- Feb 16, 2000
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I load Unreal on my computer last week and it is still a fantastic looking game and the game play is good too. It does not look or play quite as good as UT, but with everything tweaked in the Unreal.ini (see below), Unreal looks very good. By the way, I am using the high resolution texture and OpenGL setting for UT!
So, if you still have it, try running Unreal with the added tweaks and see if you still don't enjoy it.
Here is the current Unreal.ini file that I am using.
[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=32 <------Not sure, but the only way I think you can get 32-bit color???
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=16
Brightness=0.800000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False <------- Don't enable this, it really hits you fps without improving looks
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True <-------- True, because want better looking textures.
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True <--------- I changed this to True for better looking textures (duh).
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=True
UseVideoMemoryVB=True <--------- I changed this to True because I have 64MBs of DDR.
UseVSync=False
So, if you still have it, try running Unreal with the added tweaks and see if you still don't enjoy it.
Here is the current Unreal.ini file that I am using.
[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=32 <------Not sure, but the only way I think you can get 32-bit color???
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=16
Brightness=0.800000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False <------- Don't enable this, it really hits you fps without improving looks
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True <-------- True, because want better looking textures.
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True <--------- I changed this to True for better looking textures (duh).
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=True
UseVideoMemoryVB=True <--------- I changed this to True because I have 64MBs of DDR.
UseVSync=False