Battlefield 4 Patch 2/13/2014 with Mantle improvements

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VulgarDisplay

Diamond Member
Apr 3, 2009
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I'm testing it out now. Anyone else have any impressions with the new patch?

So far, no more spikes. Just constant 120fps on my 2500k at 4.5ghz and 7970 at 1180mhz.

Haven't tested to see if they corrected the off colors in the game yet. Haven't noticed any fog but only played operation locker.

Change Log from the Patch

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493838365687/
We’ve started rolling out a new Battlefield 4 game update on PC. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.

Feb 13 PC Game Update Notes
-General stability improvements
-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
-Fix for missing sound in Team/Squad Deathmatch
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain

Mantle
-Fix for a crash that would occur when activating full screen in portrait mode
-Fix for stuttering that could appear during video sequences on multi-GPU PCs
-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
-Fixed screenshots on multi-GPU PCs
 
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Erenhardt

Diamond Member
Dec 1, 2012
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So they fixed it without a new driver? Should I go back to 14.1? Mantle worked with 13.12 for me
*kind of
 

Despoiler

Golden Member
Nov 10, 2007
1,966
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So they fixed it without a new driver? Should I go back to 14.1? Mantle worked with 13.12 for me
*kind of

The Mantle driver is really lightweight. Most of the heavy lifting is done by the game devs. From everything I've heard from the devs, much more often than not an issue needs to be fixed on the game side of things.
 
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TeknoBug

Platinum Member
Oct 2, 2013
2,084
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Right now Mantle isn't really worth using, the graphics is rather washed out and only works on 290/290X (and 260X but WHO uses that card?). The fog on Shanghai is immense that makes it impossible to deal with the middle section if you're on either side of the city.
 

Venomous

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Oct 18, 1999
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I get a constant 120 fps with a single 280x on D3D... Am I missing something here?
 

Termie

Diamond Member
Aug 17, 2005
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So I just downloaded Catalyst 14.1 and the BF4 patch, and the game won't load on my HD 7870 ("BF4 has stopped working" comes up immediately).

Weren't there some tips as to settings required to get this to run? Do I have to turn off my Intel graphics? Anything else?
 

Tmf

Senior member
Jan 15, 2014
247
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Only problem i had with mantle and my 280x was the stutter spikes. If they fixed that in today's patch bravo. Can't test for myself currently.
 

Tmf

Senior member
Jan 15, 2014
247
1
81
So I just downloaded Catalyst 14.1 and the BF4 patch, and the game won't load on my HD 7870 ("BF4 has stopped working" comes up immediately).

Weren't there some tips as to settings required to get this to run? Do I have to turn off my Intel graphics? Anything else?

Disable IGPU I believe should fix it for you.

Edit: Sorry for double post.
 

Termie

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Aug 17, 2005
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Disable IGPU I believe should fix it for you.

Edit: Sorry for double post.

Tried that, didn't work.

Uninstalled 14.1 and rolled back - BF4.exe ran just fine. Must be something else. I had uninstalled the 13.12 drivers prior to installing 14.1 - that's the only other tip I recall, so maybe others can fill me in on additional troubleshooting steps.

Otherwise, looks like I'll need to wait until this all gets out of the beta stage...
 

VulgarDisplay

Diamond Member
Apr 3, 2009
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Tried that, didn't work.

Uninstalled 14.1 and rolled back - BF4.exe ran just fine. Must be something else. I had uninstalled the 13.12 drivers prior to installing 14.1 - that's the only other tip I recall, so maybe others can fill me in on additional troubleshooting steps.

Otherwise, looks like I'll need to wait until this all gets out of the beta stage...

Do you have your launch options in origin forced to 64bit only?
 

Crap Daddy

Senior member
May 6, 2011
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Right now Mantle isn't really worth using, the graphics is rather washed out and only works on 290/290X (and 260X but WHO uses that card?). The fog on Shanghai is immense that makes it impossible to deal with the middle section if you're on either side of the city.

Still foggy after this patch?
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
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Direct X

Mantle


Still needs some major work. The draw distances are reduced as well. Hard to just actual performance when they aren't rendering identically.
 

Termie

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Aug 17, 2005
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Do you have your launch options in origin forced to 64bit only?

Ah, thanks, that's what I forgot to try. I'll report back later today.

By the way, there are some major differences in those two screenshots besides just draw distance and the fog. Look at the gun and the glove - a lot less detail in Mantle.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
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Direct X

Mantle


Still needs some major work. The draw distances are reduced as well. Hard to just actual performance when they aren't rendering identically.

DX looks way better to me in those pics. The barrels for example, not to mention the sky, etc.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
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This is a 32 man domination server. 20 players in it. Screenshot was taken in the lowest performing place on the map I could find quickly without getting shot. Quite the performance improvement for Mantle, and only a slight fog. The detail levels are similar in my eyes.

For both sets of my screenshots, these and the previous post, settings are:
1920x1080 @ 120hz
Textures and Filtering on High
Mesh Quality on Ultra
HBAO/SSAO off
Post AA - Low
MSSA OFF
all other settings set to lowest values possible.
Motion Blur down to 0


Direct X

Mantle


The differences aren't nearly as pronounced here. I have no idea why the test range mantle screenshot shows so much reduced detail.

What I do know is that this map in domination performs like CRAP for me in DX11, and I never dip below 120fps with mantle. The perfoverlay for Mantle is really good. We really need a reviewer to really delve into minimum FPS on mantle vs. DX because that is the metric that really matters to me. It's obvious that DX can't touch mantle in terms of frame times.

My perception is that the 70fps dips on Mantle play out to be like 25 fps on a 120hz monitor. It is not smooth in the slightest and mouse input suffers considerably. Overshooting and undershooting targets left and right when my performance dips that low. On average my accuracy for any decent gun that I use in the game is 20-22%. I expect it to improve if I stick with mantle and stop getting the performance dips.
 
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96Firebird

Diamond Member
Nov 8, 2010
5,712
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Glad they got the dips sorted out, but wow, that fog is hideous...

Also, the game looks awful without MSAA, I never really noticed the difference until I saw your screenshots.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
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Glad they got the dips sorted out, but wow, that fog is hideous...

Also, the game looks awful without MSAA, I never really noticed the difference until I saw your screenshots.

I'm the type of player that sacrifices IQ in pursuit of framerates.
 

96Firebird

Diamond Member
Nov 8, 2010
5,712
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Well I used to run the game with everything on low/off on my GTX 460, and though the game looked good. Then I got my 770 and turned everything up to Ultra/on/2x MSAA, and was wowed. But I guess I got used to that.

Have you tried any conquest servers with explosions? I remember reading from sushiwarrior that some explosions might cause the dips.

sushiwarrior said:
And just a slight tip for all those experiencing chugs every 10-15 seconds, based on my experience with the dev build, this is due to objects not loading correctly in BF4. Stuff like meshes and models not being fetched properly and throwing errors, or even things like explosions which throw ray-casts too far (not sure how that happens exactly, but that's what the error console says).
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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Direct X

Mantle


Still needs some major work. The draw distances are reduced as well. Hard to just actual performance when they aren't rendering identically.

Did you just take this with the new patch?

Or are you posting old out dated data that means nothing now?

EDIT: Saw your other post, looks like it is the latest. Strange the multi-player screenshots look fine. The others do not.
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Did you just take this with the new patch?

Or are you posting old out dated data that means nothing now?

EDIT: Saw your other post, looks like it is the latest. Strange the multi-player screenshots look fine. The others do not.

Since you're obviously trying to insinuate that I'm doing something rotten how about you read the thread title and don't start the thread crapping already. The last thread got locked because of it.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Since you're obviously trying to insinuate that I'm doing something rotten how about you read the thread title and don't start the thread crapping already. The last thread got locked because of it.

I was asking because you didn't specifically say it was with the latest version. I was not trying to thread crap. Your first post was just two screen shots with no other data.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
I'm going to revisit the test range again later on tonight. I think that the screenshot may have cause some texture streaming to take place for some reason. Especially since the Multiplayer shots I took don't show the same reduction in IQ (other than the slight fog with mantle).
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
This is a 32 man domination server. 20 players in it. Screenshot was taken in the lowest performing place on the map I could find quickly without getting shot. Quite the performance improvement for Mantle, and only a slight fog. The detail levels are similar in my eyes.

For both sets of my screenshots, these and the previous post, settings are:
1920x1080 @ 120hz
Textures and Filtering on High
Mesh Quality on Ultra
HBAO/SSAO off
Post AA - Low
MSSA OFF
all other settings set to lowest values possible.
Motion Blur down to 0


Direct X

Mantle


The differences aren't nearly as pronounced here. I have no idea why the test range mantle screenshot shows so much reduced detail.

What I do know is that this map in domination performs like CRAP for me in DX11, and I never dip below 120fps with mantle. The perfoverlay for Mantle is really good. We really need a reviewer to really delve into minimum FPS on mantle vs. DX because that is the metric that really matters to me. It's obvious that DX can't touch mantle in terms of frame times.

My perception is that the 70fps dips on Mantle play out to be like 25 fps on a 120hz monitor. It is not smooth in the slightest and mouse input suffers considerably. Overshooting and undershooting targets left and right when my performance dips that low. On average my accuracy for any decent gun that I use in the game is 20-22%. I expect it to improve if I stick with mantle and stop getting the performance dips.

Fog is still there, but it's nothing major just change in contrast depending on distance. They already have a fix ready for it and will be released I think they said next patch.
 
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