Battletech

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lupi

Lifer
Apr 8, 2001
32,539
260
126
trying to play on my 4k monitor real buggy. lot of crashes and display driver breaking going on.
 
Feb 25, 2011
16,822
1,493
126
trying to play on my 4k monitor real buggy. lot of crashes and display driver breaking going on.
Same here. Set to 1080p and set the .exe to run in administrator mode, and was able to get through a few missions.

Good game, good gameplay, needs work. Don't they test these damn things?
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Same here. Set to 1080p and set the .exe to run in administrator mode, and was able to get through a few missions.

Good game, good gameplay, needs work. Don't they test these damn things?

Oh for sure, its gone through full beta (with backers) and alpha cycles. However, there is no way for them to test every PC configuration out there.
 

Coalfax

Senior member
Nov 22, 2002
396
72
91
Only downside I have is its throttling my GPU up to 100% and its getting hot... moreso that anything else I can remember playing in the past. I may have to enable Vsync to 60 just to get this under control until they fix the issue.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
While I don't think you need to field a battalion, I have always preferred the weight and credit method of limiting mechs. That way you can field a variety of different mechs without being forced to give up a lot of firepower. There are advantages to smaller mechs, but if I am strictly limited to 4 mechs they become nothing more than scouts for the heavy hitters.

Yah, the 4 mech limit is pretty annoying. On the plus side the whole phase system gives you a much bigger incentive to run lighter mechs. While they will never be huge damage dealers they really enable the long range guns on your heavier mechs to shine. Plus with a crit seek load out you can have a big mech open a hole and then get two turns of peppering in before they get to activate. If you get ace pilot you can close to MG range fire twice and then move away.

I'm having a weird bug with lists where it act like I'm constantly pressing up. Don't have a joystick hooked up. In general it feels a little rough around the edges too. The game itself is okay, but there are little annoyances like not being able to que actions. No stop button for movement or path selection that I can tell either. I've accidently started moving so many times already and you can't keep going even if you would have had movement points left. I wish there was a 'pause on sensor contact' option for my lights. That way I could decide if I really want to run into the middle of an enemy lance after detecting it 6 hexes ago.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Same here. Set to 1080p and set the .exe to run in administrator mode, and was able to get through a few missions.

Good game, good gameplay, needs work. Don't they test these damn things?
I was halfway through character creation and had to step away, came back and had the missing screen problem. Things got worse from there. Will look around for other fixes and try again tonight. Only got as far as starting mission for miner and after that crash decided to quit for the night.

Was nice doing alpha strikes against panther and locust as the centurion. If I didn't blow them up (cause game had ne play each several times) they'd either be stuck on the ground or in such a condition that the blackjack could walk by them causing them to fall apart.

Wolverine at the end staying by the turrets was first challenge but I got lucky and as soon as I maneuvered into range to give him a full strike it cored his center.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Other than performance improvements, only thing I'd like so far is ability to turn on hexes and know weapon ranges.
 
Feb 25, 2011
16,822
1,493
126
Oh for sure, its gone through full beta (with backers) and alpha cycles. However, there is no way for them to test every PC configuration out there.
Going through the crash reports, it's the same Unity crashes (mono.dll issues and illegal access exceptions) I intermittently get with Kerbal Space Program. So it's probably not the Harebrained team's fault, directly. Although that kind of makes it more annoying, somehow - the Unity engine should have a lot more "soak time" than a game that was released less than 24 hours ago.
 
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Rifter

Lifer
Oct 9, 1999
11,522
751
126
I played for 7 hours yesterday, in that time i experienced:

- Major lag during loading and during cut scenes
- Login issues with that paradox account crap
- Does not work in ultrawidescreen i have to play on my second monitor for now(at least this game allows this, alot of games will only play on the primary display, so theres that)
- Lost saves, twice
- Massive memory leak when alt-tabbing, every time you leave the game via alt-tab you can literally watch the memory usage go up over the next 20 seconds to your max amount of ram(16GB in my case, tried on girlfriends PC, behaved same way up to 8GB) This is a huge issue as when you go back in game it is very very laggy, so essentially alt-tab is completely broken, if you use it, you need to restart to avoid lag.

All that said i still had a blast playing it
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Other than performance improvements, only thing I'd like so far is ability to turn on hexes and know weapon ranges.

It’s not very clear or intuitive but the info is more or less there.
  • Hovering over weapons in a battle will give non descriptive ranges like short, standard, long, IIRC.
  • When you are setting facing during a move, the facing cone has different range arcs shaded in.
  • Also while facing you can mouse over an enemy, and your weapons will show the chance to hit if you move to that position and fire.
  • When moving hold alt and a dot will light up in every hex you can move to. I think they’re color coded, I’m not sure if it’s by walk/sprint/jump or what.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
It’s not very clear or intuitive but the info is more or less there.
  • Hovering over weapons in a battle will give non descriptive ranges like short, standard, long, IIRC.
  • When you are setting facing during a move, the facing cone has different range arcs shaded in.
  • Also while facing you can mouse over an enemy, and your weapons will show the chance to hit if you move to that position and fire.
  • When moving hold alt and a dot will light up in every hex you can move to. I think they’re color coded, I’m not sure if it’s by walk/sprint/jump or what.
would love a manual with all this.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Haven't had any outright crashes/display driver issues since the release day hotfix. What i am seeing now is the game goes transparent. I will be playing and suddenly I am looking at me desktop background except my mouse still looks like the ingame mouse. If I click somewhere I here the game respond to a mech being moved so the game is still running. Haven't found a fix for this.


After this, I lowered my game resolution to 1080 and turned vsync on. Played about half an hour with this and no issues since. Will try raising resolution with vsync later to see what happens.


Unfortunately I've got crap for progress since I'm doing q&a for them and have seen squaduch from official channels on these issues.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Given the inability to change skills, any one or two that you choose on every character?
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
I like the sensor lock plus the ability to grant movement after firing for a light: reserve until the last round, move in to flank and fire, then the following turn fire again and withdraw. Sensor lock to stay useful until that window of opportunity opens up.

Otherwise multi target is my go to.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I like the sensor lock plus the ability to grant movement after firing for a light: reserve until the last round, move in to flank and fire, then the following turn fire again and withdraw. Sensor lock to stay useful until that window of opportunity opens up.

Otherwise multi target is my go to.

Fire after moving works in any mech class.

Sensor Lock is one of my least used abilities next to Bulwark. I only ever use it on turrets.

Second Tactics one that moves you up an initiative phase is great. Having a Heavy firing in the Medium phase is simply brutal.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Fire after moving works in any mech class.

Sensor Lock is one of my least used abilities next to Bulwark. I only ever use it on turrets.

Second Tactics one that moves you up an initiative phase is great. Having a Heavy firing in the Medium phase is simply brutal.

Yes it works on any class but light mechs have the initiative to pull off the move without risking any opposing fire.

Sensor lock is great for stripping evasion and suddenly putting distant sensor contacts into LRM land.

Definitely will try the +1 initiative.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
I think Master Tactician + Bulwark is good for a heavy short range alpha striking mech. Pulling those strikes off earlier before enemy resets evasion is great, sensor lock is useful while closing distance and you can't do anything else as well as for using during a cool-down round, and Bulwark helps you tank if necessary once you close. Piloting is a possible alternative to Bulwark if you have an fast jumping mech. I have a Vindicator with maxed MLAS, JJs and HS which can jump and fire every round and is heat neutral. I'm not sure there's a heavy you could kit this way, but if so it would be a brutal flanker.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I'm done with this god forsaken game till they can fix the crash crap. 12 hours in and I've only managed to finish 2 missions after the miners. Just finished argo with only losing an arm on the vindicator and getting a lot of good mech salvage, and the damn things crashes on debrief losing it all.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Sorry it’s been crashing for some of you guys. Literally rock solid — zero crashes here (knock on wood), only issue is the 21:9 has UI problems, so I’ve been running it 16:9 with black borders. Wonder if the crashing is hardware dependent?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Have a skylake i7 with fury nano pushing a 40" 4k display. Funny thing, no problems with UI on mine, scales fine for some reason. To get this far I had to enable vsync
and reduce rez to 1440. Without those it was a general no go.

1080p laptop with a 1060 ran fine, just a bit jerky during combat at times.
 

Rifter

Lifer
Oct 9, 1999
11,522
751
126
If you have alot of saves trim them down. I had alot of lag, and over 100 save files, once i trimmed that down to a half dozen the game ran much faster. For some reason having alot of save files kills performance. And while the crashing hasnt happened to me, what has happened is 2-5 min of lag finishing missions, i think its crashed but really its just slow, if i wait long enough the finish mission screen will eventually appear. Even with all the lag and bug ive now got 50 hours into it, im just playing for fun, im not that far into the story i dont think, been avoiding it to just make cash and get better mechs, im finally fielding a whole heavy lance, with 6 med/heavys as backup mechs, and 2 backup pilots.
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
Zero crashes here (for me or my brother), the only issues I've had is issues joining multiplayer games. We usually get 4-5 multiplayer matches in before it starts refusing to connect and we have to restart the game. Then it's back to normal.

I don't see the game holding my attention for long however, the 4 mech limit is terrible. I've got a King Crab build I run for people silly enough to play unlimited. 3 short range Kings and 1 long range. I've yet to lose, half the time I come out with all 4 mechs intact. The lighter mechs don't have the room for enough long range weaponry to take it down while staying out of range. So they have to get in close-ish. Once they get to melee range, they lose their mobility advantage, which means every single hit from the King is going to hit like a freight train.

Don't play unlimited you say. Fine, I'll just run a partial lance. Require full lances. OK, I'll just run 3 lights with nothing on them as filler. So far we've done at least a dozen matches just trying to find a counter. The King (running Bulwark/Juggernaut pilot) can take out lighter mechs reliably at a 4:1 ratio. The only one that came close was 4 lights running heavy on flamers. He lost one before getting within flamer range. The other 3 failed to get the King to heat shutdown point on the first attack, which allowed me to get a critical amount of damage to one of the remaining 3.

When you have a build that has no hard counter, and requires enforcing rules/limits to stop it, you've failed as a strategy game.
 
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