AtenRa
Lifer
- Feb 2, 2009
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they're AMD partners:
So every GameWorks game released the last two years are EXTREME biased.
Thank you.
they're AMD partners:
Evidence? The huge AMD logo on their site, the two year promotion tour for AMD and their Mantle API, their hardware and their software.
Nobody really believes that they are neutral. Or?
Epic developed Unreal Engine 4 on NVIDIA hardware, and it looks and runs best on GeForce.
-Tim Sweeney, founder, CEO and technical director of Epic Games.
Evidence? The huge AMD logo on their site, the two year promotion tour for AMD and their Mantle API, their hardware and their software.
Nobody really believes that they are neutral. Or?
The difference here, Nitrous is developed on all hardware, Oxide have said they work closely with all hardware vendors. So bias they even made Async Compute toggle-able. -_-
So no evidence then, just guilt by association. I didn't think you had any, but I thought I'd ask. So, when all else fails play the shill card and walk away.
And I didn't ask if they were neutral, although evidence actually points to that. Your quote was, "And Ashes is the most extreme example for a biased engine". "The most extreme", which is a big implication that you should have at least some evidence to support. Or you should retract it.
Unreal Engine 4 is open. You can bring all this up over and over again but unlike certain other companies Epic doesnt care about nVidia or AMD.
So either you can show me how i can get the source code of the Nitrious engine or you accept that Oxide doesnt care about nVidia users (which is fine btw).
...but it won't provide the finishing blow to Nvidia that AMD fans are so eagerly hoping for.
So every GameWorks game released the last two years are EXTREME biased.
Thank you.
Unreal Engine 4 is open
Epic developed Unreal Engine 4 on NVIDIA hardware, and it looks and runs best on GeForce.
Wait,so AMD sponsors games = unfair and Nvidia sponsors games= fair.
Unreal Engine 4 is open. You can bring all this up over and over again but unlike certain other companies Epic doesnt care about nVidia or AMD.
So either you can show me how i can get the source code of the Nitrious engine or you accept that Oxide doesnt care about nVidia users (which is fine btw).
An engine tailored around a specific hardware API is not "the most extreme"? Since the first day of their company Oxide has promoted AMD.
Don't make me trawl YouTube to find the number of Nvidia keynotes that Sweeney has appeared at. They are very close.
An engine tailored around a specific hardware API is not "the most extreme"? Since the first day of their company Oxide has promoted AMD.
So every GameWorks game released the last two years are EXTREME biased.
Thank you.
Polaris has a lot of changes to the GCN arch, I think Mahigan pointed out that tessellation ROV and other NV advantages will not be much of an advantage going forward. There is no proof of this yet but I tend to believe Mahigan since he has a very good understanding of GPU arch's. IMO If Pascal does not have support in Hardware for Asynch shaders and Polaris improves DX11 single thread results along with DX12 levels features then NV will have to resort to brute force to compete which will negatively effect performance per watt going forward. Even though they have massive market appeal and lots of money to throw at some Devs consumers might decide AMD is the right choice.NV is going to need more of these biased games from UE4 in 2016 and 2017 if Pascal is gimped for Async Compute.
If this ends true, it will be a massive dissapointment from nVIDIA and a critical hit to gamers.
Don't forget that by adding compute performance back to the gpu it'll consume more power. Remember last time the original Titan had a toggle for the fp64 compute speed? It had to be disabled to so the titan can boost.Polaris has a lot of changes to the GCN arch, I think Mahigan pointed out that tessellation ROV and other NV advantages will not be much of an advantage going forward. There is no proof of this yet but I tend to believe Mahigan since he has a very good understanding of GPU arch's. IMO If Pascal does not have support in Hardware for Asynch shaders and Polaris improves DX11 single thread results along with DX12 levels features then NV will have to resort to brute force to compete which will negatively effect performance per watt going forward. Even though they have massive market appeal and lots of money to throw at some Devs consumers might decide AMD is the right choice.
NV is going to need more of these biased games from UE4 in 2016 and 2017 if Pascal is gimped for Async Compute.