Blast from the Past! UNREAL

cmaMath13

Platinum Member
Feb 16, 2000
2,154
0
60
I load Unreal on my computer last week and it is still a fantastic looking game and the game play is good too. It does not look or play quite as good as UT, but with everything tweaked in the Unreal.ini (see below), Unreal looks very good. By the way, I am using the high resolution texture and OpenGL setting for UT!

So, if you still have it, try running Unreal with the added tweaks and see if you still don't enjoy it.

Here is the current Unreal.ini file that I am using.

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=32 <------Not sure, but the only way I think you can get 32-bit color???
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=16
Brightness=0.800000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False <------- Don't enable this, it really hits you fps without improving looks
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True <-------- True, because want better looking textures.
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True <--------- I changed this to True for better looking textures (duh).
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=True
UseVideoMemoryVB=True <--------- I changed this to True because I have 64MBs of DDR.
UseVSync=False
 

Shazam

Golden Member
Dec 15, 1999
1,136
1
0
You can set UsePalettes to false.

Also, turn UseAGPTextures to false.

Also, if you're using OGL, why are you playing with the D3D settings????
 

Wik

Platinum Member
Mar 20, 2000
2,284
0
0
I actually like Unreal better then UT. I do not know why but I seem to have more fun with it.
 

cmaMath13

Platinum Member
Feb 16, 2000
2,154
0
60
Yeah, I guess if I turn &quot;use video memory&quot; then I should turn AGP textures OFF.

Thanks.
 

cmaMath13

Platinum Member
Feb 16, 2000
2,154
0
60
Wik,

I have been playing UT no stop for about a year and a half, but play Unreal lately makes me realize how great of a game it was/is. Plus, it looks much nicier now on the GeForce2 Ultra than my old Voodoo2!
 

Toysrme

Member
Feb 12, 2000
51
0
0
I'll help you out some. Some of your D3D settings are wrong.

UseAGPTextures. This setting can be used to force textures to be uploaded into local video memory only (significantly faster than AGP texturing). Setting this to True will enable Unreal Tournament to run on specific AGP cards that lack enough local texture memory. Setting it to False may improve performance &amp;/or graphics quality on other hardware. Try setting it to False if you have a graphics card such as a GeForce or Voodoo 5 (although they don't support AGP texturing anyway). A general rule of thumb for this setting would this; If you have more than 32MB video memory set this to False. If you have less than 32MB of video memory set this to True.

UsePalettes. Setting this to True can improve visual quality. Performance may be reduced however.***This setting hasn't been implimented yet as far as I know.***

UseVideoMemoryVB. If you are using a GeForce (1, 2 or MX) &amp; it?s displaying many world polygons flashing &amp; flickering set this to True. Otherwise leave it set to False.

UseVSync. Set this to True to enable v-sync to ensure that you get no display anomalies in the game. Only set it to False if you?re benchmarking the game performance. Many nVidia card users may experience controller lag if they disable vsync in Unreal in D3D, or visual tearing.

Use32BitZBuffer. This setting is set to False by default. If you are experiencing flickering world surfaces &amp; similar visual corruption when running in 16-bit color set this to True. This forces the use of a 32-bit Z buffer (even in 16-bit colour) which should fix these display errors if they are occurring. You may ignore this setting if you experience no such errors or are running in 32-bit color.

UseTrilinear. Trilinear filtering interpolates between the mipmap levels as well as the weighted average of the texels around it. This gives the smoothest texture with the most blur in between texels. Set this to True for improved visual quality. It should be set to False to improve performance (Reduces memory bandwidth used).

heh look!!! I know how to cut and paste of the Unreal Tweaking guide!
 

cmaMath13

Platinum Member
Feb 16, 2000
2,154
0
60
Thank you sir. This is the information that I wanted! I was just &quot;guess-and-checking&quot;.

THANKS!
 

cmaMath13

Platinum Member
Feb 16, 2000
2,154
0
60
Does switch the color depth in WinDrv to 32-bit force 32 bit color in game or not?
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,981
126
Unreal will run at whatever colour depth you've set your 2D desktop to. There's no need to stuff around with the colour settings.
 

cmaMath13

Platinum Member
Feb 16, 2000
2,154
0
60
Toysrme,

I followed your advice and I am getting much better framerates w/o tearing. Thanks. I am not using Trilinear, because it makes too big of a hit on fps.


For everyone else interested, here is the Unreal.ini file that I am using.


Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
dwDeviceId=0
dwVendorId=0
UseVertexFog=True
UseAGPTextures=False
UseVideoMemoryVB=True
UseVSync=True
 
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