The more I play the more I realize my gut instincts about this game during the alpha and beta were dead on, it's a dud. Netcode and bug fixes wont be enough to fix whats wrong here.
This guys review pretty much sums up how I feel about the game, at least the multiplayer part as I haven't tried the single player yet.
I hope they do something. I've been playing as support and trying to unlock new weapons. So far, they all have a low rate of fire and seem to do low damage. I have to be perfect with the opening shot and land enough rounds over a long period of time to get a kill.
The other thing that trips me up is i can land a grenade launcher hit at the legs of an opponent, does 65 damage and they can quickly recover and mow me down. It's not the instant kill factor that bothers me, but the fact a hit like that can barely stun or suppress.
The more I play the more I realize my gut instincts about this game during the alpha and beta were dead on, it's a dud. Netcode and bug fixes wont be enough to fix whats wrong here.
This guys review pretty much sums up how I feel about the game, at least the multiplayer part as I haven't tried the single player yet.
Did dice do bf1? That one was my favorite along with 4. Bf 3 was ok but I didn't play online much. They will need to do a lot of net code fixes if they want to get it fixed, also fix the server browser and better balance to weapons.
I started the first single player story and it was so tedious. It didn't feel like a battlefield game. People say the other stories are better but I haven't gotten past the first one.
I really hope they do a modern battlefield in the upcoming years. With updated weapons, Jets and maybe helos. I think it's about time they go back to modern times.
I don't actually agree with everything the guy says in that review. Some of the topics he talks about are what may make the game good/different if they are done properly. But they just need balancing. Like how medics can revive faster and how you aren't supposed to be able to shoot everything with a tank by yourself you know without a squad. Problem is not many people play it as a squad game so I agree with him there.
Each class I feel is tailored to have a special role and supposed to be played in a different manner. I agree with the medic guns that they suck and would rather have a medium range weapon for a medic because if you want them on the front lines, they need to be effective and currently they are not meant for being up front.
He could have been more clear in his points but it sounded like he was confused and well he did mention the game did make him feel that way.
I hope they do something. I've been playing as support and trying to unlock new weapons. So far, they all have a low rate of fire and seem to do low damage. I have to be perfect with the opening shot and land enough rounds over a long period of time to get a kill.
The other thing that trips me up is i can land a grenade launcher hit at the legs of an opponent, does 65 damage and they can quickly recover and mow me down. It's not the instant kill factor that bothers me, but the fact a hit like that can barely stun or suppress.
Yea I always end up doing 99 damage and they would immediately get up and kill me. Of course try hards are like 'try aiming for the head'.
Which is why I just played conquest core after rhe ttk change. The medic weapons were much better after the first patch but with the TTK change they were basically back to shooting ping pong balls.
The instant kill is a time to death and netcode issue. For some guns you should not get killed in one frame if they increased the time to kill but yet it still happens.