Bioshock

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Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Just ran the demo on my rig (in sig).

I played in DX10. Sadly I wasn't able to take screenshots. I played with max settings (no AA though); 16xAF at 1680x1024. Demo played smooth as butter, didn't miss a beat.

The frames per second dropped a bit when the plane crashes in the tunnel and it gets flooded with water.

I will say this: the water in this game is mind-blowing...even in the 360. DX10 Does look better, but not that much better. In short, if you don't use DX10, you aren't missing much.
 

schneiderguy

Lifer
Jun 26, 2006
10,795
84
91
Originally posted by: Ackmed
Of course the graphics are "awesome", even on your 7600GT. It can produce the same image, just as a slower speed...

Would you like me to rephrase my thread title for you?

Graphics are awesome AND playable at high settings on my 7600gt. Happy now?


 

Lockout

Member
Jul 11, 2004
72
0
0
Would anyone be willing to take a few screenshots with everything maxed out (AA/AF, DX10, etc)? I'm dying to see how nice it can look.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
I tried taking the shots but they are not enabled in game (they are not saved anywhere); AFAIK FRAPS doesn't work with DX10.

 
Apr 29, 2007
175
0
0
DX9
DX10

Heres a comparison of dx9 and dx10, maxed at 1680x1050. Theres basically no difference in image quality. I looked at other screens i took and they look completely identical to my eye. I got lows in the 40s, avg in the 60s and highs in the 80s. runs great on both dx9 and 10 maxed. no AF/AA though since there was no option for it and i didn't feel like forcing it through control panel.

and im rly sry for imageshack
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
My comments from another forum thread: http://rage3d.com/board/showthread.php?t=33899714

No AA = annoying as hell.
I just played the demo @ 2560x1600, & sorry, i want my AA...even if it means lowering resolution to do so, etc.

FOV didn't bother me too much, but it certainly does make things feel awfully cramped at times.

Lack of true WS support is incredibly disappointing.
Means i might i as well play at 2048x1536...

I will also admit that while i did find the game quite immersive & was impressed with how well it ran, i'm starting to feel that's because graphically, it certainly could have been alot better, but instead, it was toned down, no doubt for the *****box 360.
Seems like it indeed is much more of a port than we'd like to think.



Don't get me wrong, i thought the demo was pretty cool, but honestly, i'm very disappointed in some things, as i mentioned.
See the thread i link to for more info on what i am talking about.
 

CP5670

Diamond Member
Jun 24, 2004
5,535
613
126
Originally posted by: JPB
Here are my screenshots. Played on rig in sig. 1024 resolution with EVERY in game detail maxed and 4xAA and 8xAF.

Frames Per Second recorded with Fraps

It doesn't actually seem to be doing any AA in your screenshots, which is in line with what others are saying.

I'm downloading it now. I'll be pretty satisfied if it runs well at 1024x768 on my aging X1900XTX.


I'm not too concerned about the lack of AA. I have rarely used that in recent games anyway. But the consolized interface and levels sound really bad. I was hoping they had at least gotten those things right. I will find out for myself once this thing finally finishes downloading.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
The EA style widescreen "support" of chopping the top & bottom off = z0mg wtf...:frown:

Simply unbelievable in this day & and age of widescreen.

And i hope no AA is a demo thing only, since it annoys the hell out of me seeing my $600 video card rendering nice beautiful jaggies...
Gonna be very disappointed if the full game is the same.
 

beserker15

Senior member
Jun 24, 2003
820
0
0

I'm downloading it now. I'll be pretty satisfied if it runs well at 1024x768 on my aging X1900XTX.


You'll do fine, my x1900xt runs it great at 1440x900 with max settings. Typically ranges from 30-60fps, mostly at around 45fps.

 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Originally posted by: n7
The EA style widescreen "support" of chopping the top & bottom off = z0mg wtf...:frown:

Simply unbelievable in this day & and age of widescreen.

And i hope no AA is a demo thing only, since it annoys the hell out of me seeing my $600 video card rendering nice beautiful jaggies...
Gonna be very disappointed if the full game is the same.

Apparently it is NO AA unless you get DX10 which I think is fucking bullshit
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: n7


FOV didn't bother me too much, but it certainly does make things feel awfully cramped at times.

Lack of true WS support is incredibly disappointing.
Means i might i as well play at 2048x1536...

.


I hadn't noticed the FOV at first..but now it seems obvious after reading the thread over at the 2K forums.

I hope it's just an oversight and gets patched soon.

 

swtethan

Diamond Member
Aug 5, 2005
9,071
0
0
Originally posted by: Frackal
Originally posted by: n7
The EA style widescreen "support" of chopping the top & bottom off = z0mg wtf...:frown:

Simply unbelievable in this day & and age of widescreen.

And i hope no AA is a demo thing only, since it annoys the hell out of me seeing my $600 video card rendering nice beautiful jaggies...
Gonna be very disappointed if the full game is the same.

Apparently it is NO AA unless you get DX10 which I think is fucking bullshit

well.... you gotta get dx10 sometime right?
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: n7
My comments from another forum thread: http://rage3d.com/board/showthread.php?t=33899714

No AA = annoying as hell.
I just played the demo @ 2560x1600, & sorry, i want my AA...even if it means lowering resolution to do so, etc.

FOV didn't bother me too much, but it certainly does make things feel awfully cramped at times.

Lack of true WS support is incredibly disappointing.
Means i might i as well play at 2048x1536...

I will also admit that while i did find the game quite immersive & was impressed with how well it ran, i'm starting to feel that's because graphically, it certainly could have been alot better, but instead, it was toned down, no doubt for the *****box 360.
Seems like it indeed is much more of a port than we'd like to think.



Don't get me wrong, i thought the demo was pretty cool, but honestly, i'm very disappointed in some things, as i mentioned.
See the thread i link to for more info on what i am talking about.

They had another whole dev team work on PC version to make sure this wouldn't happen. This was done so people wouldn't complain ohh its an XBOX port. 2K Australia screwed up in many aspect because of their inexperience in making an awesome PC game. 1st they made the game shader 3.0 only which left all the ATI R420 owners out the cold. Imagen a person with 7600gt/6600gt being able to play the game and X850XT PE ain't able too even if his card blows 7600gt/6600gt out the water. Then added online DRM/tool kit which the Might and Magic DM also did and their game got such bad review as the game ran so bad. Anyways alot was spent on the PC version but result was not that great if you think they had a whole another team doing that version.
 

schneiderguy

Lifer
Jun 26, 2006
10,795
84
91
Originally posted by: n7

I will also admit that while i did find the game quite immersive & was impressed with how well it ran, i'm starting to feel that's because graphically, it certainly could have been alot better, but instead, it was toned down, no doubt for the *****box 360.
Seems like it indeed is much more of a port than we'd like to think.[/i]

Yeah, I think they could have made the textures a bit higher resolution to take advantage of the 512mb+ video cards. other than that it looks good
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
Originally posted by: Frackal
Originally posted by: n7
The EA style widescreen "support" of chopping the top & bottom off = z0mg wtf...:frown:

Simply unbelievable in this day & and age of widescreen.

And i hope no AA is a demo thing only, since it annoys the hell out of me seeing my $600 video card rendering nice beautiful jaggies...
Gonna be very disappointed if the full game is the same.

Apparently it is NO AA unless you get DX10 which I think is fucking bullshit

I'm running Vista w/ an 8800 GTX (DX10 enabled).
AA doesn't work, & i tried with the new beta drivers too.

Hence why i mention i hope the full game has it...
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
I can too confirm that AA doesn't work with DX10 enabled with my 8800GTS.

I'm using 163.44.

 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Originally posted by: swtethan
Originally posted by: Frackal
Originally posted by: n7
The EA style widescreen "support" of chopping the top & bottom off = z0mg wtf...:frown:

Simply unbelievable in this day & and age of widescreen.

And i hope no AA is a demo thing only, since it annoys the hell out of me seeing my $600 video card rendering nice beautiful jaggies...
Gonna be very disappointed if the full game is the same.

Apparently it is NO AA unless you get DX10 which I think is fucking bullshit

well.... you gotta get dx10 sometime right?

Yeah but didnt want to just yet
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I hope one day Console gaming doesn't influence the quality of games as much as BioShock was influenced by that. I mean the textures quality even on highest settings (for the PC) have been literally raped, thanks to the Console market. I've seen such cases before but man ... BioShock really got hit hard, big time. I swear I saw better textures in Battlefield 2 and Halo 1. In fact I'm starting to think that 2K developed the game from a XBOX360 Dev Kit first and then ported their work on the PC platform.

It should have been the opposite like Half-Life 2. Made for PC and THEN decreased in visual quality FOR the Consoles ...

NOT the other way around developers, can you read this please ? Thanks.
 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Any idea whether this game is moddable? Perhaps some Oblivion-like high res texture packs will be kindly made
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: Zenoth
I hope one day Console gaming doesn't influence the quality of games as much as BioShock was influenced by that. I mean the textures quality even on highest settings (for the PC) have been literally raped, thanks to the Console market. I've seen such cases before but man ... BioShock really got hit hard, big time. I swear I saw better textures in Battlefield 2 and Halo 1. In fact I'm starting to think that 2K developed the game from a XBOX360 Dev Kit first and then ported their work on the PC platform.

It should have been the opposite like Half-Life 2. Made for PC and THEN decreased in visual quality FOR the Consoles ...

NOT the other way around developers, can you read this please ? Thanks.

Again for the last time :! The console dev didn't build the pc version :! They had a whole another team on the other side of the world building it. Its the PC team fuck up no Boston problem.

pc gaming is slowly dying thank you microsoft.

How it is microsoft problem ? ... Microsoft provides great Development kit of PC dev and great support. Its only that the game don't sell in big numbers. Now if PC version of HL2 sold 10 millions copies i doubt Valve would be that interested in making Console version.

How many copies did these game sold :
UT2004
Civ 4
BF2
Half life 2
Never winter Knight
Company of heroes
Supreme Commander
Medieval II: Total War

Support the dev and they will make the game.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Originally posted by: Frackal
Any idea whether this game is moddable? Perhaps some Oblivion-like high res texture packs will be kindly made

You bet that will happen man, I'd put my hands on fire that it will (not from the Plasmids though, hehe). Seriously it will happen, it HAS to happen.
 
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