Despoiler
Golden Member
- Nov 10, 2007
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BF4 using Mantle had these same sort of teething issues. I think it took a good 4 patches for everything to come together. Consider that that was AMD only and only a subset of AMD cards supported the API, DICE has a lot more work to do. I am surprised they are having as many issues as they are. Johan @ DICE was the one that wants DX12/Vulkan to be required after this year. It appears they did the same thing everyone else has done. Optimize the DX11 path and just get DX12 to a technically usable level. I guess it's not surprising. When Nvidia rules the roost you kind of have to cater to their base. I expect we are going to see the tables turn as the patches keep rolling out.
I'm not having any issues with DX12 personally. It's fast and smooth. I only play 64p multi. The load screens are choppy, but gameplay is so good.
I'm not having any issues with DX12 personally. It's fast and smooth. I only play 64p multi. The load screens are choppy, but gameplay is so good.
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