Same here. Set to 1080p and set the .exe to run in administrator mode, and was able to get through a few missions.trying to play on my 4k monitor real buggy. lot of crashes and display driver breaking going on.
Same here. Set to 1080p and set the .exe to run in administrator mode, and was able to get through a few missions.
Good game, good gameplay, needs work. Don't they test these damn things?
While I don't think you need to field a battalion, I have always preferred the weight and credit method of limiting mechs. That way you can field a variety of different mechs without being forced to give up a lot of firepower. There are advantages to smaller mechs, but if I am strictly limited to 4 mechs they become nothing more than scouts for the heavy hitters.
I was halfway through character creation and had to step away, came back and had the missing screen problem. Things got worse from there. Will look around for other fixes and try again tonight. Only got as far as starting mission for miner and after that crash decided to quit for the night.Same here. Set to 1080p and set the .exe to run in administrator mode, and was able to get through a few missions.
Good game, good gameplay, needs work. Don't they test these damn things?
Going through the crash reports, it's the same Unity crashes (mono.dll issues and illegal access exceptions) I intermittently get with Kerbal Space Program. So it's probably not the Harebrained team's fault, directly. Although that kind of makes it more annoying, somehow - the Unity engine should have a lot more "soak time" than a game that was released less than 24 hours ago.Oh for sure, its gone through full beta (with backers) and alpha cycles. However, there is no way for them to test every PC configuration out there.
Other than performance improvements, only thing I'd like so far is ability to turn on hexes and know weapon ranges.
would love a manual with all this.It’s not very clear or intuitive but the info is more or less there.
- Hovering over weapons in a battle will give non descriptive ranges like short, standard, long, IIRC.
- When you are setting facing during a move, the facing cone has different range arcs shaded in.
- Also while facing you can mouse over an enemy, and your weapons will show the chance to hit if you move to that position and fire.
- When moving hold alt and a dot will light up in every hex you can move to. I think they’re color coded, I’m not sure if it’s by walk/sprint/jump or what.
These days you just have to go into the keyboard setup and see what all the keys are mapped to.would love a manual with all this.
I like the sensor lock plus the ability to grant movement after firing for a light: reserve until the last round, move in to flank and fire, then the following turn fire again and withdraw. Sensor lock to stay useful until that window of opportunity opens up.
Otherwise multi target is my go to.
Fire after moving works in any mech class.
Sensor Lock is one of my least used abilities next to Bulwark. I only ever use it on turrets.
Second Tactics one that moves you up an initiative phase is great. Having a Heavy firing in the Medium phase is simply brutal.