You believe dropping a box on an enemy and they die in HL is because of physics? That is a scripted response to a box dropping on them.
What you are seeing with papers flying around is done by physics. You can interact with it in the game. A different projection of the papers will happen if you interact in a different way. That is physics. You may not think it is a big deal but it is physics.
I agree with your last sentence. The problem, AMD cant even be bothered to push their own physics standard(bullet) much less work with Nvidia to standadize Physics. Personally Microsoft would do the industry a huge favor by including a physics API in directX. Until then we will continue to see fragmentation in the industry between PhysX, Havok, and Bullet and custom physics engines.
Of course it's scripted, but combined with Havok's physics engine, they gave us physics effects that actually have an impact on the game world.
Those papers in Batman could be the most realistic flying papers ever to be rendered, that doesn't change the fact that it's 100% visual
only, and has no actual effect on the game.
Agreed, Microsoft would do gamers a favor by including a physics API in DX (I assume this is possible, they just haven't done it yet?).
It's actually Physics on both counts. I have trouble understanding why someone would have a problem with realistic physics that improves fidelity, just dismiss it. When fidelity has been one of the most important aspects of PC gaming itself.
To me it's about improving game-play and fidelity.
The difference is one is visual only, while the other is
both visual and game play altering.
As I've said twice now, I like the extra graphical effects. My only gripe is the name "PhysX" which implies actual, full phsyics, not just a visual overlay.