + mana to survive going 5 levels deep in a dungeon. You get nickled and dimed your way through the dungeon. Do you have enough left to beat the boss at the end?
So its different than most games, which is why it was so much fun.
So its different than most games, which is why it was so much fun.
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