- Nov 30, 2005
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Lots of amusement in this thread. If you believe that strongly in an RPG in the style of Baldur's Gate, why not start your own development company? According to this thread, you'd have a few dozen customers at the very least (and I'd be one of them, if it looked good).
Bioware doesn't owe you guys anything. If you didn't like the combat in ME2 that much and aren't looking forward to a multiplayer version, don't buy it. If you aren't looking forward to DA2 or ToR, don't buy them either. Bioware has the exact same responsibility to make a 2D RPG that you do.
Fair enough, and it sounds like we agree that the target of your complaints should be the consumers who won't pay for the 2D RPGs with tons of text, not the companies that don't produce games that won't sell.Not that there's much one can do about it, but I reserve the right to moan, bitch and complain to no effect. No-one can take that away from me.
The issue that seems easy to overlook is that niche products can still succeed if there is demand for them. Bioware is not the only chance for a classic style RPG to be created, every single development company (and all the people who could be developers but are currently not) could be a potential classic RPG maker if they thought there was a market for them.one can still consider it a shame that casual gamers seem to be killing gaming as we knew it
I actually want Blizzard to clone CoD and make us a fun multiplayer Starcraft FPS!
ITT: Nerds upset because times change.
You are no longer the target market, get used to it.
If Bioware did nothing but release super in-depth, long, engaging RPGs all day, there probably wouldn't be much of a Bioware to speak of because those games are so resource intensive to develop, write, and test and only have niche appeal. And even then all they'd get is flak from nerds because it's an RPG that isnt Baldurs Gate so they declare that it obviously a dumbed down, consolized, throwaway that simply can't be saved after after a single press release.
Bioware is simply doing what's natural, looking for ways to bring their franchises to new audiences and not bothering to pander to people who can't (eg: refuse to be) pleased.
did you see that Jeep has a pimped out jeep-COD blops edition.....next thing they will have BLoPs condoms...blops shampoo...etc..
How do you explain the lack of development interest if there is demand for the product that you are describing? We apparently agree that developers like to make money. What is stopping them from making money off another RPG like Planescape Torment?If they did that then perhaps afford to make some well balanced and really interesting games, that everyone will be willing to get.
How do you explain the lack of development interest if there is demand for the product that you are describing? We apparently agree that developers like to make money. What is stopping them from making money off another RPG like Planescape Torment?
How do you explain the lack of development interest if there is demand for the product that you are describing? We apparently agree that developers like to make money. What is stopping them from making money off another RPG like Planescape Torment?
First KotOR MMO, then DA2 being an action game, now this?
You used to be my favorite developer Bioware.
How do you explain the lack of development interest if there is demand for the product that you are describing? We apparently agree that developers like to make money. What is stopping them from making money off another RPG like Planescape Torment?
Haters gonna hate. Bioware is currently deep into their deepest, most intricate RPG ever. And it's going to make megabucks.
As for the ME spinoff, this is "Bioware" Montreal. Translation: a new group related mostly in name to the Edmonton mothership.
(But yeah, DA2, ugh.)
So you feel that a game with great characters and writing, with an engaging, immersive story, offering a hundred hours of gameplay would be a financial failure today? If you were to spend all your funds on voice actors, state of the art engines, and cease support of the game after release, I have no doubt that you'd make a complete financial flop. But, if you were to go with no voice actors, or only minimal voice actors, and devote your resources to polishing your product, your title would be far from a commercial failure.
I've serious considered attempting to put a development team together to create an epic RPG, and if I had any programming ability at all . . .I just don't have the aptitude for it.
The devs complained both with the BG series and Planescape that there was WAY too much work put into a game which was only gonna be sold for 40 bucks and not that many copies anyway.
Graphics sell. Scripts do not.
I dont doubt there were more total manhours put in to Mass Effect, but most of those manhours were concerned with things that could later be used as selling points and an excuse to jack up the price. Overall its a bigger win for the bean counters.
I have been very disappointed in Bioware since they turned KOTOR into an MMO. I only hope they finish the Mass Effect series with a real single player game before they ruin that too!!!
That's one of the most ignorant comments I have heard in a while. Both BG and BG2 sold 2 million copies+. Also, because of the work put into the game engine, they used the same engine (plus modifications) for a number of other games as well.
Graphics do sometimes sell, but good games sell because they are good. Look at some of the top sellers of all time for PC. Games like "The Sims", WoW, Diablo2, SC and SC2 did not have amazing graphics. The games were engaging, addictive, and fun.
I don't think this explains the lack of 2D RPG's in the marketplace. Even if you are right that Bioware is screwing up and you are right why, they are just one developer. If the games that you envision would in fact be successful, then why isn't anybody making one? There are plenty of programmers who could use the work these days.They are caught up in their own business strategy. They shifted all their resources into developing the 3D combat knickknacks that will satisfy the "hack-n-slash/shoot-everything-to-fuck" majority of the market and left the artistic and creative authoring department out in the cold. They have monocropped innovation because of the need to make the sales to an audience, that only gets shallower and shallower as it's being constantly fed unimaginative games. Now, I am not going to dictate to them how to run their business...
BG was released in 1998, when VCR's used to sell pretty well too. You simply can't take sales figures from 12 years ago and assume that it would sell well in 2010.Both BG and BG2 sold 2 million copies+. Also, because of the work put into the game engine, they used the same engine (plus modifications) for a number of other games as well.
Murphy55d said:But the market just isn't what it was. Unfortunately.
Both of these seem like decent explanations for why we don't see 2D RPG's being developed these days.shortylickens said:The devs complained both with the BG series and Planescape that there was WAY too much work put into a game which was only gonna be sold for 40 bucks and not that many copies anyway. Graphics sell. Scripts do not.
While I'm not a fan of shooters, they're all a race to the bottom now, I'd had no problem with Bioware/EA licensing it out to another studio.
CD Projekt is also known in the Polish gamer community for being the first to publish fully translated international hit games, such as the Baldur's Gate saga (one of the first games fully translated into Polish, an event which became a milestone of computer gaming and publishing in Poland), Planescape: Torment, both Icewind Dale games and many more.
I agree, but there are a lot of these small studios and indie developers out there. If there really was high demand for a BG3-type product today surely somebody would be trying it. There are a lot of random titles in this list and I recognize maybe two text-laden RPGs both of questionable merit.It is very rare that a studio gets to do what they want to do like that, often you only get that kind of love from a small studio that hasn't been bought out and answers to no one.
I liked the Witcher and will probably pick up the second one, but I would say you are in the minority if you consider it a superior RPG to either of Bioware's most recent efforts. Not that there's anything wrong with that.As for where is the current demand for good RPGs? I'd say the Witcher was exactly that. Nobody is making decent RPGs so some Polish studio had to step in and show the industry how it is done.