radieroslaw
Junior Member
- Aug 11, 2016
- 9
- 1
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It is also true that if nvidia had more up-to-date hardware, dx12 would be further along.
Whats FUD in my statement?
DICE developed Mantle with AMD and had been asking for a low level API for years.
https://twitter.com/repi/status/585556554667163648
DICE wanted to go DX12 only for holiday 2016 releases (BF1)
Nvidia hasn't done well in DX12 so far and have yet to release the elusive Async Compute drivers for Maxwell while selling them as supporting it. Considering async compute is one of the core engine features for increased performance and lower frame times that is a huge missing feature.
Yes, like I said: these low level APIs just make more work for devs that should be spent elsewhere. Reduced CPU overhead? Give me a break, desktop CPUs today are ridiculously fast.
CPU overhead is infinitely important, modern games have run into draw call bottlenecks, anything that alleviate this I welcome with open arms. And unless you are an expert in APi optimization, I suggest you keep some of your outlandish remarks about DX12 to yourself.
See above. DICE needed a way around AMD's crappy drivers.
Well expert or not, one can easily see that thus far, DX12 benefits have been few and far between, quite often reducing performance. Given how much added work there is for developers and how varying PC gaming systems are, I don't think it's such a far fetched comment to say low level API's work better on consoles. Perhaps that will change in the future but so far it's been pretty close to useless.
You really think that's how it was? They cared that much about AMD performance that they wanted to steer the entire industry towards dx12 and vulkan? Gold plated tin foil hat...
this added work business seems like nonsense. These guys are leaving dx12 down to the last stretch.Very few months in the total dev time. It would be minuscule difference in effort if there was no dx11 in the mix, and better outcomes too.
I don't think so. Look at your own post here. In your first response you say they wanted to steer the entire industry to DX12, in the next you're saying they're leaving it on the back burner until the last couple months of development and barely giving it any attention. I don't see how both can be true statements. Everything I've read about DX12 says it needs a lot more work then DX11. In fact, this post from you is the first I've ever heard that the difference is minuscule. Where are you getting this information from?
Meanwhile on planet earth,dice is working on the dx12 path for the frostbite engine ever since they put mantle in bf4,since as everybody keeps saying dx12 is basically mantle.
So if after all these years of working on it they still manage to mess it up that much it does not look very promising at all.
I take back what I said earlier dx12 appeared to work fine on my modest machine. I haven't tried dx11 but there really isn't a need.
Q9650
8GB
ssd
280x
I did have to update my video driver but that was all
CPU overhead is infinitely important, modern games have run into draw call bottlenecks, anything that alleviate this I welcome with open arms.
Some people think that AMD has 100% market share of PC gaming and in fact AMD is the minority in PC gaming.
Deus EX mankind divided
QB is being ported on DX11, which will be faster then so called "DX12".