Battlefield 1 Open Beta is live and supports DX12

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Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Yes, like I said: these low level APIs just make more work for devs that should be spent elsewhere. Reduced CPU overhead? Give me a break, desktop CPUs today are ridiculously fast.

Battlefield games are infamous for consuming large amounts of CPU. It takes a heavily overclocked i7 to get rid of any CPU bottle necking. Battlefield is a PRIME candidate for DX12. But, the game is two months away from launch. And going by previous mantle efforts in BF4, it will take about that long to get it fully optimized.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
Really? How does that math work out? I'm not saying you're wrong, i'm just wondering how they came up with that setup.

They decided that 100% = native made too much sense I guess.
Now 100% is supersampled.
 
Mar 10, 2006
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Battlefield games are infamous for consuming large amounts of CPU. It takes a heavily overclocked i7 to get rid of any CPU bottle necking. Battlefield is a PRIME candidate for DX12. But, the game is two months away from launch. And going by previous mantle efforts in BF4, it will take about that long to get it fully optimized.

Do the Battlefield games do a good job of using many cores?
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
DirectX 12 is a cancer on PC gaming. Close-to-the-metal APIs are great for consoles but they seem to suck for PCs.

Aside from that, really looking forward to BF1.

Odd you'd say that, considering DICE were the main developers pushing for a lower level API in the first place. Its why they helped create Mantle.

Seems more like one GPU vendor's poor performance in low level APIs is more of the issue and preventing DX12 only engines.
 
Mar 10, 2006
11,715
2,012
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Odd you'd say that, considering DICE were the main developers pushing for a lower level API in the first place. Its why they helped create Mantle.

Seems more like one GPU vendor's poor performance in low level APIs is more of the issue and preventing DX12 only engines.

Nice, not-so-subtle FUD
 
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Stormflux

Member
Jul 21, 2010
140
26
91
Too many folks on the hate-orade here. Open-Beta, report your bugs and issues! Jeez, the usual suspects too. Lots of people are saying the 42% scale the game comes in at initially is real 100% scaling. Stupid logic, let's find out what's real. I downloaded it last night and got to play like 5 minutes this morning before work.

With everything on Ultra, scaling at 50%, full screen with Freesync, I was running at around 60-65 fps using DX12 (which if you display more info on console shows up as DX11.1), 1440p on a FuryX, X5650@4Ghz. Game looked gorgeous on the 65 player conquest map.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
Nice, not-so-subtle FUD

which part? DICE shouldn't have a problem here. Its months from launch and its actually playable with dx12 at decent fps. So won't expect it to fail at launch.

It is also true that if nvidia had more up-to-date hardware, dx12 would be further along.

DX12 on RX 480 is running like crap. Cannot even maintain 60fps properly on 1080p lol.

https://www.youtube.com/watch?v=29PLoXGpcs4

seems to be running it fine for a beta. Only explosions seem to get it under 60.
Too many folks on the hate-orade here. Open-Beta, report your bugs and issues! Jeez, the usual suspects too. Lots of people are saying the 42% scale the game comes in at initially is real 100% scaling. Stupid logic, let's find out what's real. I downloaded it last night and got to play like 5 minutes this morning before work.

With everything on Ultra, scaling at 50%, full screen with Freesync, I was running at around 60-65 fps using DX12 (which if you display more info on console shows up as DX11.1), 1440p on a FuryX, X5650@4Ghz. Game looked gorgeous.

11.1. sigh.

edit: it actually says dx12 when in dx12 mode. not 11.1
 
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crisium

Platinum Member
Aug 19, 2001
2,643
615
136
Oh, I almost forgot about this. How big is the download? My internet is super slow, but maybe later tonight I can play it if its small (probably tomorrow night).

Battlefield betas are notoriously buggy, so I'm not expecting perfection. Actually, I would like a return to the BF3 beta with giraffe neck soldiers, as when I saw that in game I nearly died from laughing.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
11.1. sigh.

Does that mean bolted on DX12 or just DX12 by name? Benches are showing regression for both NV and AMD.

Perhaps that was an option that should have been left grey-ed out for this open beta.
 

Stormflux

Member
Jul 21, 2010
140
26
91
The download was around 7.8gigs? Less than 8 for sure.

More people are saying 50% scaling is Native resolution. 100% is 4K, if playing at 1080p. Makes no sense.
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
Oh, I almost forgot about this. How big is the download? My internet is super slow, but maybe later tonight I can play it if its small (probably tomorrow night).

Battlefield betas are notoriously buggy, so I'm not expecting perfection. Actually, I would like a return to the BF3 beta with giraffe neck soldiers, as when I saw that in game I nearly died from laughing.

Roughly 7GB download. The beta started today for those who signed up to the Battlefield Insider program before August 21st. The game goes open to everyone is on the 31st.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
It is also true that if nvidia had more up-to-date hardware, dx12 would be further along.

I think you used the wrong company. The most advanced GPUs are Intel first, Nvidia second and AMD last in terms of DX12 features.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
It is also true that if nvidia had more up-to-date hardware, dx12 would be further along.

How is that? If AMD had conservative rasterization and ROVs games could start using them in a serious way on pc.
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
Haha plz guys somebody tell me is there no way to get the beta unless you signed up weeks ago ?
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Nice, not-so-subtle FUD

Whats FUD in my statement?

DICE developed Mantle with AMD and had been asking for a low level API for years.

https://twitter.com/repi/status/585556554667163648

DICE wanted to go DX12 only for holiday 2016 releases (BF1)

Nvidia hasn't done well in DX12 so far and have yet to release the elusive Async Compute drivers for Maxwell while selling them as supporting it. Considering async compute is one of the core engine features for increased performance and lower frame times that is a huge missing feature.
 
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