dave_the_nerd
Lifer
- Feb 25, 2011
- 16,822
- 1,493
- 126
Crashes mostly stopped after updating my GPU drivers to latest.
Is that a build that the AI can't deal with, or are you ROFLSTOMPING in multiplayer? AI be dumb ,yo.
Zero crashes here (for me or my brother), the only issues I've had is issues joining multiplayer games. We usually get 4-5 multiplayer matches in before it starts refusing to connect and we have to restart the game. Then it's back to normal.
I don't see the game holding my attention for long however, the 4 mech limit is terrible. I've got a King Crab build I run for people silly enough to play unlimited. 3 short range Kings and 1 long range. I've yet to lose, half the time I come out with all 4 mechs intact. The lighter mechs don't have the room for enough long range weaponry to take it down while staying out of range. So they have to get in close-ish. Once they get to melee range, they lose their mobility advantage, which means every single hit from the King is going to hit like a freight train.
Don't play unlimited you say. Fine, I'll just run a partial lance. Require full lances. OK, I'll just run 3 lights with nothing on them as filler. So far we've done at least a dozen matches just trying to find a counter. The King (running Bulwark/Juggernaut pilot) can take out lighter mechs reliably at a 4:1 ratio. The only one that came close was 4 lights running heavy on flamers. He lost one before getting within flamer range. The other 3 failed to get the King to heat shutdown point on the first attack, which allowed me to get a critical amount of damage to one of the remaining 3.
When you have a build that has no hard counter, and requires enforcing rules/limits to stop it, you've failed as a strategy game.
Is that a build that the AI can't deal with, or are you ROFLSTOMPING in multiplayer? AI be dumb ,yo.