Bioshock Infinite - Excited or Not

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coldmeat

Diamond Member
Jul 10, 2007
9,194
79
91
Anybody playing with a 360 controller? I can't decide if I want to play this on my tv or my monitor. My tv is only 720p so I can crank the settings higher (Q6600, GTX460), but then I use a 360 controller (which I have no problem with in a SP game).

I remember trying Bioshock 1 and felt the controls were more controller oriented.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Right before you go to comstock house I found a cipher book and it gave me an optional quest to find the code. i can't find it.

I looked online and everyone says it's in the bank by the hoarder sign. i did that and opened the door but the quest is not showing as completed. any ideas?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Right before you go to comstock house I found a cipher book and it gave me an optional quest to find the code. i can't find it.

I looked online and everyone says it's in the bank by the hoarder sign. i did that and opened the door but the quest is not showing as completed. any ideas?

That happened to me as well, but I just assumed it was busted as that was the only Vox code that I found there.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Anybody playing with a 360 controller? I can't decide if I want to play this on my tv or my monitor. My tv is only 720p so I can crank the settings higher (Q6600, GTX460), but then I use a 360 controller (which I have no problem with in a SP game).

I remember trying Bioshock 1 and felt the controls were more controller oriented.

Just finished it on hard using a X360 wireless gamepad (PC version). No issues.

Anyway, my brain is full of f**k right now. Let me hop over to the other thread which talks about the ending :awe:

 

Rinaun

Golden Member
Dec 30, 2005
1,196
1
81
Don't take this as me calling you wrong or anything, but what would you (or anyone else) like to see different in the combat?

Nah, I understand that I could even be wrong; opinions are like that. I think the combat should of been less A>B, in that fights felt like you were gaming the system rather than having a legitimate fight. For example, whenever I would get overwhelmed by enemies in Infinite, I'd just hop on the sky rail and problem solved. In the original bioshock you didn't have the skyrail to hop onto when shit got brutal. Another example would be that the skyline attack was an instant kill, compared to me landing next to the enemy and swinging with my melee weapon several times.

I also mentioned before that the weapons feel incredibly stale and the vigors aren't entertaining at all. I think if they had taken it in more of an RPG route with weapons and vigors, combat would of been much deeper. Imagine if vigors could be leveled via use and you could purchase more powerful levels of vigors with more damage. If you wanted your vigor to have different effects you would have to level the vigors via use and earn different effects. That idea alone would of added so much more depth to the existing combat system.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
i have to say i don't use the vigors as much as i used them in previous bioshock games. these just seem kind of added on in infinite

the trap versions of the vigors seem worthless as a lot of the times the enemies stay back and try to shoot you. they don't come forward unless its a melee enemy.

the vigors also seem weak just like weapons. the most useful one is the one where you turn an enemy into an ally. next useful is lightning to stun an enemy.

most of the clothing seems melee oriented also.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
i have to say i don't use the vigors as much as i used them in previous bioshock games. these just seem kind of added on in infinite

the trap versions of the vigors seem worthless as a lot of the times the enemies stay back and try to shoot you. they don't come forward unless its a melee enemy.

the vigors also seem weak just like weapons. the most useful one is the one where you turn an enemy into an ally. next useful is lightning to stun an enemy.

most of the clothing seems melee oriented also.

I ended up using the devil's kiss vigor the most because it has a large AOE that does better dmg than most and stuns too. I started to abuse it once it was fully upgraded.
 

sze5003

Lifer
Aug 18, 2012
14,207
636
126
Well I just finished it. What a trippy ending but I understood most of it. Like you guys I thought vigors could have been better. I used devils kiss too to upgrade and used it the most especially in the last fight.
 

Iron Woode

Elite Member
Super Moderator
Oct 10, 1999
30,991
12,539
136
not sure how you confused comstock house with hall of heroes, but I got that one and a 2nd one somewhere else. this is a 3rd one.
the first one I couldn't find the cypher.

the second one - in a warehouse near Good Time Club - I found the cypher and it opened a wall safe.

The only other one I remember was where I found the cypher but not the code.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
i have to say i don't use the vigors as much as i used them in previous bioshock games. these just seem kind of added on in infinite

the trap versions of the vigors seem worthless as a lot of the times the enemies stay back and try to shoot you. they don't come forward unless its a melee enemy.

the vigors also seem weak just like weapons. the most useful one is the one where you turn an enemy into an ally. next useful is lightning to stun an enemy.

most of the clothing seems melee oriented also.

It's been a while since I've played the first one, but I remember the first one having more offensive/damage dealing plasmids. All of the vigors are pretty much just distract or stun type things giving you time to take them out with guns or melee. All of my fights boiled down to picking which way I wanted to freeze my enemies before I shot them, and that got boring.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Nah, I understand that I could even be wrong; opinions are like that. I think the combat should of been less A>B, in that fights felt like you were gaming the system rather than having a legitimate fight. For example, whenever I would get overwhelmed by enemies in Infinite, I'd just hop on the sky rail and problem solved. In the original bioshock you didn't have the skyrail to hop onto when shit got brutal. Another example would be that the skyline attack was an instant kill, compared to me landing next to the enemy and swinging with my melee weapon several times.

I also mentioned before that the weapons feel incredibly stale and the vigors aren't entertaining at all. I think if they had taken it in more of an RPG route with weapons and vigors, combat would of been much deeper. Imagine if vigors could be leveled via use and you could purchase more powerful levels of vigors with more damage. If you wanted your vigor to have different effects you would have to level the vigors via use and earn different effects. That idea alone would of added so much more depth to the existing combat system.

I think it's probably best that I admit one thing... I never finished the original Bioshock. Hell, I barely got more than an hour or two into the game before stopping. I don't know why... I just don't recall having much fun with it! I started it up again, but my finicky self seems to get annoyed quickly. I got a bit annoyed that the game kept screwing up when I used ALT+TAB, but I'll try again.

Anyway! I think that might have swayed some of my distaste. Like when I watched some of TotalBiscuit's video, he talked about aspects of the first game that weren't in this one that made it seem stale such as the different ammunition. I've mentioned before how my biggest annoyance as the lack of ammunition. Personally, I think the two weapon system is fine, because people tend to go for certain weapon types anyway. The problem is that limiting the player to two weapons with small ammo pools and having higher difficulties turn enemies into bullet sponges just makes the game a bit aggravating. I think it was actually TotalBiscuit that sort of opened my eyes to the difference between enemy difficulty via numbers vs. strategy. In other words, jacking up an enemy's health is more of an artificial difficulty increase rather than doing something like adding a new ability. Maybe it's just because I'm used to things like WoW where heroic bosses are given new abilities that require vastly different strategies to take them down. In short, I'm tired of fighting bullet sponges. It's why I'm also probably never going to play the new mode in Borderlands 2, because what's the difficulty change? Enemies have more health and also regenerate... i.e. artificial difficulty increase.

I think your RPG system idea could be interesting, but my only worry is that Bioshock Infinite is simply too short for it to be that worthwhile.

i have to say i don't use the vigors as much as i used them in previous bioshock games. these just seem kind of added on in infinite

I actually used vigors quite a bit once I got the shirt that gave me salts at a 40% chance whenever I killed an enemy. I'll have to upload a video of me fighting a boss where I use my vigors a lot. However, as an early warning, I run out of ammunition during the fight, so I end up running around a lot like a drunken fool!

the trap versions of the vigors seem worthless as a lot of the times the enemies stay back and try to shoot you. they don't come forward unless its a melee enemy.

Yeah, traps don't work that well unless there are some good corridors, which aren't that common. Also, enemies will approach you, but it takes forever for them to realize that you're out of their line of sight and they need to go get you.

the vigors also seem weak just like weapons. the most useful one is the one where you turn an enemy into an ally. next useful is lightning to stun an enemy.

The mind control one is definitely my top-used vigor, and I would recommend that upgrading it be your top priority in the game over weapons or any other vigor. The ability to mind control humans is huge when you consider that you can mind control anything other than a Handyman. Also, the fact that the cost reduction seems to reduce the cost by half is huge.

most of the clothing seems melee oriented also.

Yeah, most of the clothing items are somewhat disappointing, but there are definitely some good items that shouldn't be ignored. I've mentioned that I used the salt-on-kill shirt, but there's also an ammo-on-kill shirt. There's also the shield regeneration pants, which are quite good. I also really like my hat that makes me invulnerable upon health restoration... it's saved my butt a lot, because I don't believe in cover! :biggrin:
 

Madia

Senior member
May 2, 2006
487
1
0
Nah, I understand that I could even be wrong; opinions are like that. I think the combat should of been less A>B, in that fights felt like you were gaming the system rather than having a legitimate fight. For example, whenever I would get overwhelmed by enemies in Infinite, I'd just hop on the sky rail and problem solved. In the original bioshock you didn't have the skyrail to hop onto when shit got brutal. Another example would be that the skyline attack was an instant kill, compared to me landing next to the enemy and swinging with my melee weapon several times.

I also mentioned before that the weapons feel incredibly stale and the vigors aren't entertaining at all. I think if they had taken it in more of an RPG route with weapons and vigors, combat would of been much deeper. Imagine if vigors could be leveled via use and you could purchase more powerful levels of vigors with more damage. If you wanted your vigor to have different effects you would have to level the vigors via use and earn different effects. That idea alone would of added so much more depth to the existing combat system.

I also thought that combat could've been better. While the combat was satisfactory it could have been a lot more fun if the vigors weren't so underwhelming. Vigors should equal fun but in my play through they were mostly used to supplement combat rather than being a focal point of some battles.

For combat (on normal difficulty) I basically stuck with the carbine, machine gun and the shotgun. I'd engage the enemy mid-long range behind some cover and when they moved in switch to the shotgun, kill the short range enemies and then move to another location. The vigor I ended up using 75% of the time was shock jockey. It would stun multiple enemies and give me a chance to slowly take out a group mid range or escape if got overwhelmed.

Shock jockey, Devil's kiss, Crows and Bucking bronco all seem to be made for the same situation, one in which you're up against multiple enemies. Shock jockey and Devil's kiss are much more useful in that situation so they render crows/bronco basically useless. I never used Charge and only used Undertow 2 or 3 times to knock a group of enemies off of a ledge. Possession is useful but once again it's best against multiple enemies and I ended up using shock/dk instead. Return to sender I used later in the game as a back up shield. I never ended using any vigors as traps.

As the game stands I don't think a rpg progression for the vigors would have worked since the battles are infrequent and all of them are rather similar (you vs. a lot of enemies in a large open space). You just wouldn't have enough time to experiment with the vigors to figure out the best path to take. This differs a lot from the original Bioshock where enemies encounters were very frequent, either against individuals or a very small group and in confined spaces.

What I would've liked to see are vigors that affect the environment leading to puzzles being placed in the game. Then you could eliminate the find key/cipher the backtrack portions of the game and replace them with the puzzles. The puzzles would also change the flow of the game which is often just story exposition, large open battle, more story exposition, another large open battle, etc. Also, the vending machines really ought to sell guns along with ammo.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Well, sounds to me like you didn't experiment all that much with the vigors. Bucking Bronco has 3 major advantages over Shock&Devils Kiss.

1. It costs about half as many salts to use.
2. Melee attacks on lifted enemies send them flying, quite possibly right off the city and to their death.
3. It's a combo starter, and can be detonated with Devil's Kiss, Melee with the fire upgrade, Rockets or other incendiary attacks.


Crows I used less, but it still has a potentially huge advantage over the rest in it's upgrade progression. The description of the upgrade makes it sound like the trap only gets made if the crows kill the target, but it's actually any target that dies under the crow's effect.

That includes ones affected by the trap left for the upgrade. Crows affects multiple targets, which means you can toss it out once, shoot multiple enemies while the crows are on them to create several traps - then when the next wave sets off the traps, do the same thing. Practical upshot is that one shot of an upgraded crows vigor can keep enemies stunned across all the waves of a multi-wave encounter. That's a big deal.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
Well, sounds to me like you didn't experiment all that much with the vigors. Bucking Bronco has 3 major advantages over Shock&Devils Kiss.

1. It costs about half as many salts to use.
2. Melee attacks on lifted enemies send them flying, quite possibly right off the city and to their death.
3. It's a combo starter, and can be detonated with Devil's Kiss, Melee with the fire upgrade, Rockets or other incendiary attacks.


Crows I used less, but it still has a potentially huge advantage over the rest in it's upgrade progression. The description of the upgrade makes it sound like the trap only gets made if the crows kill the target, but it's actually any target that dies under the crow's effect.

That includes ones affected by the trap left for the upgrade. Crows affects multiple targets, which means you can toss it out once, shoot multiple enemies while the crows are on them to create several traps - then when the next wave sets off the traps, do the same thing. Practical upshot is that one shot of an upgraded crows vigor can keep enemies stunned across all the waves of a multi-wave encounter. That's a big deal.

Yeah eventually crows was my most used vigor. I almost never used bucking bronco or shock jockey once I upgraded crows. I also wasn't a big fan of possession. It just never seemed to last long enough on any enemy. With crows I could stun basically every enemy in view, focus fire on one of them and have any remaining enemies immediately become restunned by the crows nest he left behind when I killed him. Crows even has some effect on handymen though I found that undertow was the best vigor to use on them ultimately. All I really used devils kiss on was the crow enemy and turrets.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I too found the use of Vigors/Traps not that useful. Sure Possession is pretty cool when there's Automaton/Mechanized Patriots/RPG guys around and Shock Jockey for stunning but most of the time I end up headshotting dudes with the rifle (which is still my #1 weapon) and finishing the job with the Repeater or sometimes melee.

Game is still pretty fun. I'm currently finishing the Finktown areas and the story, even though it's pretty f* up with LOTS of story bits here and there, keep me hooked. I can even consider playing the game a second time on Hard just for the challenge.

Great game so far, beautiful but a bit repetitive environments, action is ok and can't wait to see what the story is all about. Game started awesomely and I hope the end is as awesome.
 
Last edited:
Sep 7, 2009
12,960
3
0
Is there any way to get rid of the fog that's on top of everything? I know, I get it, I'm up in the clouds, I don't need to be "in" a cloud to remind me.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Here's the video of me using the hell out of Charge vs. Siren Part 2:

https://www.youtube.com/watch?v=4TbRgB2jh70

One thing to be aware of is that some of my fighting looks rather clunky, and that's because you can only walk while you're charging the Charge vigor. Since I was in the open a lot, I kept dropping it so I could run around. Also, it almost went to shit after I ran out of Carbine ammo, which I apparently forgot about as I kept switching back to it. I also didn't have the explosion upgrade for Charge yet. I wanted to get it, but I didn't have enough money when I was at the machine, and there isn't one in the entire bank.

You know one thing that would help? If you weren't forced to explore during battles. For example, that fight in the video starts pretty much once you enter the room. So, you have no real time to find out where preplaced items are located.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81

What difficulty was this on? I had a much easier time just using guns, but I was on normal. The game kinda tipped its hand. hahahaha
http://youtu.be/qktjcvDb78Q

The two times I tried to use shock jockey I missed. lol But the clothing I think mattered, as I had something that made hits electrify nearby enemies. I think towards the end the only two vigors I used were possession and shock jockey. Possession worked well for everything except the ghosts.
 
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Madia

Senior member
May 2, 2006
487
1
0
Well, sounds to me like you didn't experiment all that much with the vigors. Bucking Bronco has 3 major advantages over Shock&Devils Kiss.

1. It costs about half as many salts to use.
2. Melee attacks on lifted enemies send them flying, quite possibly right off the city and to their death.
3. It's a combo starter, and can be detonated with Devil's Kiss, Melee with the fire upgrade, Rockets or other incendiary attacks.

I'll admit that I didn't experiment too much with some vigors since I found most equally effective . In the majority of the fights, one vigor wouldn't be noticeably better than another. If I went into the standard fight (group of standard enemies plus 2 heavy hitters) I wouldn't do much better or worse if I chose one vigor over another. Choosing Devil's Kiss, Shock Jockey, Bucking Bronco, Murder of Crows or Possession all seem to be a matter of personal taste rather than strategy. I picked Shock Jockey because it was the most versatile. The only enemies I didn't use it on were the crow guy (Devil's kiss) and the Handyman (Crows).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
What difficulty was this on? I had a much easier time just using guns, but I was on normal. The game kinda tipped its hand. hahahaha

I played through the whole game on Hard.

I actually never used the Charge vigor before I ran into the Siren for the first time. I mentioned it before, but I fought her once in the graveyard, and I just couldn't beat her. I was doing really well in the beginning, but as I ran out of ammo for my favorite guns and the crank gun (via the tear), I started having a lot of trouble killing all the enemies. I died so many times that she gained a ton of health back, so quit out to avoid losing all of the money.

I purchased the Charge invulnerability upgrade, and the fight barely lasted longer than 2-3 minutes. I actually fought her a lot like I did in that video... just charged her the whole time, shot at the ghosts ever so often, and sometimes charged them too. I had to be careful to avoid charging her the entire time, because killing enemies is what restores my salts. So, if I just charged her all the time, I would have no salt regeneration.

http://youtu.be/qktjcvDb78Q

The two times I tried to use shock jockey I missed. lol But the clothing I think mattered, as I had something that made hits electrify nearby enemies. I think towards the end the only two vigors I used were possession and shock jockey. Possession worked well for everything except the ghosts.

Honestly, I probably should have pushed myself to upgrade Shock Jockey much sooner. The upgrade that allows it to chain to other enemies is really nice as the range is really big. I mentioned it earlier, but it could pretty much stun an entire wave of enemies that were on the deck during the airship event.

Wow, the Siren seemed to have a ton more health on hard mode. I noticed after watching my video that the only enemies that gave me trouble were the ones with shotguns (based on the firing sound) as it seems like it only took 2-3 shots to bring me down to a sliver of my health. However, that's the benefit of the Charge vigor... it restores your shields and makes you invulnerable! You seem to be more of a sit back and snipe sort of player, but that tends to bore me too much... I want to be smack dab in the action. If I could rename my character, I would call him John Rambo! :biggrin:
 
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