IllogicalGlory
Senior member
- Mar 8, 2013
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I think people are worried, and perhaps justifiably so, that developers are going to be putting more work into the Neo versions of their games than the PS4 classic versions. Many have enough trouble developing games for one/two consoles, I'm not optimistic about their chances for developing for two/three.
I think that either we'll see games mainly developed for the classic that don't really take advantage of the Neo (just higher resolution, more stable 30 FPS), or games developed mainly for the Neo where performance/visuals are poor on the classic. I'm not confident we'll see games that work well on the PS4 and really take advantages of the Neo's hardware at the same time. Perhaps we'll be seeing the big studios working on Neo versions of the game and outsourcing the current gen versions like we did back when the PS360 were still getting new games.
The hardware isn't going to change, but software is where the experience is made, or broken.
I think that either we'll see games mainly developed for the classic that don't really take advantage of the Neo (just higher resolution, more stable 30 FPS), or games developed mainly for the Neo where performance/visuals are poor on the classic. I'm not confident we'll see games that work well on the PS4 and really take advantages of the Neo's hardware at the same time. Perhaps we'll be seeing the big studios working on Neo versions of the game and outsourcing the current gen versions like we did back when the PS360 were still getting new games.
The hardware isn't going to change, but software is where the experience is made, or broken.
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