Battlefield 3 recommended GPU specs out

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skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
But AA is kind of a big deal isn't it? I mean, turning that OFF allows a lot of cards to play these games.

In BFBC2 with AA OFF I can hit 60 FPS easy on everything else high, with AA at 2x + not so much.

This old 9800gtx was able to play 1600x900 on low with not the best fps in BF3 but i know if aa was able to be shut off it would make the difference between fluid gameplay and dropping the setting like i had to .
 

WMD

Senior member
Apr 13, 2011
476
0
0
That depends if you're using traditional multisample antialiasing or morphological antialiasing (both appear to be options). Morphological antialiasing is a post-processing effect that doesn't rely on memory speed and thus is far less taxing on a graphics card than multisample antialiasing of comparative image quality.

Above is true only when applied to defered render engines where MSAA is sometimes almost as taxing as supersampling. MSAA used in forward renderer performs better than morph AA or FXAA. In crysis , 4xaa only incurs about 10% hit on a 5800 class gpu compared to 20% for FXAA and about 40% for driver based MLAA running on compute shaders
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
All I can say is that both the MLAA and FXAA in-game options in Deus Ex: Human Revolution did a very good job at boosting IQ while not incurring the performance hit one would expect with something like 4x MSAA. We'll just have to wait for benchmarks in Battelfield 3 to determine that specifically. IIRC, though, the Frostbite engine is a deferred rendering engine (one of the AA options even indicates that. Odd, though, it seems to be the option for MSAA, while the option for MLAA seems to just be called post-processing AA)

It seems like it's possible to run MLAA and MSAA at the same time in BF3, though. That would have to kill performance; I wonder if it will bring down performance/boost image quality on the same level as The Witcher 2's ubersampling.
 

cusideabelincoln

Diamond Member
Aug 3, 2008
3,269
12
81
Wow! That chart just about confirms that VLIW-4 architecture for AMD was a failure. In pretty much all the latest DX11 games, the GTX580 is stomping all over the 6970. I mean the avg. performance difference of 15% is no longer accurate. It's more like 25-30%. Hard Reset, Crysis 2, Civ5, Lost Planet 2, Hawx 2, and now BF3? AMD needs a brand new DX11 architecture, fast.

http://3.bp.blogspot.com/-KVdmpK1Q6..._6Mf6-a7E-w/s1600/jump+to+conclusions+mat.jpg

According to that original chart from PCGH, the HD 6970 is also scaling really well with overclocking. In fact, better than the 580?

6970:
33.4 fps to 38 fps => 13% boost
880 MHz to 1000 MHz => 13% boost

580:
42.1 fps to 50.6 fps => 20% boost
772 MHz to 950 MHz => 23% boost

There's also tons of things need fixing in the beta - on DICE's end as well more optimizations AMD/Nvidia can make. I don't expect the 5870 to outperform the 6950 when it's all said and done.

Fermi GTX580 scales extremely well with overclocking and makes the HD6970 @ 1000mhz look like a last generation card. HD7000 series can't get here fast enough.

Yeah of course it scales well in performance. It also scales up in power consumption to. You know AMD has different design goals. They aren't in the race for the pursuit of performance with no regard for everything else. They've strived for a balanced design since the HD 3870.

Either way, it now makes sense why AMD needed to go with GCN.
It just now made sense to you? AMD explained why they were doing it months ago and it made sense then GCN is just a natural evolution. Seems like VLIW4 has always been a stop-gap solution. Their reason for switching to VLIW4 is because the VLIW5 design was not being utilized. This was explained in Anand's HD6970 launch article, so it wasn't hard to imagine VLIW4 was just a bridge to their next architecture because of several culminating reasons: VLIW5 not being utilized and stuck on 40nm (they needed the die space).
 
Feb 19, 2009
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Beta is up. Grabbing it now. Go go ppl.

Oh, that previous bench Russian, is totally made up. The Radeons perform very close to their counterpart GTXs, there's no huge lead with almost the same average and minimum frame rate. 6970 is almost equal to the gtx580.
 
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n0x1ous

Platinum Member
Sep 9, 2010
2,572
248
106
Beta is up. Grabbing it now. Go go ppl.

Oh, that previous bench Russian, is totally made up. The Radeons perform very close to their counterpart GTXs, there's no huge lead with almost the same average and minimum frame rate. 6970 is almost equal to the gtx580.

Real convincing. Proof? Hmmm one poster has a link to a benchmark, another poster says the benchmark is "totally made up"

Which one is more believable.......
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Real convincing. Proof? Hmmm one poster has a link to a benchmark, another poster says the benchmark is "totally made up"

Which one is more believable.......


I'm pretty sure its false. Or not using the BF3 drivers...they make a big difference. I've run it on both setups and the game is smooth as silk on both cards. They certainly both provide a great ingame experience. But what the heck, i'm convinced 90% in this forum don't actually play PC games

In addition to this, most everyone on the BF3 forum using beta drivers for either card (6970 and 580) report fantastic framerates.

Maybe its another nvidia focus group effort? I kid I kid
 
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WMD

Senior member
Apr 13, 2011
476
0
0
Beta is up. Grabbing it now. Go go ppl.

Oh, that previous bench Russian, is totally made up. The Radeons perform very close to their counterpart GTXs, there's no huge lead with almost the same average and minimum frame rate. 6970 is almost equal to the gtx580.

Pcgh benchmarks numbers are very Nvidia biased. :thumbsdown: I know because i test the same games they do.
 

AdamK47

Lifer
Oct 9, 1999
15,320
2,928
126
Looks like we were all optimistic this time.

"When asked if a single Nvidia GeForce GTX 580 1.5GB would have enough power to run the game at Ultra settings, Matros went on to say that if you were aiming for that level of detail from the Frostbite 2 engine, then you’ll probably need two GeForce GTX 580s in SLI configuration."

Source: http://www.bit-tech.net/news/gaming/2011/09/23/battlefield-3-recommended-specs-only-good-f/1

I'm all set with three then. I can't wait to play the game. Battlefield 1942 is my most played game ever. Didn't really get into Battlefield 2 as much.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
I'm all set with three then. I can't wait to play the game. Battlefield 1942 is my most played game ever. Didn't really get into Battlefield 2 as much.

I don't think BF3 pushes the graphical boundaries.... Its a pretty nice looking game but don't expect anything amazing, even at the highest settings. But gameplay wise i'm pretty exited...I played the caspain borders map for a few minutes yesterday and it was pretty amazing - air / tank battles all over the place.

I'm pretty interested in seeing how Rage stacks up graphically.. looks amazing in previews.

here's a vid of caspain border btw:

http://www.youtube.com/watch?v=kwJK1KedEPs&feature=player_embedded
 
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DrBoss

Senior member
Feb 23, 2011
415
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Feb 19, 2009
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Okay, played around 2 hours or so, 32 player Metro Rush. Latest preview drivers.

With CF disabled, my single OC 5850 gets ~50 FPS average outdoors (surprisingly better than i expected) at 1080 with ultra textures and all the effects/terrain, but NO MSAA, using MLAA (Post AA) instead on medium.

Turning on MSAA to 4xAA tanks fps to <30 fps. I can't notice a difference, Post AA looks sharp enough. This game engine hates MSAA or i need more VRAM.

Not much lag, gameplay feels really responsive and smooth even with the FPS around 40s, it feels like a mix of COD and BF in terms of handling, hard to describe. I hated it at first but got used to it pretty quickly.
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
Ultra Pre-set 11.10 previews

Frames Time (ms) Min Max Avg
45326 1039685 26 81 43.596
This is the metro map.
Using FRAPS.

Outdoors my FPS was in the 30s indoor I did much better.

Physics are awesome in this game so far apparently they will get better with final release? Is this true?

b4db0y90 add me.
 
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WMD

Senior member
Apr 13, 2011
476
0
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Just finished a few rounds. Running very smooth on i5 2500k and a single overclocked 5850 @ 1680x1050 all settings high + Post AA medium. Averaging 70fps outside and 100fps inside.





 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
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For those saying the graphics aren't very good remember this is a beta, and it has been stated that the top graphics settings are not available.

What I want to know is if we are going to get better frame rates in the real game? and how much better it will look at a real ultra setting.
 

deaner

Senior member
Mar 13, 2009
632
1
81
How is everyone with X-fire? When I started Tuesday night - I had Excellent frames with my 5970 - way over 100 - as of today, its as if X-fire is disabled... only registering 30 - 60 fps...
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
For those saying the graphics aren't very good remember this is a beta, and it has been stated that the top graphics settings are not available.

What I want to know is if we are going to get better frame rates in the real game? and how much better it will look at a real ultra setting.
so the actual game will not use one big ugly texture for sandbags?

and the game looks pretty good now but nothing like the original videos made it out to be. to me it actually looks a lot like Crysis 2.
 
Feb 19, 2009
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The lighting and effects are amazing.

I don't think we will get better frame rate in retail ULTRA, as the beta textures aren't "ULTRA" as it looks no different than high. Then add in tessellation and more physics, i think we could get a big reduction.

As for MSAA 4x, i dont think its playable in retail ultra on most setups. Sticking with MLAA seems a good compromise, very little performance drop and the AA is quite good.
 
Feb 19, 2009
10,457
10
76
Ultra Pre-set 11.10 previews

Frames Time (ms) Min Max Avg
45326 1039685 26 81 43.596
This is the metro map.
Using FRAPS.

Outdoors my FPS was in the 30s indoor I did much better.

Physics are awesome in this game so far apparently they will get better with final release? Is this true?

b4db0y90 add me.

You had on 4x AA, right? That seems to tank performance hard regardless of setup.. deferred rendering (Frostbite 2) doesn't like MSAA. Try turning it off and setting postfilter AA on high, it looks the same.

Whats amazing is how good it looks given its a very small filesize beta.
 
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notty22

Diamond Member
Jan 1, 2010
3,375
0
0
I have and played with it. It is not leagues above Crysis2, visually, imo. I will say I am impressed with the audio in this beta. My SLI is working excellent , almost always 99&#37; usage from both gpu's. What I have also noticed. I have 4gb of system memory. I had capped my virtual memory at 4gb, because I leave it on my 40gb SSD. This caused issues.
I changed the setting to let windows manage the size, and I exited the game and saw the pagefile over 4.5gb. IMO, its a combination of the game needing a browser open and a instance of origin.exe . Of course I have a virus program to. Guess we can justify more than 4gb of ram now.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
the game uses 1.4GB of ram so those with 4GB are just fine unless they have tons of programs running. I had plenty of things running and was at 2.4GB before starting the game and never went over 3.8GB during the game.
 

PCboy

Senior member
Jul 9, 2001
847
0
0
I don't think ultra is enabled yet.

Rather, its in the options but it looks exactly the same as high/medium.

Ultra is enabled but not implemented. People here saying they're on "Ultra" are really using "High" settings.

I can't wait for the full version... it's been awhile since a game has made me upgrade.
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
You had on 4x AA, right? That seems to tank performance hard regardless of setup.. deferred rendering (Frostbite 2) doesn't like MSAA. Try turning it off and setting postfilter AA on high, it looks the same.

Whats amazing is how good it looks given its a very small filesize beta.
Yea it's all in game settings. I just moved the preset to Ultra and it put the 4x AA on by itself I will try what you said later tonight.

EDIT: I also saw my vram usage go up to 1.1 gigs on 1920x1200. Highest vram usage I saw was 1.3 gigs I think.
 
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