Nah, I understand that I could even be wrong; opinions are like that. I think the combat should of been less A>B, in that fights felt like you were gaming the system rather than having a legitimate fight. For example, whenever I would get overwhelmed by enemies in Infinite, I'd just hop on the sky rail and problem solved. In the original bioshock you didn't have the skyrail to hop onto when shit got brutal. Another example would be that the skyline attack was an instant kill, compared to me landing next to the enemy and swinging with my melee weapon several times.
I also mentioned before that the weapons feel incredibly stale and the vigors aren't entertaining at all. I think if they had taken it in more of an RPG route with weapons and vigors, combat would of been much deeper. Imagine if vigors could be leveled via use and you could purchase more powerful levels of vigors with more damage. If you wanted your vigor to have different effects you would have to level the vigors via use and earn different effects. That idea alone would of added so much more depth to the existing combat system.
I think it's probably best that I admit one thing... I never finished the original Bioshock. Hell, I barely got more than an hour or two into the game before stopping. I don't know why... I just don't recall having much fun with it! I started it up again, but my finicky self seems to get annoyed quickly. I got a bit annoyed that the game kept screwing up when I used ALT+TAB, but I'll try again.
Anyway! I think that might have swayed some of my distaste. Like when I watched some of
TotalBiscuit's video, he talked about aspects of the first game that weren't in this one that made it seem stale such as the different ammunition. I've mentioned before how my biggest annoyance as the lack of ammunition. Personally, I think the two weapon system is fine, because people tend to go for certain weapon types anyway. The problem is that limiting the player to two weapons with small ammo pools
and having higher difficulties turn enemies into bullet sponges just makes the game a bit aggravating. I think it was actually TotalBiscuit that sort of opened my eyes to the difference between enemy difficulty via numbers vs. strategy. In other words, jacking up an enemy's health is more of an artificial difficulty increase rather than doing something like adding a new ability. Maybe it's just because I'm used to things like WoW where heroic bosses are given new abilities that require vastly different strategies to take them down. In short, I'm tired of fighting bullet sponges. It's why I'm also probably never going to play the new mode in Borderlands 2, because what's the difficulty change? Enemies have more health and also regenerate... i.e. artificial difficulty increase.
I think your RPG system idea could be interesting, but my only worry is that Bioshock Infinite is simply
too short for it to be that worthwhile.
i have to say i don't use the vigors as much as i used them in previous bioshock games. these just seem kind of added on in infinite
I actually used vigors quite a bit once I got the shirt that gave me salts at a 40% chance whenever I killed an enemy. I'll have to upload a video of me fighting a boss where I use my vigors a lot. However, as an early warning, I run out of ammunition during the fight, so I end up running around a lot like a drunken fool!
the trap versions of the vigors seem worthless as a lot of the times the enemies stay back and try to shoot you. they don't come forward unless its a melee enemy.
Yeah, traps don't work that well unless there are some good corridors, which aren't that common. Also, enemies
will approach you, but it takes forever for them to realize that you're out of their line of sight and they need to go get you.
the vigors also seem weak just like weapons. the most useful one is the one where you turn an enemy into an ally. next useful is lightning to stun an enemy.
The mind control one is definitely my top-used vigor, and I would recommend that upgrading it be your top priority in the game over weapons or any other vigor. The ability to mind control humans is huge when you consider that you can mind control anything
other than a Handyman. Also, the fact that the cost reduction seems to reduce the cost by half is huge.
most of the clothing seems melee oriented also.
Yeah, most of the clothing items are somewhat disappointing, but there are definitely some good items that shouldn't be ignored. I've mentioned that I used the salt-on-kill shirt, but there's also an ammo-on-kill shirt. There's also the shield regeneration pants, which are quite good. I also really like my hat that makes me invulnerable upon health restoration... it's saved my butt a lot, because I don't believe in cover! :biggrin: