[Benchlife] R9 480 (Polaris 10 >100w), R9

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Feb 19, 2009
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That's called hype. Based on the excuse of Polaris limited bandwidth instead of accepting Vega will be the real deal.

You said the PS4 Neo won't have doubling of the bandwidth but in reality it will be. Memory compression isn't hype, it's proven tech. It works on Maxwell and Tonga.

Polaris and Pascal improves it further.
 

ShintaiDK

Lifer
Apr 22, 2012
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You said the PS4 Neo won't have doubling of the bandwidth but in reality it will be. Memory compression isn't hype, it's proven tech. It works on Maxwell and Tonga.

Polaris and Pascal improves it further.

Even Fury X cant reach that bandwidth with black textures.
 

Adored

Senior member
Mar 24, 2016
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Future consoles with HBM2, the APU/SOC will just go up in price since they don't have to pay for vram separately.

AMD has no need to eat any costs, it's pure margins going forward since they've locked all the major console players into x86/GCN for backwards compatibility.

ie, when you don't have a market and want to be the status quo, you can sacrifice margins for it. When you're the status quo and dominating, it's time to milk.

AMD needs mainstream HBM adoption, they are in no position to milk it especially given that GDDR5X will also be available as an option.
 
Feb 19, 2009
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AMD needs mainstream HBM adoption, they are in no position to milk it especially given that GDDR5X will also be available as an option.

We're talking about the next-next gen consoles here. Maybe 2018 or 2019 time-frame.

These Polaris APU + GDDR5 consoles in late 2016 won't have to deal with high HBM costs.
 

Adored

Senior member
Mar 24, 2016
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We're talking about the next-next gen consoles here. Maybe 2018 or 2019 time-frame.

These Polaris APU + GDDR5 consoles in late 2016 won't have to deal with high HBM costs.

What else is going to use it in the meantime? Only extremely low volume, high margin stuff like P100 and Vega. Something higher volume needs to bite faster than that, like early 2017 time.
 
Feb 19, 2009
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What else is going to use it in the meantime? Only extremely low volume, high margin stuff like P100 and Vega. Something higher volume needs to bite faster than that, like early 2017 time.

2017, besides Vega & GP100, I only know of AMD's plan for Zen server APUs with HBM2.

In the current time-frame, I don't know of a high volume use for HBM2 actually. What else needs that kind of extreme bandwidth or perf/w gains?

Maybe if Apple or Samsung/Toshiba wants to do a semi-custom Zen APU with HBM2 for a powerful notebook they can charge a premium for... :/
 

Adored

Senior member
Mar 24, 2016
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It needs to be a console for the volume, that's why I believe AMD will need to eat margins on one of them soonish, which likely only leaves an updated XBox.

Gonna be a hard sell otherwise when GDDR5X will do the job and likely normal GDDR5.
 
Feb 19, 2009
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It needs to be a console for the volume, that's why I believe AMD will need to eat margins on one of them soonish, which likely only leaves an updated XBox.

Gonna be a hard sell otherwise when GDDR5X will do the job and likely normal GDDR5.

How would they sell it though? The extra bandwidth of HBM2 will be useless for the APU of Polaris performance class.

Would MS pay heaps extra for a Vega APU on 14nm FF with HBM2? Hmm..

Btw, why is it in AMD's interest to take a profit loss to push HBM2 into volumes for better prices? What do they have to gain?
 

Adored

Senior member
Mar 24, 2016
256
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How would they sell it though? The extra bandwidth of HBM2 will be useless for the APU of Polaris performance class.

Would MS pay heaps extra for a Vega APU on 14nm FF with HBM2? Hmm..

It saves power which can in turn be used as small extra performance but it's still a hard sell.

Think AMD going interposer, low power Zen, and maybe GPU halfway between 10 and Vega, with HBM saving power.

Or maybe MS is getting into the Xbox PC business so power won't be that much of an issue. XPC.

Either way the costs will need to go up a lot if MS intends to compete with the Neo and AMD needs HBM2 adoption.
 

AtenRa

Lifer
Feb 2, 2009
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HDL is already used for GPUs, so there's no magic there.

From my analysis, Quad Core Kabini CPU cores at 28nm are the same size as Quad Core CPU Cores on the PS4. Also each 28nm Kabini CU of its iGPU is almost the same as the CUs found on the 28nm PS4 Console APU.

The conclusion from those two is that the PS4 APU is NOT using HDL.

28nm APU of those specs, would be huge and power hungry. That doesn't bode well for a slim console design.

With HDL they could have both higher density and lower Power than what 28nm process they already have used fior the 2013 PS4. Take Carrizo over Kaveri for example.


Polaris is also designed for 14nm FF. It would cost AMD more to back port it to 28nm.

Without Polaris, they aren't going to get HDMI 2.0 or newer 4K decoders that these consoles have focused on. Importantly, without Polaris they aren't going to get the big improved performance, period, due to limited GDDR5 bandwidth they will need the enhanced memory compression. Re-designing GCN 1.1 to add these blocks would also cost AMD more $.

There's no logical scenario where these new high performance console APU is 28nm.

Rather, lets speculate about how much faster Polaris GCN will be vs GCN 1.1 or 1.2!

The R&D cost is paid by SONY, not AMD for the Console APU. Same for XB1, MS paid for the R&D.
 

S.H.O.D.A.N.

Senior member
Mar 22, 2014
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How? Polaris would be baked into the APU.

Suicidal? Maybe forward thinking is the correct response? Seems like at least on the PS4 side both the older and the newer architecture would be optimized for. Kind of sounds like a double whammy too me.

Using mature, stable, high yield tech with dwindling demand to secure market position was forward thinking. Using new, competitive dies to try and emulate that does not seem like a winning strategy, unless they have perfect yields and decent margins. There's only so much profit a company can sacrifice today for future returns.
 
Feb 19, 2009
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Using mature, stable, high yield tech with dwindling demand to secure market position was forward thinking. Using new, competitive dies to try and emulate that does not seem like a winning strategy, unless they have perfect yields and decent margins. There's only so much profit a company can sacrifice today for future returns.

When they first worked on the PS4/Xbone APU, it was an immature node, early days of 28nm.

It's a winning strategy to offer a strong 14nm APU with next-gen GPU and jack up the prices.
 

S.H.O.D.A.N.

Senior member
Mar 22, 2014
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When they first worked on the PS4/Xbone APU, it was an immature node, early days of 28nm.

The 7000 series was on the market for just about two years before the current consoles came out. In fact, AMD was coming out with the 200 series as the consoles were hitting the market.

So yes, 28nm was mature and 7000 was on the way out.
 
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sm625

Diamond Member
May 6, 2011
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The problem is Sony would never be able to afford such a huge and complex die size, even on 28nm. It makes way more sense to utilize a Polaris 10 on 14nm and enjoy the small die size/power consumption/DX 12 opportunities.

I think they could. Keep in mind that the PS4 SoC was first fabbed roughly 3 years ago. Since that time, the process has matured enough to where they can easily fit double the compute units into the same price range for the silicon. As for power consumption, part of that is process and the rest comes from 3 years of power optimization on AMD's end. You only need 15% per year power optimization to reach this target, which is well within the realm of possibility.
 

railven

Diamond Member
Mar 25, 2010
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Seems GPU has caught the CPU bug. AMD is on a rollercoaster of win.

I'd hate to be on this train if it derails. And if it arrives, those riding it will have plenty of crow to serve.

Personally, don't see AMD with enough clout to try to strong arm Sony/MSFT. What alternatives do they got? MSFT is probably debating even extending the Xbone line - shut the door, sell the name as a brand or set-top ie the days of 3DO, anyone with Win10s now has an Xbox, and sell ARM based extenders akin to Steam Link so you don't actually need a console in the living room.

Nintendo seems to be pushing into the mobile+console hybrid race. I don't even know if they've confirmed to be using AMD (those most likely). With this being the first Nintendo console to sell at a loss, it can spiral out worse than Wii U did (ie if they think they going to reclaim marketshare with a >$400 console they cray).

Sony is probably the only company in any position to pay extra, but currently PS4 Neo is a gamble. Who knows if it will pay off.

Going to be interesting in the console section. AMD has a lot to gain, see if they actually pull it off.
 

Det0x

Golden Member
Sep 11, 2014
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Pascal is already rumored to be more GCN like, I hope AMD can patent some of the elements of its design to make sure nvidia can't completely copy GCN going forward.

So AMD creating API designed for GCN. Forcing Nvidia to make architecture like GCN but turns of it's patented. Sounds like law suit.

That actually sounds like what Nvidia have been doing with its gamewreck.. about time they get a taste of their own medicine ()
 
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Tuna-Fish

Golden Member
Mar 4, 2011
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So AMD creating API designed for GCN. Forcing Nvidia to make architecture like GCN but turns of it's patented. Sounds like law suit.

Patents are completely irrelevant between the GPU makers. Both of them need to use inventions patented by each other in order to be able to sell any GPU. This means that since both could prevent the other from selling anything, neither can really use patents for anything.
 

USER8000

Golden Member
Jun 23, 2012
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If AMD gets the PS4 Neo SOC built on 14NM,it makes me wonder if it means if the extra volume will enable to them to negotiate a better price. Plus having a 28NM PS4 Original and a 14NM PS4 Neo,means plenty of wafer used up too.
 

Slaughterem

Member
Mar 21, 2016
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Rather than 28nm talk... Discuss something more interesting...

Can the Primitive Discard Accelerator improve performance as well as reduce bandwidth requirements? How?
Maybe this plays into your question? I am not sure exactly what this patent descibes maybe you or someone else can better understand this.

The provided method and storage medium have several beneficial attributes that promote increased performance of single program multiple thread code on SIMD hardware. For example, higher utilization of the SIMD hardware may be achieved. Furthermore, string comparison and other Standard Template Library (STL) like services within branchy code are improved and software prefetching performance in branchy code is improved. Furthermore, the impact of memory divergence on performance is reduced because workgroups are able to coordinate accesses instead of operating in separate logical execution streams. Additionally, permitting programmers to write more convergent code may improve power efficiency.

http://patents.justia.com/patent/9317296
High level software execution mask override
APD 104 may include compute units, such as one or more single instruction multiple data (SIMD) processing cores or SIMD arrays 121. In the example provided, the compute units are referred to collectively as shader core 122. In the embodiments described herein a SIMD is a pipeline or programming model where a kernel is executed concurrently on multiple processing elements. The processing elements have independent data and a shared program counter to execute an identical set of instructions. The use of predication enables work items to participate or not participate for each issued command. Each APD 104 compute unit may include one or more scalar and/or vector floating-point units, arithmetic and logic units (ALUs). In some embodiments, the ALUs are arranged into four SIMD arrays 121 in the shader core 122 that each include 16 processing elements, or lanes 123. Each SIMD array 121 executes a single instruction across the lanes 123 to a block of 16 work items, as illustrated in FIG. 1B. It should be appreciated that other configurations or grouping of ALUs, SIMD arrays, and lanes per array may be utilized. Each work item is mapped to a lane during execution. An execution mask indicates which of the lanes 123 are active and are to be executed. For example, the execution mask may include one bit per lane to indicate to the hardware that the lane is active and that the instructions are valid for that set of data.

The APD compute unit may include special purpose processing units (not shown), such as inverse-square root units and sine/cosine units. In the example provided, the shader core 122 includes a local data store (LDS) memory. The LDS is a high-speed, low-latency memory private to each compute unit. The LDS is a full gather/scatter model so that a work-group can write anywhere in an allocated space.
 

swilli89

Golden Member
Mar 23, 2010
1,558
1,181
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Starting to think we'll see a Radeon 495x2 (Rage PRO?) around July-August.

Why?

The more densely packed 240mm2 Polaris 10 is probably close to the 294mm2 GP104 and winning outright in DX12, (AMD usually has better performance per mm2, not to mention Pascal will be burdened with extra DP/compute). While nvidia will charge at least $500 for the 1080,the 480 will be absolutely no more than $350.

Vega is looking more and more like Q1 17, so why not take the crown with a 250 watt dual Polaris card? Price it at $799 and dominate the top end.
 

R0H1T

Platinum Member
Jan 12, 2013
2,582
162
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Starting to think we'll see a Radeon 495x2 (Rage PRO?) around July-August.

Why?

The more densely packed 240mm2 Polaris 10 is probably close to the 294mm2 GP104 and winning outright in DX12, (AMD usually has better performance per mm2, not to mention Pascal will be burdened with extra DP/compute). While nvidia will charge at least $500 for the 1080,the 480 will be absolutely no more than $350.

Vega is looking more and more like Q1 17, so why not take the crown with a 250 watt dual Polaris card? Price it at $799 and dominate the top end.
They might but then with the rumors of NX, PS4K (even Xbone^2) floating around they may not have enough dies to spare for it as such.
 

mohit9206

Golden Member
Jul 2, 2013
1,381
511
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R7 470
Capacity - 4GB
Memory type - GDDR5
Performance level - R9 380
TDP - 60W no pcie connector required
Price - $149.

R9 480
Capacity - 8GB
Type - GDDR5
Performance level - R9 390
TDP - under 100W single 6 pin
Price - $249.

Make it happen AMD. Balls in your court now.
 
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