from Bioshock Infinite Wiki:We know very little about songbird ultimately. It was manufactured by Fink probably. The technology behind it was first glimpsed by Fink through a tear. What he saw was probably the manufacturing of a Big Daddy from Rapture. Extrapolating from that, the Songbird probably has a human component like a Big Daddy, and it seems to have a link with Elizabeth similar to the one Big Daddies shared with Little Sisters in Rapture. Who knows who it is that was made into SongBird. I've heard theories that ranged from Constance Field, the little girl who doesn't seem to play much role in the game other than a few Voxophones you find, to an alternate reality Booker Dewitt. One seems as likely as the other to me.
Voxophone recordings and blueprints found at Fink Factory show that Songbird was created by Fink Industries. As with most of Fink's technology, it was based off designs discovered through a tear. The blueprints were described as showing "a merger of machine and man, that was the lesser of man yet the greater of both parties", suggesting Fink had witnessed a design sheet for a Big Daddy. The subject used for Songbird's creation followed a process similar to the Big Daddies' bonding procedure, as it was engineered to be fiercely protective of its ward. However, it was also excessively possessive of Elizabeth, and if wronged would act out in a manner not unlike that of an abusive spouse, destroying anything in sight.
Songbird's mechanical features are similar to that of the Big Daddy, with color-changing eyes to indicate its mood. Green eyes indicate friendliness toward a person or object of focus, most namely Elizabeth; yellow indicates awareness but indifference to Songbird's surroundings; and red to indicate heavy hostility, chiefly toward Booker.
* In BioShock, an ambient noise occurring prior to Kyle Fitzpatrick's death bears a strong resemblance to Songbird's screams.[4][03:35, April 3, 2013 (UTC)]
Critics have stated that this sound happens as an ambient noise in Fort Frolic. It can be heard during the the death scene of Fitzpatrick and then later in the same level after this scene.
* As Songbird dies, a Little Sister can be seen in the background weeping over the body of her protector, a Bouncer Big Daddy, mirroring Elizabeth's own relation to her guardian.
Yes.Does Comstock know that it is actually himself coming to get him?
Posted from Anandtech.com App for Android
This game is better than good but not quite great for me.
The general gameplay/gunplay/vigors were completely mediocre. There is no satisfaction in using the weapons or the vigors. It just feels shallow. I wished the vigors were more fun and satisfying to use but they are not. I can't exactly put my finger on why that is. The gun play feels the same. To me the actual need to "play" the game was a necessary evil to get what this game was all about: The art and the story. I did enjoy the co-op style play with Elizabeth and the mechanic of riding those rails around was very cool as well.
The story was very cool. I didn't read or know anything at all about bioshock infinite going in so every twist and turn was fun to live through. I spent the first half of the game wondering if this was some kind of prequel to the Original bioshock and was maybe rapture before it fell into the ocean or something. That didn't make sense and eventually I figured it out.
Maybe I'm just getting older am more picky but I didn't care to play the game and only did so to watch the game as if it was a movie. It just feels like they spent so much time on the art and story that gameplay became second fiddle. I haven't seen anybody else mention this in the thread but do you feel the same way? The fighting was just severely lacking.
WOW...
i dont think i have ever been so emotional about an ending in game since Final Fantasy on console days.
i have a question...
At the very end... like after the credits we see that baby scene all over again... however the date is 1893 and not 1913 the date when anna was taken?
So are we to assume tempist fugit has taken place as in no matter how hard one tries to change time, time will always fix itself?
its confusing because of the Multiverse Hypothesis:In that scene Anna is not taken since the elizabeths drown Booker in the second baptism. Hence he never became comstock. In the first baptism he refuses and becomes Booker where he sells Anna. The way I understood it was that there are different universes each within a set time where things happened simultaneously. Very confusing story I'll need to play it again.
In lay terms, there is a very largeperhaps infinitenumber of universes, and everything that could possibly have happened in our past, but did not, has occurred in the past of some other universe or universes.
Did anybody notice a vox by Ed Geines (skin wearing murderer)? I could have sworn I listened to a vox by him.
This game is better than good but not quite great for me.
The general gameplay/gunplay/vigors were completely mediocre. There is no satisfaction in using the weapons or the vigors. It just feels shallow. I wished the vigors were more fun and satisfying to use but they are not. I can't exactly put my finger on why that is. The gun play feels the same. To me the actual need to "play" the game was a necessary evil to get what this game was all about: The art and the story. I did enjoy the co-op style play with Elizabeth and the mechanic of riding those rails around was very cool as well.
The story was very cool. I didn't read or know anything at all about bioshock infinite going in so every twist and turn was fun to live through. I spent the first half of the game wondering if this was some kind of prequel to the Original bioshock and was maybe rapture before it fell into the ocean or something. That didn't make sense and eventually I figured it out.
Maybe I'm just getting older am more picky but I didn't care to play the game and only did so to watch the game as if it was a movie. It just feels like they spent so much time on the art and story that gameplay became second fiddle. I haven't seen anybody else mention this in the thread but do you feel the same way? The fighting was just severely lacking.
This is a very good summary of how I feel about the game. It was a 9.5/10 story and a 5/10 for game play/mechanics. The weapons and vigors are too shallow and I was able to easily get by with just using one. I remember playing the first one and dreading certain enemies and the random encounters. In this game, it was just waves of easy to kill mobs along with plenty of environmental help.
Same here. Amazing story/plot, mediocre gameplay. I got so frustrated with the final fight (the wave of enemies) that I just stopped playing and watched the ending on Youtube.
You can adjust the difficulty on the fly (medium made it way too easy to finish, IMO). I used upgraded shock jockey and bronco exclusively throughout the game. Fantastic ending, but christ, my head was spinning
You're assuming it's only at most two timelines/universes being affected here. It's more like a long, winding chain with a infinite number of Comstocks buying Anna an infinite number of times, thus having an infinite number of Bookers on hand to retrieve her. And technically Booker/Comstock have the same chronological age. Comstock looks older because of excessive use of the tears causing premature aging.
Anna can manipulate time and space freely at the end, and thus placed Booker back at the original Baptism scene as he went through as if for the first time. When Baptised!Booker was drowned, that overwrote any instance of Booker becoming Comstock. Timelines now collapse into two root instances: Either he drowned after Wounded Knee with no kid, or he walked away as normal and had a kid a couple years later and never sold her. There's also the possible timeline(s) that he never had his experience with Wounded Knee, thus avoiding the whole thing altogether. That could be the Booker in the post-credits section.