Black Desert Online

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ginfest

Golden Member
Feb 22, 2000
1,927
3
81
I've got a guest pass if someone would like. Please post in the thread if and PM. I may take a while to get to it being on the road for work, but that won't stop me from AFK fishing and farming in BDO

I'd like to try the game if the pass is still available.
Thanks in advance
 

Blueychan

Senior member
Feb 1, 2008
602
0
76
Wow! This game is insanely beautiful. I played 7 hours the last couple days and had a blast. I still don't know wtf I am doing though, so many things going on. I am overwhelmed. It somewhat reminds of old school MMOs.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Understandable. The man probably has the strongest split of fanboys and haters around.

At this point I don't care who is involved, I just want a decent old school MMO. For all his failings, I cannot deny that the games he has been involved in have been by far the best MMO experiences I have had, even the 'flop' that was Vanguard was one of the most enjoyable pieces of gameplay in any MMO. So I will certainly give him the benefit of the doubt in this. Course, I am also not blindly jumping on the bandwagon of belief that it ill be the best thing ever.

EQ was the best (for its time) it had MANY flaws, but it rewarded the hardcore and devoted far more than any game has since. WoW (sorry its still king so you have to compare) Is easy street, even before they watered it down to phone game status (time = achievements/loot/items) There was almost no content that couldn't be done by an ok set of pub players. EQ never catered to the average player, which was its downfall too, in the end every Expansion had something anybody could use (new class, new race/class combo/ new AA points,new zone anybody could step into), and the rest of it 75% or more was just for the hardcore.. in the end half or more of the player base never saw all those new zones. I truly loved the game, but going back to it now shows how majorly flawed it is. But in its day, nobody could compete it was the best for its work/reward system.

I wonder if there can every be another Huge hit, nobody wants to grind, none, even us old school players dont like it anymore, everybody wants to be special and we all know we all cant be. You make it hard, you lock out 90% of your player base, you make it easy (you have wow) you have to pump out content on a monthly basis or fill the game with so many time sinks some people wont notice (vanity pets, trade skills that all but worthless, titles, faction grinds, mount runs, pet battles, achievements, etc). Its pretty much the same, new game comes out, we all rush to play and then dump it in 30 days. We are jaded in an impossible to correct way i think.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
This game is really good, it has a good balance fun to it.

Its confusing at first, but stick with it and its great.

The cash shop is not bad at all, inventory space and weight (how much you carry) is the only questionable items on it. But still, it is only $30 to max out both of those IF you dont' want to wait in game to get expansion scrolls via quests.


I LOVE how you have to actually travel in the game, its a huge world, so many games make it to easy and you lose the sense of players in the game. Its so boring to instantly travel in games.
 

Eric1987

Senior member
Mar 22, 2012
748
22
76
Oh yeah. It feels like a real world. I can't wait to PvP. I am lvl 42. Work has been slowing me down.
 

nisryus

Senior member
Sep 11, 2007
752
135
106
I like it. The only thing that is holding me back is the gender lock on class. The kid wants a male ranger...
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
This game looks pretty damn good from what it is and the people who's opinions I trust have a generally positive opinion of it. The biggest negative I've heard is that it is heavily reliant on consumables to the point where most fights end with he who has the most pots wins, which is super lame.
 

KMFJD

Lifer
Aug 11, 2005
29,676
43,925
136
This game looks pretty damn good from what it is and the people who's opinions I trust have a generally positive opinion of it. The biggest negative I've heard is that it is heavily reliant on consumables to the point where most fights end with he who has the most pots wins, which is super lame.

End game is pretty gear dependent which in turn is grind dependent....ymmv


/still having fun leveling though
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
End game is pretty gear dependent which in turn is grind dependent....ymmv


/still having fun leveling though

Leveling, imho, is what makes pretty much any MMO fun. By the time you get to "end-game" there no content left, and frankly anybody that calls PvP "content" is just plain wrong. Anyhow, once you get to that point you've pretty much tapped out the game and are playing it just for the sake of playing it, no different than Call of Duty or any similar game. No progression, no real achievement other than to say "Yeah, I killed you beeyotch!"

That was makes BDO no different in nature from any other MMO out there honestly. Glad to hear you all are having fun with it though.
 

Mandres

Senior member
Jun 8, 2011
944
58
91
No progression, no real achievement other than to say "Yeah, I killed you beeyotch!"

That was makes BDO no different in nature from any other MMO out there honestly. Glad to hear you all are having fun with it though.

That's not true for good PvP games. In Archeage, for example, most of the PvP is economic driven. One of the best ways to make gold is by crafting trade packs and sailing them overseas to turn in for big $ reward. But the sea is an open PvP zone, so it's dangerous. You often have to fight off or run from other players trying to blow up your boat and steal your packs. You could also turn in those packs to a local vendor with little risk, but the payout isn't nearly as good.

That's good PvP design. Other standards like world bosses work well too - as long as players are fighting over something of value then it gives meaning to it.

I asked about how it works in BDO on another forum and it sounds like a good system. Guilds fight for control of territory, and then collect a gold % reward from all economic activity in that region. That makes for a pretty good incentive to PvP, and win.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
That's not true for good PvP games. In Archeage, for example, most of the PvP is economic driven. One of the best ways to make gold is by crafting trade packs and sailing them overseas to turn in for big $ reward. But the sea is an open PvP zone, so it's dangerous. You often have to fight off or run from other players trying to blow up your boat and steal your packs. You could also turn in those packs to a local vendor with little risk, but the payout isn't nearly as good.

That's good PvP design. Other standards like world bosses work well too - as long as players are fighting over something of value then it gives meaning to it.

I asked about how it works in BDO on another forum and it sounds like a good system. Guilds fight for control of territory, and then collect a gold % reward from all economic activity in that region. That makes for a pretty good incentive to PvP, and win.

It doesn't matter how you dress it up, it's still Call of Duty and not game content.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
That's too dumb to bother replying to.

I originally had a much longer and more detailed reply, but it essentially boiled down to that.

I honestly am baffled why people even play MMORPGs just to get to this so-called "PvP content" when there's so many other titles that simply bypass everything that makes MMORPGs ... you know ... MMORPGs and dive you straight into the PvP aspects of the game without wasting hours upon hours of your time just to be qualified to die repeatedly let alone be remotely competitive because of gear or skill gating. I've never seen one MMO that has effectively intertwined one aspect with the other to date making each an active and ongoing prerequisite with the other. Note the key word is effectively. BDO is no exception.
 

KMFJD

Lifer
Aug 11, 2005
29,676
43,925
136
I originally had a much longer and more detailed reply, but it essentially boiled down to that.

I honestly am baffled why people even play MMORPGs just to get to this so-called "PvP content" when there's so many other titles that simply bypass everything that makes MMORPGs ... you know ... MMORPGs and dive you straight into the PvP aspects of the game without wasting hours upon hours of your time just to be qualified to die repeatedly let alone be remotely competitive because of gear or skill gating. I've never seen one MMO that has effectively intertwined one aspect with the other to date making each an active and ongoing prerequisite with the other. Note the key word is effectively. BDO is no exception.

Very good point, i was looking forward to the pvp until reading up on it and it's very heavily gear dependent, and to get better gear you grind for blackstones. There is no real healing in the game aside from health potions (wizard/witch has a small heal), i'm nowhere near the pvp yet but i am having a lot of fun with the game, there is so much to do that you get lost in it at times.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
126
While the potential end game gear grind in BDO doesn't appeal to me, I don't see the point of playing an MMO just to play through the leveling up quests. What's massive about it? the 3 other people in your group and the occasional other group that wanders by which you don't even interact with? So you're basically playing a small group game with vastly inferior quests and storyline to anything you'd get in your average single player RPG. PVP is the only element that has a chance of keeping MMOS dynamic and interesting. Of course, most of them don't succeed in that arena either, but that's another discussion.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Of course, most of them don't succeed in that arena either, but that's another discussion.


Have any of them succeeded? I am always on the hate end of this discussion, PvP doesn't work (so far) in MMORPG's. Everybody wants "TRUE" non carebear PVP, give it to us! It has been done a few times and never works. Why- because its HUMANS that play it, we are the worst if there is a way to act out and have no repercussions as there is in games we will. nothing wrong with that, but every PvP game ends up with a few players (guilds) killing anything not them.. so 10% kills 90%, the 90 has no fun and leaves, the 10% cant support the game, it closes. There has to be something TO equalize the PvP, make the group of 10 that attacks a group of 2 think long and hard about it. the level 60 who kills level 30's non stop. There are real PvP's out there who take on relatively equal targets,err, hehehehehe who am i kidding, other then duels i have never seen it. Nope PvP is a dream, not a bad one, but one that will never succeed with us humans playing it.

With all that said if anybody is still reading, can you play this game to max level without PvP? Without the standard "get me max level as fast as I can" grind, how long to max it?
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
Have any of them succeeded? I am always on the hate end of this discussion, PvP doesn't work (so far) in MMORPG's. Everybody wants "TRUE" non carebear PVP, give it to us!

I still think DAoC got it righter than any of them. The realm vs. realm territories worked quite well and were a ton of fun... but yeah you're generally right, and even in DAoC there were the Darktide types that weren't satisfied with any game that didn't let them grief the hell out of whomever they wanted.
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
Leveled to 22 through random quests & combat XP

went back to Velia and realized how to identify which NPCs have available quests and started doing quests relating to the professions / production system

my impression of the game is that it allows you to grow your character in a large variety of ways beyond kill mobs > level up > get skill ups > kill mobs & repeat

it doesn't really emphasize player interaction though. I'm guessing that will change once at Lvl 50 and you're open to PvP.

if you like building up a character in different ways and don't mind minimal player interaction, then the game has a carrot on a stick for a lot of stuff
 
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