I'm also at the buying the guns part the game just gets better story wise. I may have missed and rushed some stuff I also may start it over on all maxed although I have everything maxed except shadows and ambient occlusion.
Yeah that handy man I died once. Shields don't last very long either. I upgraded to three circles in shields, health and salts. Gotta shoot him in the center but that glass doesn't seem to break. The fire or electric shock does help.
The story is just a little confusing. I don't often get to play everyday so I get confused on what the heck they are talking about half the time.
You know what the most annoying thing has to be? I'm off in the corner with no one around, and I use a mind control vigor on a vending machine. You hear some random scream from some NPC that doesn't exist and cops start attacking me. It's rather lame to be automatically attacked for reappropriating the coins! :$
EDIT:
Damn, I've had the game since it came out, and that's where I am... Finktown.
Yeah I didn't care for that either. As soon as you use any sort of vigor everybody panics and/or attacks. At the beginning of the game when you're just walking around the city you get the idea that vigors aren't THAT uncommon, and they're not quite part of normal life but at least mass distributed. That's why I have such a love/hate relationship with the game. They spent so much time establishing the mindset and feel of the city, but then something happens that completely goes against what they previously established. If vigors were as common as they made it seem as first, people wouldn't worry about it until it was directly applied to a human.
I really wish Levine would make a big, sprawling RPG for his next project. The environments and atmosphere are fantastic in this one, but I'm not enjoying the combat so far. The shooter mechanics feel sort of awkward and underdeveloped to me.
I think I need to play around with some of the vigor's alt-function and set up some traps. That seems like it could be fun.
I really wish Levine would make a big, sprawling RPG for his next project. The environments and atmosphere are fantastic in this one, but I'm not enjoying the combat so far. The shooter mechanics feel sort of awkward and underdeveloped to me.
I think I need to play around with some of the vigor's alt-function and set up some traps. That seems like it could be fun.
Yeah, I didn't love the shooting part of the combat. None of the weapons really excited me and I almost never saw any reason to swap out of my upgraded machine gun and carbine. I also thought the Vox variations were a little uninspiring - I was hoping they'd be weirder.
I just finished the game. I really enjoyed it, but the way I played didn't lead to much variety in combat. I used the carbine and RPG pretty much the entire game because the other weapons felt pretty useless to me. The carbine can kill just about any enemy with 1 head shot or 2 body shots. The RPG is good for firemen/handymen/RPG guys/flak guys. I really only used 3 vigors: possession, devil's kiss, and shock jockey. The gear all felt fairly pointless to me, as a large majority of it is for either sky-line fighting or melee attacks.
I still really enjoyed the game, though. The way they can make an entire world and set the atmosphere is amazing. I felt a strong need to loot everything I could and I wasn't disappointed with the amount of stuff available. I did miss 2 voxophones and a couple of telescopes though.
The tie-in to Rapture seems like it didn't really add much to me. I feel like this game could have been a completely new series and not have lost anything.
I just finished the game. I really enjoyed it, but the way I played didn't lead to much variety in combat. I used the carbine and RPG pretty much the entire game because the other weapons felt pretty useless to me. The carbine can kill just about any enemy with 1 head shot or 2 body shots. The RPG is good for firemen/handymen/RPG guys/flak guys. I really only used 3 vigors: possession, devil's kiss, and shock jockey. The gear all felt fairly pointless to me, as a large majority of it is for either sky-line fighting or melee attacks.
I still really enjoyed the game, though. The way they can make an entire world and set the atmosphere is amazing. I felt a strong need to loot everything I could and I wasn't disappointed with the amount of stuff available. I did miss 2 voxophones and a couple of telescopes though.
The tie-in to Rapture seems like it didn't really add much to me. I feel like this game could have been a completely new series and not have lost anything.
I stayed away from the skyline and melee related gear on my first playthrough too. I decided to change things up the second time around though, and I'm glad I did. I didn't realize that doing the jump attack from the skyline counted as a melee attack. Mixing firebird (burns nearby enemies when you land from a skyline), and Electric Punch (70% chance to electrify on melee) makes the skyline attack absolutely devastating as you get both effects plus the melee damage at once. You can often turn around and hop right back on the skyline and find another target, pretty much avoiding all damage due to your constant motion. It's actually a blast to play like that too.
I just finished the game. I really enjoyed it, but the way I played didn't lead to much variety in combat. I used the carbine and RPG pretty much the entire game because the other weapons felt pretty useless to me. The carbine can kill just about any enemy with 1 head shot or 2 body shots. The RPG is good for firemen/handymen/RPG guys/flak guys. I really only used 3 vigors: possession, devil's kiss, and shock jockey. The gear all felt fairly pointless to me, as a large majority of it is for either sky-line fighting or melee attacks.
I still really enjoyed the game, though. The way they can make an entire world and set the atmosphere is amazing. I felt a strong need to loot everything I could and I wasn't disappointed with the amount of stuff available. I did miss 2 voxophones and a couple of telescopes though.
The tie-in to Rapture seems like it didn't really add much to me. I feel like this game could have been a completely new series and not have lost anything
For me, the weapons were indeed pretty standard FPS fare. I had had fun with the hand cannon! Agree with you about the carbine. The RPG was good for the mechs. I thought the combination of the vigors, the weapons, rails and melee was a ton of fun. Agree about the gear.
I'm a scrounger too, so was at home with Bioshock and Fallout 3.
I loved the tie-in to rapture. The original is one of my favorites of all time and i thought the homage was neat. Would be fun to do Infinite as a Big Daddy!!
People seem to have gotten swallowed up by all of the positive hype surrounding this game. I have yet to play through it. What are some negative aspects of the game or areas that could use improvement?
I stayed away from the skyline and melee related gear on my first playthrough too. I decided to change things up the second time around though, and I'm glad I did. I didn't realize that doing the jump attack from the skyline counted as a melee attack. Mixing firebird (burns nearby enemies when you land from a skyline), and Electric Punch (70% chance to electrify on melee) makes the skyline attack absolutely devastating as you get both effects plus the melee damage at once. You can often turn around and hop right back on the skyline and find another target, pretty much avoiding all damage due to your constant motion. It's actually a blast to play like that too.
On the final fight I just used the jump attacks on everyone except the patriots. I was having such an easy time with it, the whole thing probably took much longer than it needed to, because I forgot about the blimps. I just got in the zone of rail, jump attack, rail, jump attack..."
It was kinda cool how you allied with songbird. I was prepared to fight him all game, then he ends up being you best alley. Actually kinda felt a bit bad when Elizabeth killed him.
People seem to have gotten swallowed up by all of the positive hype surrounding this game. I have yet to play through it. What are some negative aspects of the game or areas that could use improvement?
The combat is not particularly original. The story is kind of convoluted, but I can't see that as a drawback necessarily. It doesn't really reveal itself all at once, but depends on you to "get" some things simply from clues. It results in a lot of small eureka moments when thinking about it later or replaying though, so that's been a positive for me. I can't think of anything else, honestly. All in all, excellent game.
People seem to have gotten swallowed up by all of the positive hype surrounding this game. I have yet to play through it. What are some negative aspects of the game or areas that could use improvement?
There's way too much bloom which is very distracting visually. It looks okay overall when in daylight, but some of the dark areas look pretty poor because of it.
It uses both I think. Bloom is used heavily for cinematics or locked character scenes, such as when you are riding the elevator down and light shines through lettering cut into the ironwork. I wouldn't say it gets annoying if you know how to work the appropriate settings. It's an unreal engine game so everything graphics wise should be super tweakable.
The combat is not particularly original. The story is kind of convoluted, but I can't see that as a drawback necessarily. It doesn't really reveal itself all at once, but depends on you to "get" some things simply from clues. It results in a lot of small eureka moments when thinking about it later or replaying though, so that's been a positive for me. I can't think of anything else, honestly. All in all, excellent game.
I feel the combat is probably the worst part of the game. Things feel like they got worse from Bioshock sans the skyline mechanics. I felt the weapons/vigors given to the player were overall a terrible selection. I typically had to force myself to use plasmids/vigors in other bioshock titles, but honestly in this game it felt like a incredibly needless hassle. I used vigors only to either spam them once in a while or to possess the larger robots so I could friendly fire them to death. I really don't think the story is bad but you can get lost super easily at the end. If you haven't picked the game up already and enjoy single player games I would highly suggest picking this title up for 40$+. The amount of polish in the game is worth the money. There aren't many games in today's market that release with this level of quality.
I don't know, but the original had it bad too it just didn't get toned down at all.
Don't get me wrong, it certainly has its place and it usually makes sense in the wide open outdoor areas which makes up the majority of the game. But in the inside areas they needed to limit it a tad.
Excerpt: "In a first-person shooter video game, your targets range from zombies to soldiers, aliens or any other variation of "enemy." Most people wouldn't call that art. But BioShock Infinite creator Ken Levine says he's aiming to transform the genre.
Back in 2007, in the first installment of BioShock, Levine created a world based on Ayn Rand's individualist philosophy and let it play out. This time, Levine has turned a game into an Aristotelian tragedy and used the model of great tragic heroes.
"Whether it's Hamlet or Oedipus, there's a notion of greatness to them," Levine says, "and a notion of what would've / could've [been]. And what's so painful about them is how wrong they went and how right they could have gone."
Something happened I thought never would - completely bored of the game, and not even interested in finishing it.
Really hooked me at first, but I'm a gamer that prefers action over any story elements, and honestly the combat portion of the game isn't that good. I wish they had taken all the polish in the enviroment and story elements, and re-routed that manpower to gameplay. Seems like the story/setting had thousands of people working on it, and maybe 10 on the rest the game (combat, vigors, etc - all feels thrown together on top).
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