Battlefield: Heroes

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PingSpike

Lifer
Feb 25, 2004
21,749
584
126
Originally posted by: GundamSonicZeroX
According to an article in Games for Windows, the devs of BF:H had the idea of cartoony graphics before Valve announced TF2.

Meh...so did GI Joe. What do they want, a medal? And if thats true, it should be hard to beat valve to the punch since their games are usually delayed for 12 years before release.
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
Originally posted by: I4AT
Originally posted by: GundamSonicZeroX
Originally posted by: I4AT
What's your point? What I'm saying is how could they have known they'd be compared to a game like TF2 if they had the idea of that art style before the game was even announced?

It doesn't take a genius to know that a game would be compared to similar games. If I were to start making a game where you go from point to point, capturing spawns, I should know that people are going to compare it to BattleField.

lol no shit, but it takes a psychic to know that your game is going to be compared to another game that doesn't exist yet.

Originally posted by: I4AT
I haven't read the article you're referring to so I don't know exactly who said what, but we have straight from the Developer's own blog evidence to the contrary.

Originally posted by: GundamSonicZeroX
You haven't read the post you linked to?

I'm talking about the article in Games for Windows where someone apparently claimed they came up with their art direction before Valve announced TF2, which according to the blog on the official website for Battlefield Heroes, is impossible.

It may seem strange, but that doesn't make it impossible. The commentary we're talking about now has obviously been released since TF2 was out, and he probably didn't think/care that people would read into that little comment so much.
 

I4AT

Platinum Member
Oct 28, 2006
2,630
3
81
It actually does, going by the dates he gave in his Feb 4th entry. The guy spearheading the entire project didn't even join the company until January 07, he then said it was several weeks of just general brainstorming before they were even ready to decide on any type of art direction, which by that point would've been closer to a year after the first TF2 trailer had been released.

Really, it's not even that big of a deal. It's just not realistic for any game that comes out to be completely original in all aspects, but it's about giving credit where credit is due. Yeah there are other "cartoony" looking games, but BF:Heroes is just so far off from something like NOLF, XIII, or Psychonauts even, and so obviously borrowed directly from the vein of TF2 that it's dumb to even try to argue otherwise.

I'm just pissed off at the direction DICE has taken with this game in general. It's one thing to borrow from another game and acknowledge it, more in the sense of a nod to the original. But the fact of the matter is, this is a shovelware release that only exists for the sole purpose of feeling out the market. The concept for a new game should never ever start with the question, what's hot right now and how can we get a piece of it? These guys gathered into a room and decided micro-transactions were the new "it" then tried to figure out a way to base a game around it. Then they go and steal TF2's look, cause I'm sure at the time that was the new buzz.

Obviously the senior producer has no problem admitting to it, and I respect that, but some other douchebag within the company is trying to save face and spread fud. Just give Valve their props and put out your crappy game.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Originally posted by: PingSpike
SimBattlefield 3: Madden 09 Edition: Extreme Sim Football Heroes 6

EA, we are franchise innovation.

T,FTFY

Also... well, the whole "stealing TF2's art style" is pretty dumb, but look back... remember a few years ago how many cel-shaded games there were? It was a trend for a while, but you didn't see people accusing certain developers of stealing from other developers. Then again, the biggest cel-shaded games of the last several years (Auto Modellista, Viewtiful Joe, XIII, Wind Waker) were all completely unlike each other in terms of gameplay. And they weren't exact copies of each other's art style - there were subtle differences.
 

DSF

Diamond Member
Oct 6, 2007
4,902
0
71
Originally posted by: gorobeiSo the only way to draw some of those players away is too make a "FREE" game. Once they're playing BFheroes, then you can get them to spend on the next version or real (BF3) version.

You almost make it sound like dealing drugs.
 

gorobei

Diamond Member
Jan 7, 2007
3,777
1,226
136
Originally posted by: DSF
Originally posted by: gorobeiSo the only way to draw some of those players away is too make a "FREE" game. Once they're playing BFheroes, then you can get them to spend on the next version or real (BF3) version.

You almost make it sound like dealing drugs.

It is. Gaming is an addiction of sorts. CS is the crack cocaine of games. Cheap, easily accessible gameplay, easy to find servers, fellow addicts all around you to make you feel like you're not the isolated weirdo playing something that is almost a decade old.

The fact is that CS has probably done more to retard the game development industry than anything else out there. CS's low hardware requirements and "free" pricing has drawn away thousands of gamers from newer games or kept them from migrating to something new. If the newer games don't sell well then developers don't fund as many.

The steam hardware survey only recently saw a jump in ownership of more powerful video cards(most likely due to dx10 or even crysis.) Until then the most common video card was a GF6600 series. If any developer actually used the old survey results to determine the minimum hardware requirements for their next game, everything would be dx9 and 2Ghz single core. (i suspect even the bulk of 6600 use was just for the CSS)

 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: lupi
Just heard release has been pushed back to end of the year

Trust me, this is a GOOD thing. Hopefully there will be an announcement soon that it has been pushed back to the end of NEXT year too. (Yes, I'm in the beta)
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
After playing the beta, I see why it was pushed back.
Has potential but the bugs , oh my , the bugs !
 
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