sze5003
Lifer
- Aug 18, 2012
- 14,292
- 669
- 126
Right, there's a lot of core fundamental design principles with the maps and the specialists that won't be easy to change and would require a lot of rework.
The huge empty maps are a big problem that changes how the game plays. I don't think they can modify those quickly but hopefully for newer maps, the design can offer more cover, flanking routes, more vehicles to get to objectives so you aren't running in conquest all the time.
Also that Sundance character with the addition of the grenade belt and wing suit is ridiculous. I understand a lot of people use that specialist because it makes getting to objectives easier.
But it's also not realistic, flying in face first into the ground from any speed and being ok, no fall damage or anything is dumb.
The huge empty maps are a big problem that changes how the game plays. I don't think they can modify those quickly but hopefully for newer maps, the design can offer more cover, flanking routes, more vehicles to get to objectives so you aren't running in conquest all the time.
Also that Sundance character with the addition of the grenade belt and wing suit is ridiculous. I understand a lot of people use that specialist because it makes getting to objectives easier.
But it's also not realistic, flying in face first into the ground from any speed and being ok, no fall damage or anything is dumb.