Battletech

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Feb 25, 2011
16,822
1,493
126
Crashes mostly stopped after updating my GPU drivers to latest.

Zero crashes here (for me or my brother), the only issues I've had is issues joining multiplayer games. We usually get 4-5 multiplayer matches in before it starts refusing to connect and we have to restart the game. Then it's back to normal.

I don't see the game holding my attention for long however, the 4 mech limit is terrible. I've got a King Crab build I run for people silly enough to play unlimited. 3 short range Kings and 1 long range. I've yet to lose, half the time I come out with all 4 mechs intact. The lighter mechs don't have the room for enough long range weaponry to take it down while staying out of range. So they have to get in close-ish. Once they get to melee range, they lose their mobility advantage, which means every single hit from the King is going to hit like a freight train.

Don't play unlimited you say. Fine, I'll just run a partial lance. Require full lances. OK, I'll just run 3 lights with nothing on them as filler. So far we've done at least a dozen matches just trying to find a counter. The King (running Bulwark/Juggernaut pilot) can take out lighter mechs reliably at a 4:1 ratio. The only one that came close was 4 lights running heavy on flamers. He lost one before getting within flamer range. The other 3 failed to get the King to heat shutdown point on the first attack, which allowed me to get a critical amount of damage to one of the remaining 3.

When you have a build that has no hard counter, and requires enforcing rules/limits to stop it, you've failed as a strategy game.

Is that a build that the AI can't deal with, or are you ROFLSTOMPING in multiplayer? AI be dumb ,yo.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Did they not include something like Battlevalue(BV) on multiplayer? Are there not objectives in multiplayer games? Straight tonnage and kill everyone is a recipe for very monotonous builds.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I finally started playing last night, but kept crashing my display drivers... Silly me for installing the Nvidia game day driver they just released which stated they had updates for this game (display driver was even crashing all over the place outside of the game as well, every 5-20 seconds).

I rolled back to my previous drivers, but didn't have time to try and play again. My system seemed to be pretty sluggish for this game. I know I have an older GPU and CPU, but it was experiencing audio stutters and loading stutters which leads me to believe it was somehow memory/disk related. Performance meter wasn't showing issues with CPU threads bottlenecking, but memory usage seemed to be strange. It wasn't using more than about 6.5GB, and I had about 4GB of free memory, but the page swaps were still going through the roof, like it needed more memory, and couldn't use the 4GB of free memory (I have 16GB total).
 
Last edited:

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Yeah, I didn't have any problem installing the driver, but as stated, it was crashing left and right. That said, I was still able to play through the first 2 missions (once I realized that as long as I didn't ALT+TAB out of the game and have the driver crash while on the desktop, it would typically recover just fine and the game would continue working, but if I was on the desktop when it crashed and tried to go back into the game, I would get a screen that was either transparent, or black. The game was still running as I could hear the mouseover audio clues for different buttons, but couldn't see them).
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
Crashes mostly stopped after updating my GPU drivers to latest.



Is that a build that the AI can't deal with, or are you ROFLSTOMPING in multiplayer? AI be dumb ,yo.

Multiplayer. There isn't an effective way to counter the unlimited build. It's possible I just need to fight better people but in my opinion there's some serious flaws in the mechanics.

1x Long Range Crab


3x Short Range


The one LRM crab will generally get any mech of any size/build to about 75% instability in a single volley. As the defender you can either plant yourself to regain the stability (which effectively takes that mech out of combat that round) or try to press forward. Generally a single volley from any of the SRM's will knock it down at that point. Depending on the field and mechs involved, I'll either leave it be that round since it's out of play or DFA it with one of the other SRM crabs. I can generally get at least 2 DFA's per mech before worrying about taking out my own legs. At that point the defenders mech, if it's alive at all, it's probably lost half of it's weaponry or more making it basically a non-threat.

Heat is a non-issue on the SRM crabs, unless the enemy is running a REALLY flamer heavy build. But the only way you're going to overheat a mech in a single round is 3+ units running flamers and if you fall short of shutting it down, you're going to pay dearly for it. Plus, to get 3 mechs within flamer range in a single round, you'd have to be running pretty light mechs. Outside of shutting them down with flamers, light mechs simply don't do enough damage to be a threat.

Again, one can simply say don't play unlimited and require full lances. Sure that would prevent the the above worse case scenario. But 20M is enough to run one of the above SRM Crabs and some stripped down lights with LRM's. I'm generally taking out one of your mechs out in the first encounter at that point and that's generally hard to recover from.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Kinda reading between the lines on the recent dev AMA, and looks like due to limited size of the team there are some limitations in full compatibility. Not using Windows 10 looks to be the biggest, and from user murmur, AMD products may also be suffering.
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
Kinda reading between the lines on the recent dev AMA, and looks like due to limited size of the team there are some limitations in full compatibility. Not using Windows 10 looks to be the biggest, and from user murmur, AMD products may also be suffering.

Just as a reference point... My brother and I are both running Win10 and nVidia video cards. Intel CPU for him AMD for me. Not running the latest nVidia drivers as I'd seen the reports of issues. No crashes for either of us, I've Alt+Tab'd out numerous times. Only issue has been failures to connect when playing multiplayer.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Well, reverting my drivers back seemed to have helped a LOT. Only 1 crash this time and it was because it ran out of RAM. I closed some other applications and it seems to be working ok (again, still don't know why my system doesn't want to use all 16GB of RAM, it keeps 4GB reserved for some reason, might need to look in BIOS).
 

local

Golden Member
Jun 28, 2011
1,851
512
136
Never had a crash or lockup, card is running high at about 75%, saw a max of about 5 GB RAM usage last night as well. Win 10, 970 and latest drivers.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
My win 8 desktop had crashes at release, after hotfix getting the program goes invisible except for mouse pointer. Win 10 laptop had no crashes.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I have seen upwards of 6.5-7GB RAM usage on Win7 Ultimate 64bit. I probably won't be in an upgraded OS until next year or so (planning a new VM based setup, where I will keep this Win7 as a VM and setup a Win10 as a VM, and use GPU passthrough, only using one of the Winows versions at a time so I can keep playing some of my much older games which no longer have support on Win10).
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Multiplayer. There isn't an effective way to counter the unlimited build. It's possible I just need to fight better people but in my opinion there's some serious flaws in the mechanics.

Sounds like your builds are basically cheesing the stability mechanics. In the tabletop game "stability" is resolved every turn. Taking damage above a certain threshold triggers a piloting skill check, with more damage making the check more difficult but piloting a larger mech making it less difficult. This game basically forces you to choose between skipping your turn and falling since there's no other real counter for stability... and falling is practically a death sentence due to pilot injury + called shots (both penalties not incurred in the TT).
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I havn't dug into the mechanics enough yet, but, yes, I believe you are correct in that the game deals with stability across a entire round. I havn't played the TT game in so long (like ~1988) that I can't remember if stability was had a modifier that happened across the entire round or was just spot checks every time with previous spot checks not affecting the current spot check.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
I have seen upwards of 6.5-7GB RAM usage on Win7 Ultimate 64bit. I probably won't be in an upgraded OS until next year or so (planning a new VM based setup, where I will keep this Win7 as a VM and setup a Win10 as a VM, and use GPU passthrough, only using one of the Winows versions at a time so I can keep playing some of my much older games which no longer have support on Win10).

Somewhat off topic, but in my experience GPU pass through is pretty lackluster. It is definitely not the way I would want to game.
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
Sounds like your builds are basically cheesing the stability mechanics. In the tabletop game "stability" is resolved every turn. Taking damage above a certain threshold triggers a piloting skill check, with more damage making the check more difficult but piloting a larger mech making it less difficult. This game basically forces you to choose between skipping your turn and falling since there's no other real counter for stability... and falling is practically a death sentence due to pilot injury + called shots (both penalties not incurred in the TT).

Calling it cheese is just a nice way of saying it's a broken mechanic. Yes, it's targeting the stability mechanic because the mechanic is broken. On my 20M build, with 3 lights + 1 assault using the same principals, I'm pretty consistently killing off a enemy mech in the first round. It's extremely hard to come back from that unless you were expecting it.
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
No noticeable change, but the only technical problem I've had is connecting to matches.

2 more unlimited matches. 1 mech lost in one, no losses in the second. Both against comparable builds (in term of mech type and value).
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I was out late last night and went to bed as soon as I get home so hadn't even seen that yet to try.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Tried it before hitting the shower, upped resolution back to native 2160 to give it a full test. Started the argo mission again and about 5 minutes in screen when black for a moment and then I was looking at my desktop with mouse still showing as in game along with in game sounds playing. So no real change for me.

Map view was odd from before and while trying to adjust back I accidentally moved my shadowhawk. Good thing this was a redo as he was then out of position and the first stryker that came through somehow hit him with its full missile load all to the CT.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
That crab would probably be better with 3x LRM 15. Wouldn't miss 5 missiles and free up a lot of tonnage/heat. Might even be able to jump up to dual AC5 at that point.
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
That crab would probably be better with 3x LRM 15. Wouldn't miss 5 missiles and free up a lot of tonnage/heat. Might even be able to jump up to dual AC5 at that point.

It has zero heat issue and I'd absolutely miss the missiles. The AC2's are basically just filler.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Yeah, LRM 15's were almost always better than 20's due to the fitting requirements. Switching to 3x LRM 15's would save 4 tons, 1 crit, and 3 heat. Bumping up to 1 AC5 though might be a problem due to how much heat they have in this game vs classic rules (and video games which followed classic rules). An AC5 in this game creates 10 heat (vs 1 in classic rules). That might not be an issue except that if you baseline other weapons heat vs classic rules, it seems to be a huge nerf. For instance, the classic rules to video game ratio of heat for LRMs is 1:3, SRMs is 1:3 - 1:4 (starts at 1:3 and moves to 1:4 for SRM6), Lasers are 1:5, 1:3.3, 1:3.75. The small autocannons taking the huge nerf, with AC2 being 1:5, AC5 1:10, AC10 1:5, AC20 1:3.57.

Truthfully, the only thing standard smaller AC's had going for them was their low heat. For the weight, you can put a PPC+2 heatsinks-2 crit slots instead of a AC5+ammo and be doing more damage and double the instability damage (assuming no restrictions on weapon mount points).
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Yeah, LRM 15's were almost always better than 20's due to the fitting requirements. Switching to 3x LRM 15's would save 4 tons, 1 crit, and 3 heat. Bumping up to 1 AC5 though might be a problem due to how much heat they have in this game vs classic rules (and video games which followed classic rules). An AC5 in this game creates 10 heat (vs 1 in classic rules). That might not be an issue except that if you baseline other weapons heat vs classic rules, it seems to be a huge nerf. For instance, the classic rules to video game ratio of heat for LRMs is 1:3, SRMs is 1:3 - 1:4 (starts at 1:3 and moves to 1:4 for SRM6), Lasers are 1:5, 1:3.3, 1:3.75. The small autocannons taking the huge nerf, with AC2 being 1:5, AC5 1:10, AC10 1:5, AC20 1:3.57.

Truthfully, the only thing standard smaller AC's had going for them was their low heat. For the weight, you can put a PPC+2 heatsinks-2 crit slots instead of a AC5+ammo and be doing more damage and double the instability damage (assuming no restrictions on weapon mount points).

The smaller AC's actually do meaningful damage in this game though. Plus the whole hardpoint thing means you're forced to plan around them instead of a mech just being a box of crit slots that can hold 2ppcs anywhere.
 
Reactions: GoodRevrnd
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |