The aspect ratio affects your FOV though, and 5:4 is about 2/3 of 16:9 by width, which is what will be cut off to make the FOV narrow enough to fit a square monitor (since DICE makes hor+ engines).Im pretty sure that changes your res only limits the amount of detail and does not effect your FOV
I'm trying to figure out how much of an OC I will need on my 460GTX to let me play this game at 1080p.
There was a gpu and cpu benchmark for the alpha version, I can't remember the numbers, but I remember that the 4890 was doing ok at 1920x1080 coupled with a phenom ii x4 (the visuals were maxed on dx10).
"2500k oc'ed to 4.6ghz"
Yeah, you'll be fine.
what? its the aspect ratio that determines your fov. most games are hor+ which means the wider the aspect, the wider the fov. 1280x1024 is 5:4 which is the most limited standard aspect ratio out there. some games are even anamorphic which means massive black bars on a 5:4 screen.Im pretty sure that changes your res only limits the amount of detail and does not effect your FOV
I'm trying to figure out how much of an OC I will need on my 460GTX to let me play this game at 1080p.
The alpha was an old build of the game in the first place, IIRC.
Yes because it makes sense to show pre-alpha screenshots and footages with already impressive looking graphics then many months later, use an older build with unfinished visuals for MP alpha knowing footages will leak to the whole world.
This. They did the same thing with BC2, taking not necessarily the most advanced, up-to-date build, but instead the most stable, and tweaking it about for about a month before releasing it into the wild...thus the builds are 2-3 months old by the time we see them. Then they update the latest build with feedback from the beta, but the beta runs (in BC2 at least) up until release, even after the game goes gold and is sent to MS and Sony for cert. Then we get a massive day 1 patch so everything is up to date, and they spend then next two months after release polishing it up. This has been their MO since BF2.In this case, many people have said already that DICE did use an obsolete build for Alpha and that many of the improvements suggested had already been implemented in house for more recent builds. This has already been discussed in the public domain. ^_^