BF2 running on VISTA! requires more then 2gb of ram???

Neurodog

Senior member
Jan 11, 2000
926
22
81
I've been running Vista for a few days and when playing BattleField 2, it seems that I dont have enough ram. Just feels like the days when I was running it under XP with 1gig of ram.

It seems to be accessing the HD for some reason during gameplay.

Anyone notice this?
 

manowar821

Diamond Member
Mar 1, 2007
6,063
0
0
Yes. VERY yes. You will need another gig.

It will stutter and make strange sounds all over with 1 gig.
 

Mutilator

Diamond Member
Aug 22, 2000
3,516
10
81
BF2 used over 1.4GB on my XP machine at times. Vista's only going to make things worse.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
bf2 works fine with 2gigs of ram,it will use 1.5gigs easily if you let it. But never saw it creep higher than that.

 

MikeyLSU

Platinum Member
Dec 21, 2005
2,747
0
71
no true, I have BF2 running at full everything with 2 GB of RAM and it runs very smoothly. I think I get around 45 FPS constant.
 

TehMac

Diamond Member
Aug 18, 2006
9,979
3
71
Originally posted by: Capt Caveman
No, several of my friends are running BF2 on Vista with no stutter/lag.
It could be they're running with more than two gigs.

That and it also depends on the speed of the RAM. having 2.5 GB of DDR2 should do just fine. If just DDR, 3.5GB is probably optimal. Especially considering Vista is teh RAMz whoez
 
Jun 20, 2005
144
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I have 2GB DDR2 in my Vista Business system (E6300 @ 2.5ghz, 7900GS) and BF2 runs well. On XP w/ 1GB it ran like a dog
 

TehMac

Diamond Member
Aug 18, 2006
9,979
3
71
Depends. DDR2 is clocked faster (duh) by 2x (although latency is higher as well). And you have a number of other variablilities as well.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: TehMac
Originally posted by: Capt Caveman
No, several of my friends are running BF2 on Vista with no stutter/lag.
It could be they're running with more than two gigs.

That and it also depends on the speed of the RAM. having 2.5 GB of DDR2 should do just fine. If just DDR, 3.5GB is probably optimal. Especially considering Vista is teh RAMz whoez

Requiring more ram on different memory platforms makes no sense.

The clockspeed will not change the amount of memory used by the application.

At max settings 1600x1200 BF2 uses about 1350MB, vista uses 450MB, simple math tells you this shouldnt be a problem if you have 2GB of ram and dont run things in the background.
 

the Chase

Golden Member
Sep 22, 2005
1,403
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0
The issue is not the 2GB of system memory but the way Vista allocates virtual memory you hit the "2GB limit" described in this AT article- http://www.anandtech.com/gadgets/showdoc.aspx?i=3034 . Bf2 does not flag the OS with LARGEADDRESSAWARE so even if you are running a 64 bit OS you still run out(or short) of virtual memory.

I had problems running the "Project Reality" mod for bf2 and certain maps would not even load and crash to desktop and/or be a stutter fest. Doing the "fix" in the AT article cured that with nothing else done. (I run Vista 64 so I didn't have to modify the OS like they did in the article).

Google "LARGEADDRESSAWARE for bf2" and you should get a step by step walkthrough for using MS Visual Studio C++ to set the flag for bf2.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: the Chase
The issue is not the 2GB of system memory but the way Vista allocates virtual memory you hit the "2GB limit" described in this AT article- http://www.anandtech.com/gadgets/showdoc.aspx?i=3034 . Bf2 does not flag the OS with LARGEADDRESSAWARE so even if you are running a 64 bit OS you still run out(or short) of virtual memory.

I had problems running the "Project Reality" mod for bf2 and certain maps would not even load and crash to desktop and/or be a stutter fest. Doing the "fix" in the AT article cured that with nothing else done. (I run Vista 64 so I didn't have to modify the OS like they did in the article).

Google "LARGEADDRESSAWARE for bf2" and you should get a step by step walkthrough for using MS Visual Studio C++ to set the flag for bf2.

None of the standard BF2 maps (or the ones on expansions) have this issue.

Only certain mods.
 

the Chase

Golden Member
Sep 22, 2005
1,403
0
0
Originally posted by: Acanthus
Originally posted by: the Chase
The issue is not the 2GB of system memory but the way Vista allocates virtual memory you hit the "2GB limit" described in this AT article- http://www.anandtech.com/gadgets/showdoc.aspx?i=3034 . Bf2 does not flag the OS with LARGEADDRESSAWARE so even if you are running a 64 bit OS you still run out(or short) of virtual memory.

I had problems running the "Project Reality" mod for bf2 and certain maps would not even load and crash to desktop and/or be a stutter fest. Doing the "fix" in the AT article cured that with nothing else done. (I run Vista 64 so I didn't have to modify the OS like they did in the article).

Google "LARGEADDRESSAWARE for bf2" and you should get a step by step walkthrough for using MS Visual Studio C++ to set the flag for bf2.

None of the standard BF2 maps (or the ones on expansions) have this issue.

Only certain mods.

I agree with one possible exception. I had the standard Daqing? Oilfields crash to desktop with a memory error in Vista before the "fix". Could have been something unrelated though. Acted the same as when PR would crash on me though.

A lot of the virtual memory problems in Vista are tied to how much ram your graphics card has. (As per the AT article). The more ram on the card, the more the OS wants to reserve for it's allotment of virtual memory and the less you have to run your app.(In Vista).

So with a GTX say with 768MB of ram on the card and textures and res set high, you start to approach the memory usage the article quoted for SupCom.

Not sure I guess if this is really the OP's problem he's experiencing, but with 2GB of memory(that passes Memtest), he shouldn't be that memory constrained. It could also be 1 bad stick of ram. That happened to me and bf2 had me crazy not working while HL2,etc. would run fine.
 
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