Battlefield 1 Benchmarks (Gamegpu & the rest)

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guskline

Diamond Member
Apr 17, 2006
5,338
476
126
Annisman, if I am your only other squad member, then you are guaranteed to finish first in the squad!
 
Reactions: Annisman*

fingerbob69

Member
Jun 8, 2016
38
10
36
You can't keep focusing on performance without looking at the overall power efficiency. Performance per watt is the most important metric by far, and this is what NVidia focuses on..


No it is not ...or atleast it shouldn't be. So long power usage is 'reasonable' and all the latest gen gpus meet that definition then it matters not one jot. No one is or should be basing their gpu purchase on whether a card uses 150w versus one that uses 160w.

Give me fps minimums or averages or frame-times or cost per dollar/pound ...they are what count.
 

nurturedhate

Golden Member
Aug 27, 2011
1,762
759
136
Would be nice to have a sticky post with everyone's bf1/origin name in it somewhere. Nurturedhate here.
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
No it is not ...or atleast it shouldn't be. So long power usage is 'reasonable' and all the latest gen gpus meet that definition then it matters not one jot. No one is or should be basing their gpu purchase on whether a card uses 150w versus one that uses 160w.

Give me fps minimums or averages or frame-times or cost per dollar/pound ...they are what count.

It is not even remotely close to the most important metric for a consumer.

Sure isn't, but of course "the most important metric" changes whenever Nvidia leads a particular one.
 

Piroko

Senior member
Jan 10, 2013
905
79
91
well, unless you're one of those peasants that actually buys your hardware.
It's just an ambiguous statement that would be dropped as soon as it doesn't fit the favorite product. There's a point where power consumption is low enough to be acceptable, and it has more to do with noise and initial cost than with absolute power efficiency. Also, factory-OC would not be a thing if that was as important as claimed.
 

Ranulf

Platinum Member
Jul 18, 2001
2,409
1,309
136
well, unless you're one of those peasants that actually buys your hardware.

Do you overclock your cpu/gpu? That wastes power. Have you replaced all of your light bulbs with LEDs? Do you turn off your cable/sat box? Etc. etc..
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
Do you overclock your cpu/gpu? That wastes power. Have you replaced all of your light bulbs with LEDs? Do you turn off your cable/sat box? Etc. etc..

I'm also railing against this performance/watt or performance/OC nonsense for actual consumers, you see...
 

IllogicalGlory

Senior member
Mar 8, 2013
934
346
136
Performance/watt is an important metric when discussing architecture and engineering, but as far as the end user is concerned, it's trivia.
 
Reactions: Headfoot

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
Bah, my 4670k at 4.7 is bottlenecking my 1070 in 64p maps. Time for an upgrade .
Bah. I fell the same way on an ib 4.0. Thats exactly why we need the dx12. This game is running on 6 jaguar cores at 1.7 yet 300% more powerfull cpu is not enough for 64p servers. Its a disgrace they havnt got the dx12 ready yet. So damn powerfull machines and its still lacking. Far Worse than bf4 on dx11 and light years from the mantle edition as i recall.
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
Bah. I fell the same way on an ib 4.0. Thats exactly why we need the dx12. This game is running on 6 jaguar cores at 1.7 yet 300% more powerfull cpu is not enough for 64p servers. Its a disgrace they havnt got the dx12 ready yet. So damn powerfull machines and its still lacking. Far Worse than bf4 on dx11 and light years from the mantle edition as i recall.
This is all by design. IMHO. These are games that couldve easily been coded to run on far less hrdware requirements. But I think its a one back scratches the oher arrangements between software and hardware companies to constantly up the ante on what is required to play.
Intel needs more cpus sold. Send a memo out to blizzard and EA (whoever) to make their next AAA titles crush our current cpu lineup. And cut em a check. Tin foil hat? You betcha..
 
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Reactions: Zanovar

Spjut

Senior member
Apr 9, 2011
928
149
106
Bah. I fell the same way on an ib 4.0. Thats exactly why we need the dx12. This game is running on 6 jaguar cores at 1.7 yet 300% more powerfull cpu is not enough for 64p servers. Its a disgrace they havnt got the dx12 ready yet. So damn powerfull machines and its still lacking. Far Worse than bf4 on dx11 and light years from the mantle edition as i recall.

I don't disagree with what you're saying, but the console versions fall short of the 60 FPS target for the majority of time in 64 mp. Rarely fall below 30 though. According to Digitalfoundry.

I'm just so disappointed that even Dice fails at using DX12 right now. They were very vocal about needing lower-level APIs and their Mantle support ended up great, yet DX12 is so bad in this game.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
Do we have any 64 man multiplayer performance reviews? I may have missed it but it seems like everything is just single player, which is useless data
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
Interesting seeing hardly any VRAM differences between 1080p and 4K for the Fury in multiplayer.
 

PontiacGTX

Senior member
Oct 16, 2013
383
25
91
If you believe the problem is the ram bandwidth, the Core i5 2500K was running with only DDR-3 1600MHz 9-9-9 RAM when Core i3 6300 had DDR-3 1866MHz at 9-9-9. And it really shows that its better to have a Quad Core with lower RAM than a High clocked Dual Core with faster Ram.
Core i3 SkyLake with DDR-3 1866MHz with 9-9-9 timings its faster than having DDR-4 2133MHz at 15-15-15.

If you need 3000MHz DDR-4 ram or faster with the Core i3, then you better spend that extra money for a core i5.
Skylake is being hold back due to DDR4 latency in benchmarks an i7 6700k as slower or around 5775c performance because of the DRAM was 2133CL15
 
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